This article is about the Copy Ability. For the location in the Village, see Adventurer Bell. For the environmental object, see Environment#Bell. |
“ | Brawl with giant, clanging handbells!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
Bell is a Copy Ability in the Kirby series, debuting in Kirby: Triple Deluxe.
Games[]
Kirby: Triple Deluxe and Kirby Fighters Deluxe[]
Bell focuses on attacking enemies with handbells and creating sound waves. It is also one of the few Copy Abilities to be usable underwater and have a special guard. Bell is obtained from the Ringle enemy.
In Kirby Fighters Deluxe, Bell is an unlockable Copy Ability that can only be obtained by having Kirby: Triple Deluxe StreetPass data. Its Rare Outfit gives it a Bonshō as its hat, and the bells are bronze and have a lower pitch.
In Kirby Fighters 2, Bell is unlocked after reaching Fighters Rank 37. It has two Rare Hats: the Temple Bell from Kirby Fighters Deluxe, and a brand new Sleigh Bell.
Techniques[]
In Kirby Fighters Deluxe, any invincibility granted by a move is removed except when fighting bosses that aren't Shadow Kirby.
Move | Controls | Description | Damage |
---|---|---|---|
Ring-ding | Kirby shakes a bell in front of him, releasing a spherical wave of sound. | 21 | |
Ring-ding-dong | repeatedly | Kirby waves around both of his bells to form larger sound waves at a quicker pace. The tone and sound get higher in pitch if he is attacking an enemy with it. | 15 (1st hit if not combo'd from Ring-ding), 3 (1st hit if combo'd from Ring-ding, repeat hits) |
Ding Finale | + during Ring-ding-dong | Kirby turns toward the camera, jumps, and slams his bells to the left and right of him, releasing sound waves in both directions; these waves bounce off walls. Kirby is invincible during this move. This can be performed as early as three Ring-ding-dongs. | 5 (rising hit), 30 (shockwave) |
Quick Finale | Press and hold , and then + | This attack is identical to Ding Finale, though Ring-ding-dong does not have to be performed beforehand. Kirby is invincible during this move. | 30 (slam), 20 (shockwave) |
Sting-ding | + | Kirby quickly spins around and springs up while rattling the bells, allowing him to create two large sound waves to his left and right. | 23 |
Twin Tinker | Dash + | Kirby slides across the ground and hurls his bells in front of and behind him. The flung bells travel in an upwards curve and bounce off surfaces. Kirby is invincible during this move. | 18 |
Tinker Melody | Press and hold , and then release | Kirby turns toward the camera and shakes his bells, creating ten bell-shaped projectiles around him in a circle pattern. | 28 |
Bell Block | / | Kirby enlarges the bell on his head and shelters himself inside of it. Enemies who hit the bell will cause it to emit sound waves, damaging them in the process. This guard prevents Kirby from dodging. | 24 (near), 8 (far) |
Floating Ring-ding | while floating on the water's surface | Kirby shakes a bell in front of him like he does with Ring-ding, but he does not have a follow-up like Ring-ding-dong. | 21 |
Underwater Twin Ring-ding | while swimming | Kirby spins the bells around him like he does with Twin Tinker, but he does not shoot any bell projectiles. | 18 |
Kirby Fighters 2[]
In Kirby Fighters 2, Bell is unlocked after reaching Fighters Rank 37. It has two Rare Hats: the Temple Bell from Kirby Fighters Deluxe, and a brand new Sleigh Bell. Its moveset is identical to that of Kirby: Triple Deluxe and Kirby Fighters 2.
Techniques[]
Any invincibility granted by a move is removed except when fighting bosses that aren't Shadow Kirby.
Move | Controls | Description | Damage |
---|---|---|---|
Ring-ding | Kirby shakes a bell in front of him, releasing a spherical wave of sound. | 21 | |
Ring-ding-dong | repeatedly | Kirby waves around both of his bells to form larger sound waves at a quicker pace. The tone and sound get higher in pitch if he is attacking an enemy with it. | 15 (1st hit if not combo'd from Ring-ding), 3 (1st hit if combo'd from Ring-ding, repeat hits) |
Ding Finale | + during Ring-ding-dong | Kirby turns toward the camera, jumps, and slams his bells to the left and right of him, releasing sound waves in both directions; these waves bounce off walls. Kirby is invincible during this move. This can be performed as early as three Ring-ding-dongs. | 5 (rising hit), 30 (shockwave) |
Quick Finale | Hold , then use + | This attack is identical to Ding Finale, though Ring-ding-dong does not have to be performed beforehand. Kirby is invincible during this move. | 30 (slam), 20 (shockwave) |
Sting-ding | + | Kirby quickly spins around and springs up while rattling the bells, allowing him to create two large sound waves to his left and right. | 23 |
Twin Tinker | Dash + | Kirby slides across the ground and hurls his bells in front of and behind him. The flung bells travel in an upwards curve and bounce off surfaces. Kirby is invincible during this move. | 18 |
Tinker Melody | Press and hold , then release | Kirby turns toward the camera and shakes his bells, creating ten bell-shaped projectiles around him in a circle pattern. | 28 |
Bell Block | / | Kirby enlarges the bell on his head and shelters himself inside of it. Enemies who hit the bell will cause it to emit sound waves, damaging them in the process. This guard prevents Kirby from dodging. | 24 (near), 8 (far) |
Flavor text[]
Game | Flavor text |
---|---|
Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusions--get a load of the Ding Finale! | |
Ring dong, ding dong! It's a golden bell. Shake it, and a strange tone issues forth. Talk about stunning conclusions—get a load of the Ding Finale! |
Related Quotes[]
“ | If you use the Bell's Bell Block to Guard, you'll automatically unleash a counterattack!” |
— Bell Tip #1 • Kirby Fighters 2 |
“ | Hold ↑, then use ↓ + B to unleash a Quick Finale, which hits left and right at the same time!” |
— Bell Tip #2 • Kirby Fighters 2 |
“ | Repeatedly pressing B allows you to perform Ring-ding-dong endlessly! Try to use it on a cornered enemy!” |
— Bell Tip #3 • Kirby Fighters 2 |
In Other Languages[]
Trivia[]
- Bell is one of two Copy Abilities whose guard move is explicitly designed to damage enemies on contact, the other being Spider.