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(Undo revision 275761 by Cuckoo Kirby fan (talk) I think Burning is OK in this category, since it was his dash attack in Melee.)
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{{PortalLogo|K64}} Burning can be used underwater.
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[[Category:Copy Abilities in Kirby's Block Ball]]
[[Category:Copy Abilities in Kirby's Block Ball]]
[[Category:Elemental Copy Ability]]
[[Category:Elemental Copy Ability]]
[[Category:Super Smash Bros.]]

Revision as of 17:23, 31 March 2018

Burst into flames and blast into enemies!
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll

Burning, referred to as FireBall in Kirby's Adventure or Burn in Kirby 64: The Crystal Shards, is one of Kirby's Copy Abilities.

General Information

It is often merged with the Fire ability mainly because of its simplistic form of attack. In Kirby's Dream Land 2, Kirby's Dream Land 3, Kirby 64: The Crystal Shards, and Kirby Canvas Curse, the actual Fire ability is absent, although Burning appears to be its replacement. When the Burning ability is used in conjunction with an Animal Friend (with the exception of Kine) underwater, its range and power are greatly reduced.

Kirby gets this ability when he inhales an enemy that constantly radiates heat around itself, the most common being Flamer. When the ability is used, Kirby is wrapped in a coat of flames and then charges forward at super speed, burning any enemy he goes through. It is able to light fuses, and in all games (except for Kirby Super Star/Kirby Super Star Ultra), it can break through Metal Blocks.

Because of its absence as its own ability in Kirby Super Star, Burning didn't receive its hat until Kirby: Nightmare in Dream Land, alongside Hammer, Spark, Hi-Jump, and others. Burning Kirby wears a bejeweled tiara, and he's constantly holding flames in his hands.

While Burning is often considered a "safe" ability in platformer games due to its generous window of invincibility, it is an extremely dangerous and uncontrollable ability in Kirby's Dream Course. Activating it in this game will immediately launch Kirby forward at tremendous speed, reaching his top possible speed, which will often lead to him overshooting and ending up outside the course. It is best used in very large holes with a lot of ground to cover, or to ricochet for a long time inside of closed mazes of green bumpers without any elevation changes that might fling Kirby outside of them. If activated in the air, Kirby's altitude will not change for as long as the fire lasts.

In the English versions of Kirby's Adventure and Kirby's Dream Course, this ability is called Fireball. In the English instruction manuals of Kirby's Block Ball and Kirby 64: The Crystal Shards, it was known as Burn (though called Flame in the former in-game).

Move Set

Move Controls Description Element
Burning Attack B/ Tap with Stylus Kirby is set on fire and lunges forward with such great force that he can break rainbow lines drawn by the Power Paintbrush. Kirby is completely invincible while burning through anything, and can bounce off and upwards slightly upon impacting a hard surface during the attack.
Only in Kirby's Dream Land 2
Only in Kirby's Dream Land 3
Kirby 64: The Crystal Shards
Burning can be used underwater.

Animal Friends

Move Controls Description Element
Rick Y/B Rick shoots fireballs out of his mouth. Fire KDL3 Burning Rick sprite.png KDL2 Burning Rick sprite.png
KDL2 Burning Rick sprite 2.png
Coo Y/B Coo dives forward while on fire at an angle. This move acts much like the normal move. Fire KDL3 Burning Coo sprite.png KDL2 Burning Coo sprite.png
KDL2 Burning Coo sprite 2.png
Kine Y/B Kine shoots a large fire ball from his mouth. This is the only Burning move not to be affected by water. Fire KDL3 Burning Kine sprite.png KDL2 Burning Kine sprite.png
KDL2 Burning Kine sprite 2.png
Nago Y/B Nago launches a pillar of fire out of Kirby. It stays relatively close to the ground for the entirety of the attack. Fire KDL3 Burning Nago sprite.png
ChuChu Y/B ChuChu uses a short range attack, and if the player holds B, she inflates like a hot air balloon, hitting aerial enemies. Fire KDL3 Burning ChuChu sprite.png
Pitch Y/B Pitch launches forward in a ball of fire. At the end of the swoop he comes back to his partner. Fire KDL3 Burning Pitch sprite.png

Super Smash Bros. series

In Super Smash Bros. Melee, Burning appears as Kirby's dash attack that turns him into a fireball as he plows though his foes. Unlike the original game incarnations, the attack cannot fly through the air as Kirby will begin to fall should he dash attack toward and over a ledge. This attack was replaced with Yo-Yo's Break Spin attack in Super Smash Bros. Brawl.

Flavor Texts

GameFlavor text
Kirby's Adventure
Kirby can turn into a flying fireball! Jump and attack in a flash of fire!
Kirby: Nightmare in Dream Land

Kirby & The Amazing Mirror
Flaming tackle time! Who's gonna stop me?
Kirby: Canvas Curse
Charge ahead invincibly!

Related Quotes

Kirby burns up for a powerful attack!
— Intro description for FireBall • Kirby's Adventure


  • In Super Smash Bros. Brawl, the trophy for Fire Kirby erroneously states that it appeared in Kirby: Canvas Curse, when it was actually Burning that appeared.
  • Oddly, Burning cannot be used underwater in Kirby: Canvas Curse, despite that most other abilities can, and Burning has been usable underwater previously.
  • This is the first Copy Ability to be renamed in a subsequent Kirby title; the second is Cleaning.
  • Despite being the more limited Copy Ability between Fire and itself, Burning appeared in more games than Fire up until its last appearance, Kirby: Canvas Curse, the ninth game it was included in; Fire's ninth game was Kirby: Triple Deluxe, released nine years later.
  • This is one of the few abilities to change the appearance of Kirby's hands. Others include Ghost, where Kirby's hands become ghost-like, UFO, where his hands disappear entirely, Animal, where his hands have claws, and ESP, where his hands hold psychic energy.




Other Ability Icons

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