|“||Draw rails! Food = Speed!”|
|— Pause Screen description • Kirby: Canvas Curse|
Cart Run is a sub-game in Kirby: Canvas Curse. It is the spiritual successor to Gourmet Race. Like before, Kirby is racing against King Dedede to collect the most amount of food, although it is slightly different. First off, the player moves the blue generator either up or down with the stylus to steer Kirby's cart. The generator is invincible, and it is the only way to protect Kirby. The "food" that is gathered isn't real food, but signs with food on them. Whenever food is collected, Kirby's cart speeds up. The player can also get a speed boost by tapping the screen when it says "Go." If it gets damaged, it will lose its speed. King Dedede moves on a set path and doesn't collect food.
How fast the sub-game was played, plus the "food" collected will determine the player's rank.
- AAA: Rainbow Hero
- AA: Warp Speed
- A: Light Speed
- B: Speed of Sound
- C: Bullet Train
- D: Super Express
- E: Express Train
- F: Commuter Train
- G: Locomotive
- H: Walker
- I: Toddler
- J: Crawler
|“||Get food to boost your speed.
Slide the rail generator up and down to adjust your track height, and race to the end. If enemies or Dedede's Hamer hit you, you'l take damage and your speed will drop.”
|— Cart Run • Kirby: Canvas Curse Instruction Booklet|
- Despite being a successor to Gourmet Race, it does not use a remix of its music; the Gourmet Race theme instead plays in Paint Panic.
- When played with the Old School music option on, Cart Run's theme changes to King Dedede's theme from Kirby: Nightmare in Dream Land.
- Cart Run's music is reused in the extra stage of Rhythm Route in Kirby: Planet Robobot.