|“||When that strange light came to steal his colors, Cappy found himself utterly frozen with fear. It was a new kind of fear too—the fear that he wouldn't have a very important role in this new story. He was right.”|
|— Figurine description • Kirby and the Rainbow Curse|
Cappy (plural: Cappies) is a recurring enemy in the Kirby series. It initially appears to be a bouncing mushroom, but if Kirby uses his inhale on it, the mushroom cap is inhaled, revealing Cappy's true form to resemble a haniwa statue. Kirby can then spit the mushroom cap back at Cappy, KO'ing him. If Kirby has a Copy Ability, he can just attack him with that defeating him in one hit. Cappy yields no Copy Ability when inhaled.
- 1 Games
- 1.1 Kirby's Dream Land
- 1.2 Kirby's Adventure and Kirby: Nightmare in Dream Land
- 1.3 Kirby's Pinball Land
- 1.4 Kirby's Block Ball
- 1.5 Kirby Super Star and Kirby Super Star Ultra
- 1.6 Kirby Tilt 'n' Tumble
- 1.7 Kirby Air Ride
- 1.8 Kirby: Canvas Curse
- 1.9 Kirby Mass Attack
- 1.10 Kirby's Return to Dream Land and Kirby's Dream Collection Special Edition
- 1.11 Kirby: Triple Deluxe and Kirby: Planet Robobot
- 1.12 Kirby and the Rainbow Curse
- 1.13 Kirby's Blowout Blast
- 1.14 Kirby Battle Royale
- 1.15 Kirby Star Allies
- 2 In Kirby: Right Back at Ya!
- 3 In the Super Smash Bros. series
- 4 Related Quotes
- 5 Trivia
- 6 Artwork
- 7 Concept Artwork
- 8 Gallery
- 9 Sprites and Models
- 10 References
Cappies are found in the game's first level Green Greens where they mostly just hop around minding their own business. They are usually seen wearing mushroom caps. When they are wearing hats, Kirby must use his inhale to remove them. This will then reveal the Cappy's true face and they can then be taken out with the inhaled cap. Another method for defeating them is to just spit a puff of air at them while they still have their caps.
Some of the Cappies are stationary and just wiggle in place. These ones are inhaled along with their cap if Kirby tries to eat them. Sometimes Cappies appear without their mushroom caps. These ones are even weaker than a Waddle Dee but make up for it by appearing in groups of two.
Cappies act like they do in Kirby's Dream Land. In Kirby: Nightmare in Dream Land, they use their updated design from Kirby Super Star. Cappies never appear without their caps in these games.
Three Cappies are located on the top stage of Whispy Woods Land. Kirby has to hit each one twice—once to knock off his cap and again to defeat him. If a Cappy loses his cap, he will wait several seconds before he gets another one. When all three Cappies have been destroyed, the item behind Slippy will change to a Warp Star, which will take Kirby to the boss if he hits it. If he waits too long, however, the Warp Star will disappear and Kirby will have to beat the Cappies again. Hitting a Cappy (with his cap on) earns the player 600 points, while hitting one without his cap yields 1200 points.
A small Cappy appears in the Target Shooting Area of Stage 1. After the ball hits him four times, the player moves on to the room with the Cappy boss. This boss stays in the middle of the screen, occasionally hopping to the left or right side to hit a side paddle (which shrinks it). Once Kirby has done six damage to him, his cap explodes and four small Cappies surround him. They slowly move about the screen, revolving around the boss. Two hits dispatch each small Cappy, and six hits dispatch the boss.
Cappies have similar behavior to that in Kirby's Dream Land. However, they have a new technique as well: They will throw their hats off in an attempt to hit Kirby when he is in midair. In Revenge of the King, there is an altered version of Cappy called Poison Mash that is stronger and slightly faster than regular Cappies.
Cappies appear without their caps. Coming in contact with one will not hurt Kirby, but he will bounce off him (this also is the case for Broom Hatter). In Stage 1 of Level 6, Cappies hide inside Jump Holes; after a few seconds, the enemy will pop up, launching Kirby in whatever direction the hole's arrow was facing.
Occasionally, they are seen hopping around in the middle of the track. If Kirby inhales them, their cap will be sucked off. They will freak out and run away. Cappies are common in the Sky Sands level of Air Ride mode. Numerous Cappies also appear in the Kirby Melee stadium, notably in Kirby Melee 2 where a plethora of them gather at the top of the level.
Cappies make an appearance in this game as enemies. Tapping one with the stylus will cause it to lose its cap.
Cappies appear mostly in Cookie Country, the first level. They act exactly as they do in Kirby Super Star. If Kirby swallows a Cappy's mushroom cap, the Cappy will stop jumping around. He will feel his face in surprise and then slump his shoulders in sadness from losing his cap, this may indicate that Cappies treasure their caps greatly. This also makes him even easier to defeat or evade, as he stops jumping around. Some Cappies, however, will continue to bounce around.
Cappy looks and acts exactly as he does in Kirby's Return to Dream Land. In Kirby: Planet Robobot, most Cappies have been turned into cyborgs by the Haltmann Works Company. Regular Cappies are extremely rare, appearing only in the Ability Testing Area and a secret room found in Stage 8 of Access Ark.
Cappy behaves like he typically does, though he cannot shoot his cap into the air. Like most enemies in the game, scaled-up versions of him appear that can be Inhaled for a Blaster Bullet.
A Cappy appears as an audience member in the last car of the train in the Ore Express mode.
Cappies appears in Kirby Star Allies as an enemy. They act exactly as they did in Kirby: Triple Deluxe and Kirby: Planet Robobot. Cappies will also act dejected if their hat gets destroyed.
|This section contains information that does not coincide with the main series canon.|
Cappies play a major role in Kirby: Right Back at Ya! as citizens of Cappy Town. However, here they are ironically capless. They also serve as allies to Kirby. They reluctantly live under the rule of King Dedede.
Cappies are shown to be cowardly and mistrusting of new ideas, especially ones involving monsters or Kirby. Their cowardice makes them easy victims for monsters and King Dedede, as they never seem to want to do anything about problems until Tiff tells them to, or monsters start attacking; Meta Knight even states in Cappy Town Down that Cappies are peaceful and fighting isn't in their nature.
Their relationship with Kirby is shown to be mixed; while they do appear to enjoy his company at times, they often use him for their own convenience. Examples of this are found in episodes Tourist Trap, where the Mayor suggests Kirby inhale all the garbage left by tourists, and The Meal Moocher, where they rely on Kirby to finish their leftovers (and Tuggle’s entire selection of expired food). In Watermelon Felon, one of Dedede’s tricks turns them against Kirby, and it is only when Tiff reminds them about how many times Kirby has saved them that they begin to rethink their opinions. In Cappy Town Down, they once again turn against Kirby after he fails to save their town from destruction. The topic of him saving them is brought up again, though because "he didn't protect [them that] time", they are much more reluctant to forgive him. Despite this, some episodes reveal that they do care for Kirby, such as Kirby Takes the Cake where they agree to celebrate one year of Kirby’s arrival in Dream Land.
Although Cappy Town is home to many Cappies, only a few are named and given personalities.
- Chief Bookem
- Mayor Len Blustergas
- Professor Curio
Although Cappies have defining features such as solid black eyes, stubbed arms, and flat undersides, other characters such as Fang, Sir Ebrum and Lady Like share some of these traits, and given their unknown species may be related or somewhat similar.
Cappy Town is not home to the only Cappies, as in Curio's Curious Discovery, King Dedede makes a comment about Cappies "show[ing] up" in Dream Land (suggesting that they are from another country), and in the comics in One Crazy Knight a Cappy character is clearly depicted, despite the fact that the comics are foreign to the town and possibly even the planet.
In the Super Smash Bros. series
|“||Think of this mushroom character as a villain with a hat. Kirby can gobble up his hat and then spit it right back at him to cap him off.”|
|— Description • Nintendo Power (Volume #39)|
|“||A creature that looks like a walking mushroom at first glance. Inhaling him will strip off only his cap, revealing his true identity. Cappy tends to run around wildly, flailing his arms...and then gently eases back into a relaxed strut as if nothing ever happened.”|
|— Trophy description • Super Smash Bros. Brawl|
|“||This enemy looks rather like a mushroom...until Kirby tries to inhale him, that is—then his cap comes off and reveals the true form he's so cunningly been concealing. It might not be much of a surprise these days, though—Cappy's been around since the very first Kirby game. He's more like an old friend than an enemy at this point.”|
|— Trophy description • Super Smash Bros. for Wii U|
- Without his cap, Cappy strongly resembles the modern interpretation of a Haniwa doll or a Gyroid from the Animal Crossing games, in both appearance and motion.
- Cappy, along with Blipper, is one of the only common recurring enemies to not appear in Kirby 64: The Crystal Shards, not counting bosses.
- Cappy's face resembles that of Shy Guy from Super Mario Bros.
- Cappies could possibly be based on the Amanita muscaria mushroom.
- In Kirby: Right Back at Ya!, Dr. Yabui has a diagram of a Cappy's body hanging on his office wall. According to the diagram, the creature's digestive system looks similar to an intestinal tract with a stomach-like area near the middle. The digestive system begins at the mouth and ends at the the Cappy's underside.