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Burning, Churning Power Plant is the twenty-ninth stage in Kirby and the Forgotten Land. It is the third stage of Redgar Forbidden Lands. It succeeds Conquer the Inferno Road and precedes Gathering of the Beast Council.

General Information[]

The stage begins with Kirby landing outside an abandoned power plant, which he must enter. Once inside, he is able to see a long corridor featuring several moving walls. These walls will continually move towards each other, crushing anything caught between. A few holes in the floor allow Kirby spots to stand in where he is safe from being crushed. The second set of walls that close in instead contain small gaps, allowing Kirby to safely stand in the cracks. In the third set of walls, Kirby must activate a Switch that temporarily moves the walls aside, though they quickly start to close in. He must quickly run to reach the Door that takes him to the next section.

This section now focuses on vertical crushers and conveyors. Once Kirby jumps to a conveyer belt moving left, he can quickly notice a Collect piece on a still platform. Many more Collect pieces are easily in sight under several crushers, though one requires Kirby to stand on top of a crusher to reach. Obtaining all 5 pieces opens a gate with a Waddle Dee formerly trapped behind. After moving past a few Gigatzos, Kirby is faced with a much faster conveyer belt under a massive crusher. A Gotcha Capsule can be seen on the north side of the conveyer belt. After passing it, Kirby can activate a Lantern Switch south of the exit Door. This significantly slows a crusher on the right and allows Kirby to stand on it to reach a Round-Trip Door. Inside, Kirby must activate a fuse, then place stairs on top of a Switch to unlock a gate without stepping on the lit fuse. The cannon launches Kirby up to a ledge with a Waddle Dee. After recovering them and exiting the room, he can enter the door to the next section.

The next section immediately starts with a spiked wall closing in from the left. Many crates and enemies block Kirby's path. In the second floor, the spiked wall closes in from the right, and many metal boxes and Big Kabus get in Kirby's way. A vending machine can be found in the left corner, which should be inhaled before falling down again. This allows Kirby to more easily clear enemies and metal boxes out of the way on the next floor, and allows him to break open a shutter containing a Waddle Dee. After falling down again, Kirby can find a Gotcha Capsule in a crate before proceeding into the final area.

Here, Kirby must activate a Bomb Block, which causes walls with small gaps to move towards Kirby. He must quickly fit into the gaps to avoid being pushed off. The third platform contains a ring and a cone, and Kirby should inhale the cone to fit through a triangular hole in the fourth wall. This also enables him to break open a crack in the ground and rescue the stage's final Waddle Dee. After rescuing them, the goal is directly ahead.

Missions[]

Italicized missions are hidden from view from the player's first playthrough.

  • Clear the stage: When Kirby clears the stage for the first time, he will automatically rescue 3 Waddle Dee prisoners from the golden cage.
  • Save the hidden Waddle Dees: 5 Waddle Dee prisoners can be found here, their locations being the following:
    • Behind a stack of 4 crates inside the 3rd set of moving walls.
    • Behind a gate requiring Kirby to discover 5 nearby Collect pieces to unlock.
    • Atop a high ledge in the sub-area.
    • Behind the shutter on the third spiked-wall floor; Vending Mouth must be used to break it.
    • Inside a Treasure Chest under a crack in the ground near the end; Kirby must use Cone Mouth to break it.
  • Perk up with 3 cups of coffee: Kirby must find and drink three cups of coffee hidden throughout the stage. Their locations are:
    • Found after the second set of moving walls, on some Star Blocks to the right of the Switch.
    • In the second section, on some Star Blocks near the first Collect piece.
    • In the third section, in the bottom-right corner on the first spiked wall floor.
  • Infiltrate the control room: After rescuing the first Waddle Dee, Kirby can jump onto the top of the crushing walls, go to the left wall, and find an air duct with the cover pried off. Kirby can walk through it to find the control room, which has some Star Coin piles and a Treasure Chest containing a Gotcha Capsule.
  • Don't get squished: If Kirby clears the stage without getting crushed at all, the mission will be completed.

Blueprint[]

The Deep Sleep Blueprint can be found halfway through the stage. After rescuing the third Waddle Dee and exiting the sub-area, the player may notice a lone Star Coin in an open part of the crusher to the left. Floating to the hole reveals that it also contains the Blueprint. The Blueprint can be used to evolve the Sleep ability at Waddle Dee's Weapons Shop.

HAL Room[]

Two views of the word "HAL".

The third HAL Room of the game is located in this stage. After the player enters the control room mentioned above, they should proceed to backtrack to the start of room, where they will be able to exit back out to the outside area. Once there, they should see a ladder that was not there before, and they can take it up to an alternate path inside the factory. After a short conveyor belt section, they should be able to find the HAL Room.

Inside, the player can break the boxes to reveal the letter H, A, and L made up of metal crates. Once all of the boxes are broken, a vending machine appears, allowing the player to break the metal crates for further rewards. The Copy Essences for Ranger, Drill, and Crash are found here, along with a Gotcha Capsule. Taking the exit takes the player back to the control room.

Trivia[]

  • The vending machine in the HAL Room contains 860 cans. This, similarly to previous games, is a pun on the fact that "HAL" sounds similar to the Japanese pronunciation of 8 and 6.

Gallery[]