Acro Jr.

Acro Jr. is an enemy in the Kirby series, debuting in Kirby's Dream Land 3. It cannot be inhaled because it is always underwater.

Physical Appearance
Acro Jr. is a small orca with a gray topside and white underbelly. It has beady black eyes.

Kirby's Dream Land 3
Acro Jr. is a minion of the boss of Ripple Field, Acro. The second phase of his battle takes place entirely underwater, where Kirby is nearly defenseless unless he has a Copy Ability. Acro swims backward and spits projectiles at the hero, one of which is Acro Jr. The enemy swims forward in a wavy pattern, attempting to hit Kirby or get off-screen. Kirby's Water Gun attack can deflect Acro Jr. and cause it to move straight forward or in a diagonal direction, damaging or destroying anything in its way (excluding anchors).

Hitting Acro's skulls and Acro Jrs. with the Water Gun attack and launching them into the boss is the intended strategy for defeating him in the second phase. It must be used in Boss Butch as Kirby cannot obtain Copy Abilities in that sub-game.