“ | Lash foes with a whip-like beam! Dash for Cycle! Grab and Capture! Spin in midair for a Revolution! Charge it up, and BAM! Wave Beam!” |
— Flavor Text • Kirby's Return to Dream Land Deluxe |
Beam is a Copy Ability in the Kirby series, debuting in Kirby's Adventure.
Games[]
Kirby's Adventure and Kirby: Nightmare in Dream Land[]
Beam focuses on creating a whip of electricity that Kirby swings in front of him to deal damage. Beam is obtained from the Waddle Doo enemy.
Techniques[]
Move | Controls | Description |
---|---|---|
Beam Whip | Kirby swings an electric whip in front of him. It's weak and has short range, but it can hit through surfaces and covers a decent amount of area in front of Kirby, hitting enemies and objects that are slightly above or below him. |
Move | Controls | Description |
---|---|---|
Beam Whip | Kirby swings an electric whip in front of him. It's weak and has short range, but it can hit through surfaces and covers a decent amount of area in front of Kirby, hitting enemies and objects that are slightly above or below him. |
Move | Controls | Description |
---|---|---|
Beam Whip | Kirby swings an electric whip in front of him. It's weak and has short range, but it can hit through surfaces and covers a decent amount of area in front of Kirby, hitting enemies and objects that are slightly above or below him. |
Kirby Super Star and Kirby Super Star Ultra[]
Beam now gives Kirby a yellow and red jester hat and makes Kirby yellow. Beam now has multiple moves, and also uses a staff instead of Kirby's hand. In addition to being obtained from Waddle Doo, who is its Helper, Beam can also be obtained from Laser Ball (which had given the Laser Copy Ability prior to this game).
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Beam whip | Kirby swings an electric whip in front of him, which hits through terrain. It can hit foes multiple times. | Zap | 5 per hit (2 hits max) | |
Cycle beam | Dash + | Kirby creates a spiral of blue energy orbs in front of him. | None | 14 per hit (2 hits max) |
Beam machine gun | Dash + (in the air) | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to three times from a single jump on level ground. | Zap | 20 (staff), 5 (bullets) |
Capture beam | + (near enemy) | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. | None | 60 (thrown object) |
Wave beam | Hold | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. It can hit some bosses twice if they're large enough. This move can be used in the air from a jump. | Zap | 26 |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Beam Whip | Kirby swings an electric whip in front of him, which hits through terrain. It can hit foes multiple times. | Zap | 8 per hit (2 hits max) | |
Cycle Beam | Dash + | Kirby creates a spiral of blue energy orbs in front of him. | None | 14 (1st hit near), 18 (1st hit far, 2nd hit, 3rd hit) |
Beam Blast | Dash + in the air | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to three times from a single jump on level ground. | Zap | 20 (staff), 16 (bullets) |
Capture Beam | + near foe | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. | None | 60 (thrown object) |
Wave Beam | Hold long + Release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. It can hit some bosses twice if they're large enough. This move can be used in the air from a jump. | Zap | 30 |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Beam whip | Kirby swings an electric whip in front of him, which hits through terrain. It can hit foes multiple times. | Zap | 5 per hit (2 hits max) | |
Cycle beam | Dash + | Kirby creates a spiral of blue energy orbs in front of him. | None | 14 per hit (2 hits max) |
Beam machine gun | Dash + (in the air) | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to three times from a single jump on level ground. | Zap | 20 (staff), 5 (bullets) |
Capture beam | + (near enemy) | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. | None | 60 (thrown object) |
Wave beam | Hold | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. It can hit some bosses twice if they're large enough. This move can be used in the air from a jump. | Zap | 26 |
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Beam whip | Kirby swings an electric whip in front of him, which hits through terrain. It can hit foes multiple times. | Zap | 5 per hit (2 hits max) | |
Cycle beam | Dash + | Kirby creates a spiral of blue energy orbs in front of him. | None | 14 per hit (2 hits max) |
Beam machine gun | Dash + (in the air) | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to three times from a single jump on level ground. | Zap | 20 (staff), 5 (bullets) |
Capture beam | + (near enemy) | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. | None | 60 (thrown object) |
Wave beam | Hold | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. It can hit some bosses twice if they're large enough. This move can be used in the air from a jump. | Zap | 26 |
Kirby & The Amazing Mirror and Kirby: Squeak Squad[]
As with Kirby: Nightmare in Dream Land, which preceded it, Beam is limited to just the Beam Whip; however, it now hits multiple times. Beam's Thunder element is also more prevalent in these games. In Kirby & The Amazing Mirror, it is able to directly damage Mega Titan, who can only otherwise be damaged by being knocked into the arena's electric walls. Beam is obtained from Waddle Doo.
In Kirby: Squeak Squad, Beam can electrify the surfaces of water and metal. If the player mixes two Ability bubbles and shakes them until there are green bubbles, there is a chance that the resulting Ability bubble will be Beam. Upon obtaining the Beam Ability Scroll, located in the second Treasure Chest in Stage 5 of Nature Notch, Beam now has a more powerful Beam Whip; it does more damage, but the sparks it sends on conductive surfaces remain unchanged. Beam is obtained from Waddle Doo.
Beam no longer makes Kirby yellow, likely due to the potential confusion in multiplayer and the Spray Paint function that allows the player to change the color of Kirby.
Techniques[]
Move | Controls | Image | Description | Element |
---|---|---|---|---|
Beam Whip | Kirby swings an electric whip in front of him. It starts about 45° above the horizon and ends 45° below the horizon, it can hit up to four times, and passes through terrain. | Zap | ||
Super Beam Whip | After obtaining the Ability Scroll, Kirby swings a more powerful Beam Whip. | Zap |
Move | Controls | Description | Element |
---|---|---|---|
Beam Whip | Kirby swings an electric whip in front of him. It starts about 45° above the horizon and ends 45° below the horizon, it can hit up to four times, and passes through terrain. | Zap |
Move | Controls | Description | Element |
---|---|---|---|
Beam Whip | Kirby swings an electric whip in front of him. It starts about 45° above the horizon and ends 45° below the horizon, it can hit up to four times, and passes through terrain. | Zap |
Kirby: Canvas Curse[]
Beam Whip now spins a full 360° around Kirby instead of covering just the area in front of him. The player can also hold the stylus on Kirby to keep him in place while the Beam Whip continuously spins around him. Upon letting go, the Beam Whip will continue for one more revolution before ending.
As Kirby: Canvas Curse only allows Copy Abilities to be used within the stages they are found, Beam can only be used in certain locations. Beam can be found in the following areas:
Waddle Doo Ball acts as a permanent version of the Beam ability, and has five vitality.
Techniques[]
Move | Controls | Description | Element |
---|---|---|---|
Beam Whip | Tap the screen | Kirby swings an electric whip around him. | Zap |
Revolution Beam | Hold the screen | Kirby stops moving and continuously spins the beam whip around him. When used in midair, Kirby remains still and does not fall. | Zap |
Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe[]
As with Kirby Super Star Ultra, which preceded it, Beam now has many moves at its disposal, the most it has had in all of its appearances. It also received the ability to swing the Beam Whip 360° from Kirby: Canvas Curse. Beam can be obtained from Waddle Doo, Gemra, the King Doo mid-boss, and Metal General's Metal Bits.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Beam Whip | Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon. | Zap | 8 | |
Cycle Beam | Dash + | Kirby creates a focused, rotating blast. Kirby gets invincibility during the beginning of the move. | Zap | 18 per hit (3 hits max) |
Beam Blast | Dash + in midair | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to five times from a single jump on level ground. | Zap | 16 (1st hit), 14 (2nd, 3rd hits) |
Revolution Beam | repeatedly in midair | Kirby suspends himself in midair while rotating his beam rod around himself, producing a line of energy that circles him for as long as the input is repeated. | Zap | 20 per hit |
Wave Beam | Hold , release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. | Zap | 32 |
Capture Beam | , , or next to foe + (if facing right) | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. However, if an enemy or boss touches Kirby, he will release his grabbed object and do less damage than the throw. | Zap | 16 (held object), 60 (thrown object) |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Beam Whip | Tap | Tap | Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon. | Zap | 8 |
Cycle Beam | Dash + | Dash + | Kirby creates a focused, rotating blast. Kirby gets invincibility during the beginning of the move. | Zap | 18 per hit (3 hits max) |
Beam Blast | Dash + in midair | Dash + in midair | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to five times from a single jump on level ground. | Zap | 16 (1st hit), 14 (2nd, 3rd hits) |
Revolution Beam | repeatedly in midair | repeatedly in midair | Kirby suspends himself in midair while rotating his beam rod around himself, producing a line of energy that circles him for as long as the input is repeated. | Zap | 20 per hit |
Wave Beam | Press and hold , then release | Press and hold , then release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. | Zap | 32 |
Capture Beam | + near an enemy | + near an enemy | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. However, if an enemy or boss touches Kirby, he will release his grabbed object and do less damage than the throw. | Zap | 16 (held object), 60 (thrown object) |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Beam Whip | Tap | Tap | Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon. | Zap | 8 |
Cycle Beam | Dash + | Dash + | Kirby creates a focused, rotating blast. Kirby gets invincibility during the beginning of the move. | Zap | 18 per hit (3 hits max) |
Beam Blast | Dash + in midair | Dash + in midair | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to five times from a single jump on level ground. | Zap | 16 (1st hit), 14 (2nd, 3rd hits) |
Revolution Beam | repeatedly in midair | repeatedly in midair | Kirby suspends himself in midair while rotating his beam rod around himself, producing a line of energy that circles him for as long as the input is repeated. | Zap | 20 per hit |
Wave Beam | Press and hold , then release | Press and hold , then release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. | Zap | 32 |
Capture Beam | + near an enemy | + near an enemy | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. However, if an enemy or boss touches Kirby, he will release his grabbed object and do less damage than the throw. | Zap | 16 (held object), 60 (thrown object) |
Kirby: Triple Deluxe, Kirby Fighters Deluxe, and Kirby: Planet Robobot[]
Beam is mostly unchanged from its appearance in Kirby's Return to Dream Land. However, it lacks Revolution Beam. Beam can obtained from Waddle Doo and Masked Dedede's Revenge's and Shadow Dedede's Shining Axe shots.
In Kirby Fighters Deluxe, Beam's Rare Outfit gives it Marx's hat.
In Kirby: Planet Robobot, Beam can be used by Robobot Armor and its electricity can also be used to power wires to solve certain puzzles. Beam is also the base for the Beam Mage role in Team Kirby Clash. Beam can be obtained from Waddle Doo, King Doo, Security Force's Metal Bits, Holo Defense API's Holo-Kracko Waddle Doo spawns, Dedede Clone 2.0's Shining Hammer shots, and the R.O.B. amiibo.
Techniques[]
Beam Kirby[]
In Kirby Fighters and Kirby Fighters Deluxe, any invincibility granted by a move is removed, except when fighting bosses, i.e. Kracko, Team DDD.
Move | Controls | Description | Element | Damage | ||
---|---|---|---|---|---|---|
Beam Whip | Press and release | Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon. | Zap | 8 (1st hit), 6 (repeat hits) | ||
Cycle Beam | Dash + | Kirby creates a focused, rotating blast. Kirby is invincible during this move. | Zap | 14 (near), 18 (middle), 22 (far), 10 (repeat hits) | ||
Beam Blast | Dash + in midair | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to three times from a single jump on level ground. | Zap | 18 (1st hit), 4 (repeat hits) | ||
Wave Beam | Press and hold , and then release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. | Zap | 35 | ||
Capture Beam | Either of + near an enemy | Either + near an enemy | Either of + near an enemy | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. However, if an enemy or boss touches Kirby, he will release his grabbed object and do less damage than the throw. | Zap | 16 (held object), 60 (thrown object) |
Robobot Armor[]
Move | Controls | Description | Element |
---|---|---|---|
Zig Zap | Press and release | The Robobot Armor releases a ball of energy that bounces on the ground eight times before dissipating. | Zap |
Big Zap | Press and hold , and then release | The Robobot Armor releases a larger, faster ball of energy. | Zap |
Zip Zap | + in midair | The Robobot Armor releases a ball of energy downward that bounces higher when it hits the ground; it bounces four times before dissipating. | Zap |
Team Kirby Clash Deluxe and Super Kirby Clash[]
Beam serves as the base for the Beam Mage role. Its charge attack now has the ability to stop time momentarily, but it lacks the Capture Beam move.
Techniques[]
Move | Controls | Description | Element | ||
---|---|---|---|---|---|
Beam Whip | Press and release | Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon. | Zap | ||
Time Beam | Press and hold , and then release | Press and hold , and then release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast, if it connects with the boss, will fill up a meter represented by a clock. At charge level 1, it fills by 5%. At charge level 2, it fills by 10%. At charge level 3, it fills by 30%. In Team Kirby Clash Deluxe and Super Kirby Clash, Time Beam's time stop effect is 50% more effective on aerial bosses, but the charge level 3 was reduced to 25% and Time Beam's effectiveness decays after each successful time stop; after the first time stop, it decays by 10% (e.g. level 3 fills the meter by 22.5% instead of 25%). | None | |
Cycle Beam | Dash + | Dash + | Kirby creates a focused, rotating blast. Kirby is invincible during this move. | Zap | |
Beam Blast | Dash + in midair | Dash + in midair | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to three times from a single jump on level ground. | Zap | |
Revival Spell | near fallen teammate | near fallen teammate | Kirby revives a fallen teammate. When a fallen teammate is revived, they regain 50% health. However, Kirby sacrifices 10% of his maximum health as damage during this move. | N/A |
Kirby Star Allies[]
Beam can now use its Zap element to enhance other Copy Abilities. It can also once again electrify the surface of water and power wires, in addition to powering lights. In addition to being obtained from Waddle Doo, who is its Friend Helper, Beam can also be obtained from Zan Partizanne's attacks that create orange stars and Void Termina's/Void Soul's/Void's attacks that create orange stars.
Techniques[]
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Beam Whip | Press and release | Press and release | Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon. | Zap | 12 per hit |
Cycle Beam | Dash + | Dash + | Kirby creates a focused, rotating blast. Kirby is invincible during this move, and he has reduced friction, allowing him to slide around. | Zap | 14 (near), 18 (middle), 21 (far) |
Beam Blast | Dash + in midair | Dash + in midair | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to seven times from a single jump on level ground. | Zap | 21 (staff), 18 (bullets) |
Wave Beam | Press and hold , and then release | Press and hold , and then release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. This move can be used in the air from a jump, but it is more difficult to perform than in Kirby Super Star/Ultra. | Zap | 35 (Wave Beam), 18 (explosion) |
Capture Beam | Either / + near an enemy | Either / + near an enemy | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. However, if an enemy or boss touches Kirby, he will release his grabbed object and do less damage than the throw. | Zap | 16 (held object), 60 (thrown object) |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Type A | Type B | ||||
Beam Whip | Press and release | Press and release | Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon. | Zap | 12 per hit |
Cycle Beam | Dash + | Dash + | Kirby creates a focused, rotating blast. Kirby is invincible during this move, and he has reduced friction, allowing him to slide around. | Zap | 14 (near), 18 (middle), 21 (far) |
Beam Blast | Dash + in midair | Dash + in midair | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to seven times from a single jump on level ground. | Zap | 21 (staff), 18 (bullets) |
Wave Beam | Press and hold , and then release | Press and hold , and then release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. This move can be used in the air from a jump, but it is more difficult to perform than in Kirby Super Star/Ultra. | Zap | 35 (Wave Beam), 18 (explosion) |
Capture Beam | Either / + near an enemy | Either / + near an enemy | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. However, if an enemy or boss touches Kirby, he will release his grabbed object and do less damage than the throw. | Zap | 16 (held object), 60 (thrown object) |
Kirby Fighters 2[]
Beam is unlocked after obtaining Fighters Rank 10. It has Rare Hats based on Marx, Magolor, and Francisca, the latter of which can only be obtained by having Kirby Star Allies data.
Techniques[]
Any invincibility granted by a move is only present when fighting bosses that aren't Shadow Kirby.
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Beam Whip | Press and release | Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon. | Zap | 8 (1st hit), 6 (repeat hits) |
Cycle Beam | Dash + | Kirby creates a focused, rotating blast. Kirby is invincible during this move. | Zap | 14 (1st hit near), 10 (1st hit middle), 15 (1st hit far), 6 (repeat hits near), 7 (repeat hits middle, far) |
Beam Blast | Dash + in midair | While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to four times from a single jump on level ground. | Zap | 10 (1st hit), 4 (repeat hits) |
Wave Beam | Press and hold , then release | Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast penetrates enemies, but not terrain. | Zap | 40 |
Capture Beam | Either / + near an enemy | Kirby grabs an enemy, then can release it with a blast of electricity. Kirby is invincible while holding an enemy, and can hold indefinitely; he can also turn around. However, if an enemy or boss touches Kirby, he will release his grabbed object and do less damage than the throw. | Zap | 4 (1st, 2nd, 3rd, 4th, and 5th hits, to thrown enemy), 30 (thrown enemy) |
Damage[]
Move | ||||||
---|---|---|---|---|---|---|
Beam Whip | 5 per hit (2 hits max) | 8 per hit (2 hits max) | 8 | 8 (1st hit), 6 (repeat hits) | 12 per hit | 8 (1st hit), 6 (repeat hits) |
Cycle Beam | 14 per hit (2 hits max) | 14 (1st hit near), 18 (1st hit far, 2nd and 3rd hits) | 18 per hit (3 hits max) | 14 (near), 18 (middle), 22 (far), 10 (repeat hits) | 14 (near), 18 (middle), 21 (far) | 14 (1st hit near), 10 (1st hit middle), 15 (1st hit far), 6 (repeat hits near), 7 (repeat hits middle, far) |
Beam Blast | 20 (staff), 5 (bullets) | 20 (staff), 16 (bullets) | 16 (1st hit), 14 (2nd and 3rd hits) | 18 (1st hit), 4 (repeat hits) | 21 (staff), 18 (bullets) | 10 (1st hit), 4 (repeat hits) |
Revolution Beam | N/A | 20 per hit | N/A | |||
Wave Beam | 26 | 30 | 32 | 35 | 35 (Wave Beam), 18 (explosion) | 40 |
Capture Beam | 60 (thrown object) | 16 (held object), 60 (thrown object) | 4 (1st, 2nd, 3rd, 4th, and 5th hits, to thrown enemy), 30 (thrown enemy) |
In the Super Smash Bros. series[]
Beam Kirby appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. Despite being based on its Kirby's Return to Dream Land appearance, the trophy in Super Smash Bros. for Wii U still has Kirby colored yellow instead of pink.
Flavor Texts[]
Game | Flavor text |
---|---|
Kirby fires a beam like that used by some enemies! This is an easy weapon to use! | |
Use the Beam attack against enemies! Fire the Beam by pressing Y. This is a very handy and useful ability. | |
This Beam's like a whip! Whaa-pssssshh! Beam it! | |
Whip the beam! Hold to hover! | |
This beam's like a whip! Whaa-pssssshh! Beam it! Beam it! Beam it! | |
Flail this beam like a whip. It has many useful attacks. Try to store up a super shot! | |
Lash foes with a whiplike beam! Hit and Cycle! Grab and Capture! Spin in midair for a Revolution! Charge up and BAM! Wave Beam! | |
Unleash a sizzling beam of energy! Use the Capture Beam when near an enemy, or use the Beam Blast in midair, and then finish off your foe with a Wave Beam! | |
This ability gives you control of electricity itself. It looks like a simple ability, but science cannot yet explain how it works. | |
This crackling attack unleashes a ton of energy. Shoot a Cycle Beam or fire a Beam Blast from midair! And if you need to electrify your friends' weapons in a flash, use the rapid fire Wave Beam! | |
Lash foes with a whip-like beam! Dash for Cycle! Grab and Capture! Spin in midair for a Revolution! Charge it up, and BAM! Wave Beam! |
Related Quotes[]
“ | Kirby in a jester cap...and a supercute Kirby at that. Beam Kirby features a Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a whiplike beam at his enemies. With a wide attack range, this ability is extremely easy to use, especially for taking out enemies in bunches. In Kirby Super Star, this beam can also be charged and fired.” |
— Trophy description • Super Smash Bros. Brawl |
“ | Run down evil with boundless energy! The mysterious Zig Zap!” |
— Beam Mode • Kirby: Planet Robobot |
“ | Waddle Doo can fire from his eye. Does that make you green with envy? Then inhale him and copy that ability! You'll then be able to shoot beams from a wand, and the attack can even be charged up for greater effectiveness. You can also use a beam to push switches or to grab and toss your foes. ” |
— Trophy Description • Super Smash Bros. for Wii U |
“ | Shoot energy from a powerful rod!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
“ | A Beam Blast fires downward diagonally. You can shoot it in midair as many times as you like!” |
— Beam Tip #1 • Kirby Fighters 2 |
“ | Press and hold B for a Wave Beam! It reaches distant enemies and does a lot of damage!” |
— Beam Tip #2 • Kirby Fighters 2 |
“ | Press B for a Beam Whip, which attacks upward in a wide area! Strike at your enemies through the thin floor!” |
— Beam Tip #3 • Kirby Fighters 2 |
In Other Languages[]
Trivia[]
- In Kirby Super Star, it erroneously states that the input for Beam machine gun is Dash + B (in the air), when in reality, it is the Y Button that needs to be pressed, not B (which is the jump button).
- In the official artwork for both Kirby Super Star and Kirby Super Star Ultra, stars are present on both sides of Beam Kirby's hat.
- This is also true of the Mirror ability. In these games, Mirror Kirby's hat is a recolored version of Beam Kirby's hat.
- Kirby Super Star and Kirby Super Star Ultra are also the only games that have artwork with the hat colors on the wrong sides.
- However, both of these artworks have Kirby facing left instead of right, which are technically accurate to the in-game sprites due to sprite flipping.
- Although the Beam ability didn't appear in Kirby's Dream Land 2 or Kirby's Dream Land 3, the Spark Rick move is near identical to Beam.
- It is common for handheld Kirby titles to repeat flavor text, evidenced by the fact that Beam has the same flavor text in Kirby & The Amazing Mirror and Kirby: Nightmare in Dream Land. Kirby: Squeak Squad also retained this quote, but added two more "Beam it!"s to the end.
- While most games show Kirby firing a beam from his hand, Kirby Super Star, its remake, and Kirby's Return to Dream Land onwards show Kirby using a magical wand to fire his beam.
- Revolution Beam still exists in the code of Kirby: Triple Deluxe. However, the move can only be performed through the means of hacking. This is also true of Spinning Fire Breath and Triple Hammer. The move is fully functional, though it lacks particle effects. The animations for Revolution Beam still exist in Kirby: Planet Robobot, but the code has been removed, making the move completely inaccessible even through hacking.
- In BOXBOXBOY! the comic "Kirby's Closet" depicts Qbby trying on Kirby's Beam Ability Hat. The comic ends with him turning around to find Kirby watching him.