After i played KTD for a while, i became such a spewder simp. help.
A Spewder and a Hanybee
After i played KTD for a while, i became such a spewder simp. help.
A Spewder and a Hanybee
Hi, In KTD there is a level that is stressing me out and I DO NOT know how to defeat it oh it is in Area 3 Stage I think it is 4 i don't know how to do it and I mostly quit and play a different game like this game (it is down below. It is my favorite idk why) so i need help please thx
~Fun Fright (YoshiKirby Gaming)
The True Arena of Triple Deluxe is harder than the True Arena in Planet Robobot, TBH. I know that it sounds like the cries of a madman, but seriously.
For starters, have you ever noticed just how... POWERFUL, Hammer Flip is in Planet Robobot? Seriously, it decimated 3 out of 4 of the Holo Bosses, killed the Mid-Boss All Stars, and burnt D3 and the Dedede Clones to a crisp. All of Hammer's Moves are at their best in Planet Robobot.
Secondly, Amiibo. I briefly talked about Amiibo in my last post, where I beat the True Arena of Robobot, but seriously.
It's a god-send. You get healing items AND a copy ability. It's normally Cheries, which I feel are a rather good healing item, and you can use a lot of them! Plus, I have the Kirby Series Kirby + Meta Knight Amiibo, who EASILY get a Thumbs Up sign from me.
And as for Triple Deluxe?
Thirdly, Healing Items in general are far more abundant than Triple Deluxe. Yeah, the healing items are better in Triple Deluxe, but sometimes, quantity over quality is best.
Fourthly, the bosses. Planet Robobot's True Arena line-up is tough, absolutely, but the bosses are far more fair than the 4 I'm going to talk about.
Every other boss in the True Arena of Triple Deluxe is either really easy, moderately challenging, or fair, but extremely hard.
If any of you were surprised, then you're likely a kid who thinks all bosses in Kirby games are amazing. I should know, I was one.
To quote this very wiki's own page on Pyribbit:
"Pyribbit is often regarded as one of the least popular bosses in the Kirby franchise, seeing as how he spends most of his time in the background, only having brief moments on the foreground, and the fact that his attacks are incredibly drawn out and take long to finish."
And those attacks can also hit pretty hard. His Lava Rock attack is downright despicable. And it's a shame, since the attacks he spends in the foreground are AMAZING.
Any how, if there's an opening in his attack, TAKE IT.
Flowery Woods DX
Yes, I'm serious. This boss is one of the hardest in the franchise. Not Flowery Woods, but Flowery Woods DX is a rather tough cookie.
For starters, half of his pollen blobs are now GORDOS, and his air bullets split as soon as one of your attacks hit them. Guess what the best course of action is to defeating Flowery Woods DX.
And that tree hits HARD and his attacks are tough to dodge. Beat him by user a combination of Hammer Flips and dashes.
This fat, demonic penguin is the hardest boss in the game. His attacks hit hard and send Kirby FLYING, the attacks are rapid, and you don't get an opening for hammer flip, AND THE DARK MATTER STOMECH ATTACK. GOD, THE DARK MATTER STOMECH ATTACK.
Hammer Swinging is the ideal thing to do.
Soul of Sectonia
And here we have the final boss. Soul of Sectonia is a harder form of the final boss and an entirely different one for the final phase.
The first phase is stupid easy if you get Needle. Yes, I used Hammer, but accidently lost it via pressing X while Dashing with Hammer. It turned out to be a blessing in disguise.
But the second phase is Marx Soul II: Electric Boogaloo. She is FLYING all over the place with tough attacks that HIT Kirby like a stone, are tough to dodge, and worst of all? SHE'S TOUGH TO HIT.
Anyhow, thanks for seeing me rant about four hard bosses in Triple Deluxe that would not be so hard if they were not being fought by a mediocre Kirby player.
Both were released on Nintendo 3DS.
Both games have the main antagonist being corrupted or something like that (Sectonia and Haltmann).
Both secondary antagonists (Taranza and Susie) ended up switching sides near the end of the game.
Both games have extra modes (Dededetour and Meta Knightmare Returns) which have evil knights who were sealed away as the final bosses of those modes (Dark Meta Knight and Galacta Knight).
Both extra modes have two secondary antagonists (Sectiona DX and Shadow Dedede & Dark Matter Clone and Sectonia Clone).
Both games have subgames which ended up becoming real games (Kirby Fighters from Triple Deluxe was turned into Kirby Fighters Deluxe, Team Kirby Clash from Planet Robobot was turned into Team Kirby Clash Deluxe).
Both extra modes contain bosses from a game that the main character of the extra mode never appeared in (Dark Meta Knight: King Dedede never appeared in Amazing Mirror, Dark Matter Clone and Sectonia Clone: Meta Knight never appeared in Dream Land 2 or Triple Deluxe.
I'm having trouble beating the True Arena's of Kirby's Adventure Wii (Return to Dreamland), Triple Deluxe and Planet Robobot, as well as Star Allies' Soul Melter EX and Fighters 2's Final Chapter. Any tips for any (or all) of these modes would be greatly appreciated ^u^
24 Votes in Poll
Well here it is the finale! I hope you enjoyed the ride! If you’re confused about anything, just go read part 1. Now the side modes! There’s two right from the start and 2 when you beat the game. These are meant to be side distractions, but my god they can be entertaining! I’m not talking about the eshop versions. Those you buy separate from the games. So without further ado, let’s start the finale with…
KTD: Triple Deluxe had some good ones for variety sakes. There’s a rhythm one who is so hard for me to complete because I’m not really good at rhythm games, but I can see there’s some effort put into it. But the real meat and potatoes for me is Kirby Fighters. THIS IS AWESOME! Four Kirbys facing off against each other in a fighting game feels like it should’ve been added sooner! It just made sense! And it paid off a TON! Different abilities with different ways to play them with advantages and disadvantages is so much fun to figure out! It feels fleshed out and has endless replay ability like some other mini game… we’ll get to that in the KPR section. The Arena is the same boss rush mode we all love, so that’s good. Though the DeDeDe mode was okay, just not as good as the one in the KPR section. Speaking of…
KPR: So Team Kirby Clash. It’s a fun minigame, but what I’m mad about is how they had micro transactions in the eshop ver- wait this isn’t about the eshop version. Let me know if you want a rant on it. It’s decent. It’s not the best like Kirby Fighters, but is still really fun and can be a decent time waster. On the other hand… 3D Kirby Rumble just feels so shallow, doesn’t have any copy abilities, gets boring after the first world, and doesn’t get much better. IT GETS DULL AFTER THE FIRST WORLD WITH FOUR LEVELS. THAT IS HOW YOU KNOW YOU SCREWED UP! There is no reason why this should exist except proving the point that a 3D Kirby game can work. BUT YOU ALREADY PROVED IT WITH THE GAMECUBE SO WHAT IS THE POINT?! Well at least Metaknightmare Returns is better than the DeDeDe thing. You can grab all these energy orbs in the levels which can speed you up (especially for the water levels), heal you to full health, and do two screen moves. One that does big damage with a horizontal slash and the other one being a full screen move with the crew from Kirby Superstar! It’s awesome! And apparently The True Arena is really hard! I haven’t played it though. Now you might think KPR is the winner, but I feel like Kirby Fighters is better than every minigame combined. Except maybe Guest Star ??? Allies Go. That’s a pretty good minigame. So the final point goes to KTD.
So KTD wins! Now this isn’t to say KPR is a bad game. Not at all! It’s an excellent game! But in my opinion, KTD is just better in almost every way. Everyone has their own opinion, and I accept yours. Just don’t go attacking people in the comments. Please? Thanks for reading this summary! It really means a lot! Bye guys!
After a long time I’m now doing part 3! Again, if you’re confused about anything, check out part 1. If you wanna catch up with the series, check out part 2.
So today we’ll be comparing level design and copy abilities! Level design is pretty self explanatory. I’ll be comparing how fun they are, if the concept of the level is done well, and if the worlds have great stages overall. I know this might get controversial, so leave your ideas in the comments.
Copy abilities are also self explanatory. All it’s gonna be based off of is how fun it is to control. This also might get controversial, so leave your thoughts in the comments.With that outta the way, let’s begin with KTD!
KTD: Fine Fields is a great tutorial world in my opinion! It teaches the basics like jumping, inhaling and spitting stuff out, copy abilities, sliding, running, and many more. It also introduces you to the Hypernova! I talk it in more detail in part 2, so again, check it out. There’s a bunch of love, care, and fun in this world. But the crowning jewel is that it introduces my favorite copy ability in the entire series: Leaf. I know this was introduced in RTD (Return to Dreamland), but I don’t have a Wii. It’s in a hidden Hal room in 1-3, but my love for it didn’t start there. But it also introduces us to one of the fan favorites: Beetle. I love it as much as the next person, but Bell isn’t bad either. Next is Lollipop Land. This one introduces us to the other 2 new copy abilities: Archer and Circus. I don’t like Circus. It’s just… too random and doesn’t feel like it controls that well. Archer is good, but not as good as Beetle. At least the levels are interesting. The stand out ones are 2-1 and 2-5. 2-1 has a waddle dee chasing you with a TANK and shoots cannonballs at you, making you try to run as fast as you can! Don’t forget that sun stone as well! Next you fight a mini boss that gives you Wheel, which you zoom around with and defeat enemies along the way, which feels really exciting! 2-5 is really interesting as a ghost house level. This one summons these weird enemies outta nowhere, has platforms that disappear when you walk on them, has doors that are fake and will try to kill you, and a really cool section that you can’t use any copy abilities and rely on a mirror to see ghost enemies that you can’t see! Let’s just do rapid fire because this is getting WAY too long. Old Odyssey is pretty good because it introduces my favorite ability Leaf before I knew that there was a HAL room in 1-3, Wild Woods is fine, but it introduces me to what I think is the worst level: 4-2. Even then it was just meh. Endless Explosions is my least favorite world because of the lava, and Royal Road is actually pretty good, especially the last platforming level when, in the end, you use the Hypernova to eat up all the mini bosses and feels so satisfying! Don’t forget about the Queen Sectonia fight! Overall, KTD has great level design and excellent copy abilities!
KPR: I’m just gonna say right off the bat: This one has better copy abilities but worse level design. I can’t really say anything about the worlds because they just all blend in as “Not great but not terrible either.” The only ones that I can say are amazing are the levels designed around the Robobot suits. Especially the Jet ones. Though this one represents the worst level in Kirby that I’ve ever played: 3-5. It is so slow, bland, not interesting, there’s barely anything going on, and is actually the only level in the game that I dread doing replaying the game over and over again. At least the copy abilities are good. Doctor is my least favorite, but it’s not as bad as Circus. ESP is very fun to use, and it feels satisfying to teleport around everywhere. Poison is my favorite with it being great for bosses, really fun to use, powerful, and feels satisfying to control all at the exact same time! Overall, KPR has better abilities, not as good levels, and the worst level in Kirby history. It’s an easy choice that being KTD.
So I was screwing around in Triple Deluxe, in Wild World level 3. So y'know that one section with the 4 paintings of a door, right? Is it possible to guess which painting is the actual door, or is the game coded to give you a fake one, even if it is the one after opening the curtains?
Here’s part 2 of my comparison of KTD (Kirby Triple Deluxe) and KPR (Kirby Planet Robobot. If you’re confused by anything about this, go check out part 1 for context! Next up is gimmicks and gameplay! This will be rated by how good it feels to play the games, the level design, and the gimmicks the games introduced for the game specifically. Without further ado, let’s begin!
KTD: KTD feels good to play, introduces some good level design, and has a cool gimmick: the Hypernova. Eat a miracle seed (I think that’s what it’s called), and you get an inhale on STEROIDS. Use this to solve simple, but fun puzzles to get through the game. You can pull back wrecking balls to either make a platform or destroy a wall, revealing secrets behind them(but that’s mostly in the first level of the game)! You can use it to power up a vehicle that goes on lava with ease and destroys tiki heads that get in your way! I could go on and on and on, but that’d take too long. Now we get to the collectibles: Sun Stones, keychains, and rare keychains. Sun Stones can have 1 (only for the ex stages) to 4 Sun Stones per level. These Sun Stones are pretty hidden and can be pretty hard to get (I’m looking at you 5-2 with your second Sun Stone)! Btw you only need the Sun Stones to 100% the story mode. Keychains are the other main collectibles, using images from previous games but making them 3D. There are a TON of common keychains, but there’s also rare keychains. Rare keychains are exclusive keychains for that specific level, and, like the Sun Stones, can be pretty hard to find. Again, you don’t need them to 100% the story mode, but they’re pretty cool to have. Plus you can use your coins you get by walking around to also get keychains. Overall, KTD has great level design, Hypernova is pretty neat, the controls feel amazing, and is easy to 100% the story mode.
KPR: KPR, I gotta be honest, is better in terms of level design, gimmicks, and gameplay. One of my main gripes with the Hypernova is that it feels like they didn’t use it as much as I hoped it would. They only use the Hypernova 2 times per world, and it feels like they should’ve used it more. However in KPR, that’s not a problem in the slightest. Instead of just a normal suit, you can use copy abilities with it. There’s parasol, ESP, Ice, and Cutter just to name a few, and they’re all enjoyable and their moves make sense. Cutter has a chainsaw that can make a circle or can be charged up to go straight AND be angled left and right. Also you can damage other enemies while charging the move... that’s awesome. Ice freezes enemies, deals with pesky lava blocks, and can give more snow to a snowman. Parasol can fly for a few seconds, and ESP can use energy spheres to deal damage to enemies. The level design is amazing, especially the casino levels! The robobots are used in clever ways in these levels, and there’s only one level I absolutely hate: 3-5. WHY IS IT SO SLOW?! Overall, KPR does more with its concept, the controls feel buttery smooth, and the level design is better.
Looks like the people say that I should split my comparisons into parts! Today I’ll be detailing part 1 and what I think about which games have the better visuals. What I mean by this is colors and how it looks overall. Without further ado, let’s begin!
Kirby Triple Deluxe: KTD (Kirby Triple Deluxe) is simply gorgeous for a 2014 3DS game. It’s very colorful and gives off a vibe that you’ll be playing a cute game with colorful visuals all the way, and it succeeds. Level 1, for example, starts with a beautiful sunshine that leads you to clouds galore and teaches you how to jump at the beginning perfectly. It captures the grassy plains to the luscious jungles to the kinda castle feel of the final world. Don’t even get me STARTED on the final boss! Queen Sectonia (sorry if I spelt that wrong) looks like she’s made of real gold and her fight has the most amazing visuals I’ve seen in a video game. Overall, the visuals are fantastic, vibrant, and detailed all at the same time! Now it’s time for Planet Robobot!
Kirby Planet Robobot: KPR (Kirby Planet Robobot) has amazing visuals, but I feel like it isn’t as good as KTD. Don’t get me wrong this isn’t an ugly game by any means, but I think it’s less vibrant and colorful than KTD. I know it’s meant to go with the theme, but at least have more vibrant colors than grey. Yes you still have gorgeous worlds, like Resolution Road for example. However, it still doesn’t make up for the entire game, and I wished they used more colors. Overall, KPR doesn’t have awful visuals in the slightest, but not as good as KTD.
Thanks to youtuber Failboat ❤️