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The '''Ability Testing Area'''<ref>''[[Kirby: Planet Robobot]]''</ref> (also called '''Copy Ability Rooms'''<ref>''[[Kirby's Return to Dream Land]]''</ref> or '''Copy Ability Testing Room'''<ref>[http://web.archive.org/web/20171018135900/https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlj3fe_vA Miiverse]</ref>) is a reoccurring area containing [[Copy Ability|Copy Abilities]]. Often, the room features all, or most of the Copy Abilities present in the game. Ability Testing Areas are generally used as a convenient way for the player to obtain a Copy Ability instead of searching through the game's stages. Players are usually only given access to the Ability Testing Area late in the game or after beating the game's Story Mode.
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The '''Ability Testing Area'''<ref>''[[Kirby: Planet Robobot]]''</ref> (also called '''Copy Ability Rooms'''<ref>''[[Kirby's Return to Dream Land]]''</ref> or '''Copy Ability Testing Room'''<ref>''[[Kirby: Triple Deluxe]]''</ref><ref>[http://web.archive.org/web/20171018135900/https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlj3fe_vA Miiverse]</ref>) is a reoccurring area containing [[Copy Abilities]]. Often, the room features all, or most of the Copy Abilities present in the game. Ability Testing Areas are generally used as a convenient way for the player to obtain a Copy Ability instead of searching through the game's stages. Players are usually only given access to the Ability Testing Area late in the game or after beating the game's Story Mode.
   
 
==Games==
 
==Games==
 
===''[[Kirby's Adventure]]'' and ''[[Kirby: Nightmare in Dream Land]]''===
 
===''[[Kirby's Adventure]]'' and ''[[Kirby: Nightmare in Dream Land]]''===
{{Main|Museum}}''Kirby's Adventure'' and its remake feature [[Museum]]s that have enemies on display that can be inhaled in order to obtain Copy Abilities. These are unlocked after completing certain stages, some of which require finding a [[Switch|Big Switch]].
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{{Main|Museum}}''Kirby's Adventure'' and its remake feature [[Museum]]s that have enemies on display that can be [[inhale]]d in order to obtain Copy Abilities. These are unlocked after completing certain stages, some of which require finding a [[Switch|Big Switch]].
   
 
[[Arena]]s also serve as methods of quickly obtaining Copy Abilities. Like museums, they are also unlocked after completing certain stages, some which require pressing a Big Switch.
 
[[Arena]]s also serve as methods of quickly obtaining Copy Abilities. Like museums, they are also unlocked after completing certain stages, some which require pressing a Big Switch.
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{{Main|Trial Room 1}}
 
{{Main|Trial Room 1}}
 
{{Main|Trial Room 2}}
 
{{Main|Trial Room 2}}
[[File:Trialroom1KSS.png|thumb|left|Trial Room 1 (''Kirby Super Star'')]]
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[[File:Trialroom1KSS.png|thumb|Trial Room 1 (''Kirby Super Star'')]]
 
[[File:KSSU Copy Essences.png|thumb|Trial Room 2 (''Kirby Super Star Ultra'')]]
 
[[File:KSSU Copy Essences.png|thumb|Trial Room 2 (''Kirby Super Star Ultra'')]]
 
In the [[Dyna Blade (sub-game)|Dyna Blade sub-game]], the player can unlock Trial Rooms by pressing Big Switches hidden in [[Mallow Castle]] and [[Candy Mountain]]. Both Trial Rooms combined feature [[Copy Essence]]s for all nineteen main Copy Abilities, along with a method of obtaining [[Crash]] by inhaling the [[Bomber]] in [[Trial Room 2]]. Other enemies are present as well, allowing the player to use a Copy Ability on them.
 
In the [[Dyna Blade (sub-game)|Dyna Blade sub-game]], the player can unlock Trial Rooms by pressing Big Switches hidden in [[Mallow Castle]] and [[Candy Mountain]]. Both Trial Rooms combined feature [[Copy Essence]]s for all nineteen main Copy Abilities, along with a method of obtaining [[Crash]] by inhaling the [[Bomber]] in [[Trial Room 2]]. Other enemies are present as well, allowing the player to use a Copy Ability on them.
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===''[[Kirby's Dream Land 3]]''===
 
===''[[Kirby's Dream Land 3]]''===
In stage six of [[Sand Canyon]], Kirby enters a mysterious pyramid, where he must collect all of [[R.O.B. & Professor Hector|R.O.B.]]'s parts in order for [[R.O.B. & Professor Hector|Professor Hector]] to give him a [[Heart Star]]. The pyramid feature a main room underwater with a [[Zebon]] that can launch the player in one of eight directions. By using the Zebon to be launched directly downward, the player can enter a room full of [[Bukiset]]s. Each Bukiset gives a different Copy Ability depending on their weapon. Going down further, Kirby can enter two different rooms, each featuring three of the [[Animal Friends]].
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In stage six of [[Sand Canyon]], Kirby enters a mysterious pyramid, where he must collect all of [[R.O.B. & Professor Hector|R.O.B.]]'s parts in order for [[R.O.B. & Professor Hector|Professor Hector]] to give him a [[Heart Star]]. The pyramid features a main room underwater with a [[Zebon]] that can launch the player in one of eight directions. By using the Zebon to be launched directly downward, the player can enter a room full of [[Bukiset]]s. Each Bukiset gives a different Copy Ability depending on their weapon. Going down further, Kirby can enter two different rooms, each featuring three of the [[Animal Friends]].
   
 
===''[[Kirby & The Amazing Mirror]]''===
 
===''[[Kirby & The Amazing Mirror]]''===
 
[[File:KatAM_Ability_Testing_Area.png|thumb|''Kirby & The Amazing Mirror'']]
Once the player presses all of the game's Big Switches, a golden doorway will appear in the top left corner of the main room in [[Rainbow Route|Rainbow&nbsp;Route]]. This room features Copy Pedestals for all of the game's main Copy Abilities except for [[UFO]] and [[Master]], the latter of which becomes obtainable in the main room after beating the game. This Copy Ability Room is also the starting area for the game's [[Boss Endurance]].
+
Once the player presses all of the game's Big Switches, a golden doorway will appear in the top left corner of [[Central Circle]]. This room features Copy Pedestals for all of the game's main Copy Abilities except for [[UFO]] and [[Master]], the latter of which becomes obtainable in the main room after beating the game. This Copy Ability Room is also the starting area for the game's [[Boss Endurance]].
[[File:KatAM_Ability_Testing_Area.png|thumb]]
 
   
 
===''[[Kirby: Squeak Squad]]''===
 
===''[[Kirby: Squeak Squad]]''===
 
{{Main|Secret Map}}[[File:KSqSq_Ability_Testing_Area.png|thumb|right|''Kirby: Squeak Squad'']]
{{Main|Secret Map}}Once the player has collected all seven [[Secret Map]] pieces, an area in the center of [[Planet Popstar]] will be available. It contains [[Ability bubble]]s for every Copy Ability except [[Triple Star]], which instead stands on a pedestal at the end of the room. [[Ghost]] also does not appear until the player obtains all seven [[Ghost Medal]] pieces, although the last Ghost Medal piece and the last Secret Map piece can both be found in the second stage of [[Gamble Galaxy]]. Like ''Kirby & The Amazing Mirror'', this room is the starting area of the Boss Endurance.
+
Once the player has collected all seven [[Secret Map]] pieces, an area in the center of [[Planet Popstar]] will be available. It contains [[Ability bubble]]s for every Copy Ability except [[Triple Star]], which instead stands on a pedestal at the end of the room after beating the game. [[Ghost]] also does not appear until the player obtains all seven [[Ghost Medal]] pieces, although the last Ghost Medal piece and the last Secret Map piece can both be found in the second stage of [[Gamble Galaxy]]. Like ''Kirby & The Amazing Mirror'', this room is the starting area of the Boss Endurance.
 
[[File:KSqSq_Ability_Testing_Area.png|thumb]]
 
   
 
===''[[Kirby's Return to Dream Land]]''===
 
===''[[Kirby's Return to Dream Land]]''===
The Copy Ability Rooms are located in the [[Lor Starcutter]]; however, they are not accessible until the player collects enough [[Energy Sphere]]s. The first, second, third, and fourth Copy Ability Rooms are unlocked after obtaining 20, 40, 60, and 80 Energy Spheres respectively, each containing five Copy Essences. Each room also has a [[Training dummy]] that the player can attack. The four rooms combined contain all of the main Copy Abilities of the game.
+
The Copy Ability Rooms are located in the [[Lor Starcutter]]; however, they are not accessible until the player collects enough [[Energy Sphere]]s. The first, second, third, and fourth Copy Ability Rooms are unlocked after obtaining 20, 40, 60, and 80 Energy Spheres respectively, each containing five Copy Essences. Each room also has a [[training dummy]] that the player can attack. The four rooms combined contain all of the main Copy Abilities of the game.
   
 
Like ''Kirby Super Star'' and ''Kirby Super Star Ultra'', in The Arena and The True Arena, the player is sent to a room with all of the main Copy Abilities (this time excluding Sleep). Instead of elevators, the room has ladders.
 
Like ''Kirby Super Star'' and ''Kirby Super Star Ultra'', in The Arena and The True Arena, the player is sent to a room with all of the main Copy Abilities (this time excluding Sleep). Instead of elevators, the room has ladders.
   
 
===''[[Kirby: Triple Deluxe]]''===
 
===''[[Kirby: Triple Deluxe]]''===
After beating the game, Kirby can descend down the [[Dreamstalk]] to the Copy Ability Testing Room. It features Copy Essences for all of the game's Copy Abilities except for [[Hypernova]]. The room also features a [[Tough Waddle Dee]] in place of the training dummy.
+
After beating the game, Kirby can descend down the [[Dreamstalk]] to the Copy Ability Testing Room. It features Copy Essences for all of the game's Copy Abilities except for [[Hypernova]] and Sleep. The room also features a [[Toughness Waddle Dee]] in place of the training dummy.
   
 
The ability rooms featured at the beginnings of The Arena and The True Arena are now horizontal instead of vertical, with [[Tilt Gondola]]s as the means of quick transportation.
 
The ability rooms featured at the beginnings of The Arena and The True Arena are now horizontal instead of vertical, with [[Tilt Gondola]]s as the means of quick transportation.
   
 
===''[[Kirby: Planet Robobot]]''===
 
===''[[Kirby: Planet Robobot]]''===
  +
[[File:Ability Testing Area 2.jpg|thumb|Ability Testing Area]]
After beating the game, the Ability Testing Area can be accessed by taking a [[Warp Star]] now present in [[Access Ark]] after the second stage. The Ability Testing Area features a Tough Waddle Dee and Copy Essences of all of the Copy Abilities in the game except UFO; The [[UFO (enemy)|UFO enemy]] appears instead, but only if the player has obtained 100% completion. The Ability Testing Area also has a special section for using [[Robobot Armor]], however, [[Jet]] Mode and [[Wheel]] Mode are absent.
+
After beating the game, the Ability Testing Area can be accessed by taking a [[Warp Star]] now present in [[Access Ark]] after the second stage. The Ability Testing Area features a Toughness Waddle Dee and Copy Essences of all of the Copy Abilities in the game except UFO; The [[UFO (enemy)|UFO enemy]] appears instead, but only if the player has obtained 100% completion. The Ability Testing Area also has a special section for using [[Robobot Armor]]however, [[Jet]] Mode and [[Wheel]] Mode are absent.
   
 
===''[[Kirby Star Allies]]''===
 
===''[[Kirby Star Allies]]''===
  +
{{Level-infobox
After beating the game, the Ability Planet becomes available, located in [[Far-Flung - Starlight Heroes]]. It contains Copy Essences for the 24 Copy Abilities which can be turned into [[Helper|Friends]], along with alcoves at the top featuring Bomber to obtain Crash, [[Festival Bird]] to obtain [[Festival]], [[Walky]] to obtain [[Mike]], and [[Noddy]] for Sleep. The Ability Planet also has areas for the player to use elements to solve puzzles, and obtain [[Star|Point Stars]] for doing so. There is also a room where the player can fight against [[Room Guarder]]s, consisting mainly of [[Waddle Dee]]s, as a way to test the combat ability; defeating all of the enemy waves gives Point Stars, after which the waves reset.
 
  +
|image = [[File:KSA_Ability_Planet_Map.jpg]]
  +
|caption = ''[[Kirby Star Allies]]'' screenshot
  +
|title = Ability Planet
  +
|jap_name = のうりょく星 (Nōryoku hoshi)
  +
|jap_meaning = Ability Star <br>のうりょく/能力 = Ability, 星 = Star
  +
|jap_link = 能力おためし部屋
  +
|theme =
  +
|common enemies = [[Bomber]], [[Broom Hatter]], [[Bugzzy Jr.]], [[Burning Leo]], [[Chilly]], [[Donpuff]], [[Driblee]], [[Knuckle Joe]], [[Noddy]], [[Plugg]], [[Waddle Dee]], [[Walky]]
  +
|mini-boss = [[Bugzzy]], [[Vividria]], [[Mr. Frosty]], [[Bonkers]], [[Chef Kawasaki]]
  +
|appearance ={{LevelSequence|KSA|41|4/19|type=Stage}}
  +
}}
  +
{{Quote|You cleared Story Mode! The Ability Planet and [[Extra Planet δ]] are unlocked. Head for [[Far-Flung - Starlight Heroes|Far-Flung Starlight Heroes]]!|Cleared Story Mode|[[Kirby Star Allies]]}}
  +
{{Quote|You unlocked the Ability Planet, a special place where you can grab any Copy Ability you like!|Unlocked Ability Planet|Kirby Star Allies}}
 
The '''Ability Planet''' becomes available after beating Story Mode and is located in [[Far-Flung - Starlight Heroes]]. It contains Copy Essences for the 24 Copy Abilities that can be turned into [[Helper|Friends]], along with alcoves at the top featuring [[Bomber]] to obtain [[Crash]], [[Donpuff]] to obtain [[Festival]], [[Walky]] to obtain [[Mike]], and [[Noddy]] for [[Sleep]]. The Ability Planet also has areas for the player to use elements to solve puzzles, and obtain [[Point Star]]s for doing so.
  +
  +
The Copy Essences are arranged in rows by their properties. The bottom row of the room contains all eight base abilities, the middle row contains the Copy Essences for the eight enemies that have elemental abilities (not including [[Parasol Waddle Dee]]), and the top row contains all the remaining Copy Abilities, with the three abilities that have Friend Throw—[[Beetle]], [[Fighter]], and [[Suplex]]—grouped together. Above the top row are the alcoves with a Donpuff, Bomber, Noddy, and Walky.
  +
  +
The Ability Planet does not contain a training dummy or Toughness Waddle Dee. Instead, as a way to test the combat ability more realistically, in the middle of the top row lies the entrance door to a [[Room Guarder]] with 54 scripted waves, the longest Room Guarder ever made. Fortunately, the player is not trapped and can leave this Room Guarder at any time. Most of the regular enemies featured here are Waddle Dees and Waddle Dee variants, but each of the game's five mid-bosses are showcased in both their normal and hard variants. Completing all waves makes four platforms appear with a lot of treasure chests on them which contain [[Point Star]]s and 1-Ups.
  +
  +
{{Navbox
  +
|collapsed = 1
  +
|header = List of Waves in this Room Guarder
  +
|content = Assume enemy placement has horizontal symmetry unless otherwise stated.
  +
#2 Waddle Dees on the lower platforms.
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#4 Waddle Dees on the floor.
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#3 Waddle Dees across the left side.
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#3 Waddle Dees across the right side.
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#8 Waddle Dees on the top platforms, spawning two at a time.
  +
#8 enemies drop from the ceiling with asymmetrical horizontal placements, spawning one at a time. The fourth is Burning Leo and the eighth is Blade Knight, all others are Waddle Dees.
  +
#8 Waddle Dees across the right side, spawning one at a time. The speed of individual spawning is increased.
  +
#8 Waddle Dees across the left side, spawning one at a time.
  +
#On each lower platform there is a Waddle Doo behind 2 Waddle Dees.
  +
#4 Waddle Dees. The ones in the back are bigger.
  +
#3 Waddle Dees across the left side, and 3 Waddle Dees across the right side. The ones on the top platforms are bigger.
  +
#2 Big Waddle Dees drop from the ceiling, slightly to the right of the exit door.
  +
#2 Big Waddle Dees drop from the ceiling, slightly to the left of the exit door.
  +
#2 Waddle Dees drop near the center of the ceiling, with a Knuckle Joe between them.
  +
#4 Puppet Dees, with one on each platform.
  +
#2 Walkies on the lower platforms.
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#3 Waddle Dees on the right lower platform, and shortly after, 3 Waddle Dees on the left lower platform. The ones in the back are bigger.
  +
#6 Parasol Waddle Dees drop from the center of the ceiling.
  +
#The platforms retract as Bugzzy is summoned. Passing this wave brings back the platforms, yields a Pep Brew and some stars.
  +
#4 Waddle Dees on the floor.
  +
#3 Waddle Dees across the left side.
  +
#3 Waddle Dees across the right side.
  +
#10 Waddle Dees on the top platforms, spawning two at a time.
  +
#9 enemies drop from the ceiling with asymmetrical horizontal placements, spawning one at a time. The fourth is Broom Hatter and the ninth is Wester, all others are Waddle Dees.
  +
#10 Waddle Dees across the right side, spawning one at a time.
  +
#10 Waddle Dees across the left side, spawning one at a time.
  +
#On the left lower platform Gim is behind 2 Waddle Dees, and on the right lower platform Poppy Bros. Jr. is behind 2 Waddle Dees.
  +
#4 Waddle Dees. The ones in the back are bigger.
  +
#3 Waddle Dees across the left side, and 3 Waddle Dees across the right side. The ones on the top platforms are bigger.
  +
#2 Big Waddle Dees drop from the ceiling, slightly to the right of the exit door.
  +
#2 Big Waddle Dees drop from the ceiling, slightly to the left of the exit door.
  +
#2 Waddle Dees drop near the center of the ceiling, with a Rocky between them.
  +
#6 Puppet Dees, with 3 across the left side and 3 across the right side.
  +
#2 Bombers on the lower platforms.
  +
#6 big Parasol Waddle Dees drop from the center of the ceiling.
  +
#The platforms retract as Vividria is summoned. Passing this wave brings back the platforms, yields a Pep Brew and some stars.
  +
#6 Jambelievers on the floor, spawning two at a time. The speed of individual spawning is increased again.
  +
#6 Jambelievers on the lower platforms, spawning two at a time.
  +
#6 Jambelievers across the left and right sides, spawning two at a time.
  +
#8 Jambelievers drop from the center of the ceiling, spawning two at a time.
  +
#8 Jambelievers on the left and right edges of the floor, spawning one at a time. The last 2 enemies are Jammerjabs.
  +
#8 Jambelievers on the upper platforms, spawning one at a time. The last 2 enemies are Jammerjabs.
  +
#10 enemies across the left and right sides, spawning one at a time. The ninth is Sir Kibble and the tenth is Plugg, all others are Jambelievers.
  +
#10 Jambelievers across the right side, spawning one at a time. The speed of individual spawning is increased once more.
  +
#10 Jambelievers across the left side, spawning one at a time.
  +
#2 Donpuffs are spawned on the left and right edges of the floor.
  +
#8 big Jambelievers are spaced out along the ceiling, spawning two at a time.
  +
#6 different Copy Ability yielding enemies are spawned across the left and right sides: Como, NESP, Birdon, Burning Leo, Blade Knight, and Gim.
  +
#6 different Copy Ability yielding enemies are spawned across the left and right sides: Biospark, Beetley, Driblee, Chilly, Rocky, and Jammerjab.
  +
#The platforms retract as the normal and hard variants of Mr. Frosty are summoned.
  +
#The normal and hard variants of Bonkers are summoned.
  +
#The normal and hard variants of Chef Kawasaki are summoned.
  +
#The normal and hard variants of Vividria are summoned.
  +
#2 hard variant Buggzys are summoned. Passing this wave ends the Room Guarder and brings in extended platforms with 20 treasure chests. Inside these treasure chests are 10 1UPs, 2 Maxim Tomatoes, and a lot of stars.}}
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  +
==Trivia==
  +
*Although ''[[Kirby 64: The Crystal Shards]]'' lacks a traditional Ability Testing Area, stage 2 of [[Pop Star]] and the fight against [[Miracle Matter]] both contain all available Copy Abilities in the game.
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  +
==Gallery==
  +
<gallery>
  +
KRtDL Sandbag.PNG|''[[Kirby's Return to Dream Land]]''
  +
KTD Tough Waddle Dee pic.jpg|''[[Kirby: Triple Deluxe]]''
  +
Ability Testing Area 1.jpg|''[[Kirby: Planet Robobot]]''
  +
Ability Testing Area 3.jpg|''Kirby: Planet Robobot''
  +
Ability Testing Area 4.jpg|''Kirby: Planet Robobot''
  +
Ability Testing Area 5.jpg|''Kirby: Planet Robobot''
  +
KSA Ability Planet 1.jpg|''[[Kirby Star Allies]]''
  +
KSA Ability Planet 2.jpg|''Kirby Star Allies''
  +
KSA Ability Planet 3.jpg|''Kirby Star Allies''
  +
KSA Ability Planet 4.jpg|''Kirby Star Allies''
  +
</gallery>
   
 
==References==
 
==References==
 
<references/>
 
<references/>
  +
[[Ja:能力おためし部屋]]
  +
[[Category:Places]]
  +
[[Category:Copy Ability]]
  +
[[Category:Kirby's Adventure]]
  +
[[Category:Kirby Super Star]]
  +
[[Category:Kirby's Dream Land 3]]
  +
[[Category:Kirby: Nightmare in Dream Land]]
  +
[[Category:Kirby & The Amazing Mirror]]
  +
[[Category:Kirby: Squeak Squad]]
  +
[[Category:Kirby Super Star Ultra]]
  +
[[Category:Kirby's Return to Dream Land]]
  +
[[Category:Kirby's Dream Collection]]
  +
[[Category:Kirby: Triple Deluxe]]
  +
[[Category:Kirby: Planet Robobot]]
  +
[[Category:Kirby Star Allies]]

Revision as of 22:21, 27 March 2020

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You can help by uploading and adding them to the page.

The Ability Testing Area[1] (also called Copy Ability Rooms[2] or Copy Ability Testing Room[3][4]) is a reoccurring area containing Copy Abilities. Often, the room features all, or most of the Copy Abilities present in the game. Ability Testing Areas are generally used as a convenient way for the player to obtain a Copy Ability instead of searching through the game's stages. Players are usually only given access to the Ability Testing Area late in the game or after beating the game's Story Mode.

Games

Kirby's Adventure and Kirby: Nightmare in Dream Land

KPR Maxim Tomato Main article: Museum

Kirby's Adventure and its remake feature Museums that have enemies on display that can be inhaled in order to obtain Copy Abilities. These are unlocked after completing certain stages, some of which require finding a Big Switch.

Arenas also serve as methods of quickly obtaining Copy Abilities. Like museums, they are also unlocked after completing certain stages, some which require pressing a Big Switch.

Kirby Super Star and Kirby Super Star Ultra

KPR Maxim Tomato Main article: Trial Room 1
KPR Maxim Tomato Main article: Trial Room 2
Trialroom1KSS

Trial Room 1 (Kirby Super Star)

KSSU Copy Essences

Trial Room 2 (Kirby Super Star Ultra)

In the Dyna Blade sub-game, the player can unlock Trial Rooms by pressing Big Switches hidden in Mallow Castle and Candy Mountain. Both Trial Rooms combined feature Copy Essences for all nineteen main Copy Abilities, along with a method of obtaining Crash by inhaling the Bomber in Trial Room 2. Other enemies are present as well, allowing the player to use a Copy Ability on them.

In The Arena and The True Arena, Kirby is placed in a room that has Copy Essences for all nineteen main Copy Abilities, along with a Copy Essence for Sleep. The room is mostly vertical, so elevators are included for easier transportation.

Kirby's Dream Land 3

In stage six of Sand Canyon, Kirby enters a mysterious pyramid, where he must collect all of R.O.B.'s parts in order for Professor Hector to give him a Heart Star. The pyramid features a main room underwater with a Zebon that can launch the player in one of eight directions. By using the Zebon to be launched directly downward, the player can enter a room full of Bukisets. Each Bukiset gives a different Copy Ability depending on their weapon. Going down further, Kirby can enter two different rooms, each featuring three of the Animal Friends.

Kirby & The Amazing Mirror

KatAM Ability Testing Area

Kirby & The Amazing Mirror

Once the player presses all of the game's Big Switches, a golden doorway will appear in the top left corner of Central Circle. This room features Copy Pedestals for all of the game's main Copy Abilities except for UFO and Master, the latter of which becomes obtainable in the main room after beating the game. This Copy Ability Room is also the starting area for the game's Boss Endurance.

Kirby: Squeak Squad

KPR Maxim Tomato Main article: Secret Map
KSqSq Ability Testing Area

Kirby: Squeak Squad

Once the player has collected all seven Secret Map pieces, an area in the center of Planet Popstar will be available. It contains Ability bubbles for every Copy Ability except Triple Star, which instead stands on a pedestal at the end of the room after beating the game. Ghost also does not appear until the player obtains all seven Ghost Medal pieces, although the last Ghost Medal piece and the last Secret Map piece can both be found in the second stage of Gamble Galaxy. Like Kirby & The Amazing Mirror, this room is the starting area of the Boss Endurance.

Kirby's Return to Dream Land

The Copy Ability Rooms are located in the Lor Starcutter; however, they are not accessible until the player collects enough Energy Spheres. The first, second, third, and fourth Copy Ability Rooms are unlocked after obtaining 20, 40, 60, and 80 Energy Spheres respectively, each containing five Copy Essences. Each room also has a training dummy that the player can attack. The four rooms combined contain all of the main Copy Abilities of the game.

Like Kirby Super Star and Kirby Super Star Ultra, in The Arena and The True Arena, the player is sent to a room with all of the main Copy Abilities (this time excluding Sleep). Instead of elevators, the room has ladders.

Kirby: Triple Deluxe

After beating the game, Kirby can descend down the Dreamstalk to the Copy Ability Testing Room. It features Copy Essences for all of the game's Copy Abilities except for Hypernova and Sleep. The room also features a Toughness Waddle Dee in place of the training dummy.

The ability rooms featured at the beginnings of The Arena and The True Arena are now horizontal instead of vertical, with Tilt Gondolas as the means of quick transportation.

Kirby: Planet Robobot

Ability Testing Area 2

Ability Testing Area

After beating the game, the Ability Testing Area can be accessed by taking a Warp Star now present in Access Ark after the second stage. The Ability Testing Area features a Toughness Waddle Dee and Copy Essences of all of the Copy Abilities in the game except UFO; The UFO enemy appears instead, but only if the player has obtained 100% completion. The Ability Testing Area also has a special section for using Robobot Armor; however, Jet Mode and Wheel Mode are absent.

Kirby Star Allies

You cleared Story Mode! The Ability Planet and Extra Planet δ are unlocked. Head for Far-Flung Starlight Heroes!
— Cleared Story Mode • Kirby Star Allies
You unlocked the Ability Planet, a special place where you can grab any Copy Ability you like!
— Unlocked Ability Planet • Kirby Star Allies

The Ability Planet becomes available after beating Story Mode and is located in Far-Flung - Starlight Heroes. It contains Copy Essences for the 24 Copy Abilities that can be turned into Friends, along with alcoves at the top featuring Bomber to obtain Crash, Donpuff to obtain Festival, Walky to obtain Mike, and Noddy for Sleep. The Ability Planet also has areas for the player to use elements to solve puzzles, and obtain Point Stars for doing so.

The Copy Essences are arranged in rows by their properties. The bottom row of the room contains all eight base abilities, the middle row contains the Copy Essences for the eight enemies that have elemental abilities (not including Parasol Waddle Dee), and the top row contains all the remaining Copy Abilities, with the three abilities that have Friend Throw—Beetle, Fighter, and Suplex—grouped together. Above the top row are the alcoves with a Donpuff, Bomber, Noddy, and Walky.

The Ability Planet does not contain a training dummy or Toughness Waddle Dee. Instead, as a way to test the combat ability more realistically, in the middle of the top row lies the entrance door to a Room Guarder with 54 scripted waves, the longest Room Guarder ever made. Fortunately, the player is not trapped and can leave this Room Guarder at any time. Most of the regular enemies featured here are Waddle Dees and Waddle Dee variants, but each of the game's five mid-bosses are showcased in both their normal and hard variants. Completing all waves makes four platforms appear with a lot of treasure chests on them which contain Point Stars and 1-Ups.

Trivia

Gallery

References