User:Iqskirby/Workshop

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This is my workshop, where I post various data that will later be put onto viewable wiki pages. No information shall be taken from here or edited by someone else without my permission. If someone does, there will be consequences.

Work in progress. Some sections are temporary. Some things are a little disorganized. Will fix later. =Kirby Fighters Deluxe=

Kirby Fighters Deluxe (Kirby Fighters Z in Japan) is a stand-alone eShop software. It is a sequel/successor to the Kirby: Triple Deluxe Sub-game, Kirby Fighters. Like the original, Kirby Fighters Deluxe is a fighting game in which the player may choose from a supply of Copy abilities to fight others. Upgraded single- and multi-player modes are included, as well as new items and stages.

Single-Player Mode
Like the original, the player can choose a Copy Ability of his/her choice. The Copy Abilities are as follows:
 * Sword
 * Cutter
 * Beam
 * Whip
 * Parasol
 * Archer
 * Bomb
 * Hammer
 * Fighter
 * Ninja
 * Beetle (must own Kirby: Triple Deluxe)
 * Bell (must own Kirby: Triple Deluxe)

After choosing a Copy Ability, the player sets the difficulty: Easy, Normal, Hard, or Very Hard. Pressing start allows the first round of nine to begin. The player will still fight Beetle and Bell, even if the player hasn't unlocked them. Like the original, the first and last stages will always be the same. Round 5's stage will also be the same. All other stages will be random to some extent. Some stages won't even be played due to there being more stages than rounds. Round 1 is a simple 1 vs 1 in Flower Land. The following stages will not be in a set order, however. The next three stages are randomly chosen from Castle Lololo, Bubbly Clouds, Coo's Forest, as well as some new stages, Butter Building, Springy Hand Land, and Waddle Dee Train Tracks. Like the game it is based on, stages cannot repeat. Round 2 consists of a 2 vs 1 battle on one of the mentioned stages. The player is teamed up with a Buddy with a different ability to fight another Kirby. Round 3 has the player against two Kirbys with the same Copy Ability on another stage. Round 4 is another team battle, this time 2 vs 2 on another different stage. The opponents will share a Copy Ability.

Kracko
Round 5 is a team battle against Kracko in Bubbly Clouds. The Buddy will have the same Copy Ability as the player. Kracko has his traditional attacks in his arsenal, but some of his new moves are incorporated as well. He can use the beam attack, pour rain, strike lightning, and ram the Kirbys. He can drop trash, blocking the screen with four Keychains. He can shoot lightning horizontally, vertically, and on the diagonals. He can also perform the horizontal and vertical strikes simultaneously, as well as the diagonal strikes to create an X. He can take out his drills, but instead of plowing, he can spin with them on either the y- or z-axis. Upon defeat, he will dissipate briefly and then explode.

The next three stages will be randomly chosen from Dedede Arena, Factory Tour, some more new stages, Dyna Blade's Nest, Haldera Volcano, as well as the aforementioned new stages had they not been used yet. Round 6 follows the set-up of the third round. Round 7 is like the fourth round, but the opposing Kirbys will have different abilities. Round 8 is a battle against three Kirbys with the same Copy Ability.

King Dedede
Round 9 is a fight against 24-64 Dededes, King Dedede and his many clones on the Fountain of Dreams. The Fountain of Dreams takes on its Super Smash Bros. Melee/Kirby Super Star Ultra design. There will be 24 Dededes on Easy, 36 on Normal, 48 on Hard, and the whole 64 on Very Hard. Should the player fail, the amount of Dededes will be reduced by 12 until it reaches 24. Kirby and King Dedede set the stage and the 100-Yard Hop version of Gourmet Race plays as Dedede clones emerge. This is similar to the multi-man matches in the single player of Super Smash Bros. games: many of the same character, but each can be easily knocked away. After beating all but three, the real King Dedede, alongside two fake Dededes, appear and fight against Kirby. Title screen music plays as Kirby fights. The fakes are orange and can be knocked around like normal enemies. After the fakes are defeated, the real King Dedede gets enraged and increases in size, making the fight more difficult. Aside from powering up his normal moves, he can also perform the hammer spin in which he can hover in the air, and block out the screen with four Dedede Keychains (some of which cannot be obtained in Kirby: Triple Deluxe, oddly). Once defeated, King Dedede will be sent flying high into the sky. In Very Hard mode, King Dedede looks out into the Dream Spring, which now takes on its Kirby: Nightmare in Dream Land design. Kirby rushes in and almost runs into Dedede. Dedede roars, and allows his clones to take action. The Fountain of Dreams music plays as Kirby knocks out most of the clones. When the last three appear, a remixed medley of King Dedede's themes from Kirby's Dream Land, Kirby's Adventure, and his Masked Dedede theme plays. When the fakes are taken out, Dedede once again gets enraged and sizes up. He can hammer rapidly from side to side and back, as well as rapidly use his Super Dedede Jump in a similar manner. His spin is more vicious, he can slide on the ground to a corner but then turn around. He can inhale and spit Kirby at the screen. He can slice with his hammer in similar ways as he used the axe in Kirby: Triple Deluxe. He can jump into the air and smash his hammer into the ground, creating an explosion. He also has a new attack where he can float in the air and shoot orange projectiles at Kirby. His demise remains the same as usual.

Afterwards, the player will receive his/her total time, as well as receive a Rare Hat for the Copy Ability. The player will also receive a star based on the difficulty played. For Easy, Normal, and Hard, the player is rewarded a Bronze, Silver, or Gold star respectively. If the player beats Very Hard Mode, however, the player will unlock Shadow Kirby, as well as receive a Rainbow star ribbon.

Team Battle
Team Battle is a new gameplay element in Kirby Fighters Deluxe. Team Battle is used in both Single Player and Multiplayer. In Single Player, there are a few rounds in which the player is given a Buddy, as well as Round 5 with Kracko. Team Battles in single player are mostly 2 vs 2, with 2 vs1 for Round 2 and 5. The teams will always be Heart and Spade (except Kracko, who doesn't have a team symbol). In Multiplayer, there are 3 possible teams, now adding the Diamond team. This allows for more 2 vs 1 and 2 vs 2 battles, as well as 1 vs 3 battles and 2 vs 1 vs 1 battles. Exclusive to Team Battles is mouth-to-mouth and a new item, the Team Cannon. Mouth-to-mouth allows a Kirby to share food with another Kirby of the same team in order to heal. It can also be used to share Invincibility Candy and Mint Leaves. The Team Cannon is used to shoot lasers, depending on the amount of Kirbys manning the cannon. With one Kirby, it will just fire little yellow sparks. With two Kirbys, it can charge up and shoot a giant blue laser, capable of depleting an entire health bar. With three Kirbys, it shoots a massive yellow and purple laser capable of depleting 1 1/3 health bars.

Multiplayer
Multiplayer allows one to play with up to three friends. Other spots will be occupied by CPUs, however these can be deleted. Players with the game get to choose one of the ten (twelve if the player has a copy of Kirby: Triple Deluxe) Copy Abilities, as well as the new "Random" option. Players without the game are limited to Sword, Cutter, and Beam. Each player can choose to handicap oneself, those being Very Easy, Easy, Normal, Hard, and Very Hard. Colors can be changed by pressing R or L. Outfits can be changed by pressing X. Each player can then proceed to choose a stage which will be randomly picked for the fight. However, the player hosting the room has access to more rules. Items can be set to Normal, Many, or None. Hazards can be turned on or off. Ghosts can be Enabled or Disabled. Handicap can be set to Manual or Auto (Auto sets all Handicaps to Normal by default. Handicaps will change based on performance). Once a stage is picked, the battle commences. If Ghost in enabled and a player or CPU is defeated, the Kirby can return as a ghost. Ghosts can attempt to attack other players to get back into the game and recover a little bit of health. However, ghosts cannot KO a Kirby. A similar mode, Training, can be played instead if one doesn't have any friends to play with at the time. Team Battle is also included as part of Multiplayer.

List of Items

 * Food which replenishes health to the Kirby that touches it.
 * Maxim Tomato which replenishes a health bar.
 * Timed Dynamite which acts like it does in Story Mode. However, upon exploding, it hits multiple times.
 * Spike-less Gordo, which can be picked up by players and thrown. When it lands, it will become larger and it will grow its spikes.
 * Microphone, originating from Kirby's Dream Land. Upon touching it, Kirby will yell into the microphone, sending nearby players flying and taking massive damage.
 * Mint Leaf (Sweet Potato in Japan), also originating from Kirby's Dream Land, allows a Kirby to float and rapidly shoot air puffs, six at a time, four times, before finishing off with a big air puff.
 * Invincibility Candy, which allows a Kirby to be invincible temporarily. However, Kirbys under this effect can still be squashed by the Factory Tour hammers or be put to sleep. They just won't receive damage.
 * Cracker, which rapidly shoots cannon balls.
 * Dash Shoe, which increase any Kirby who touches it's speed and jump height, giving that Kirby a blue aura.
 * Bomber, which can be picked up by a Kirby and thrown at the other players. After being thrown, it will walk around. After being attacked, falling off a ledge, or if its time limit runs out, it will explode. Multiplayer only.
 * Blue Box, which, when destroyed, can drop one of any of the above.
 * Action Star, which can cause various effects to occur.
 * Team Cannon, which can shoot shoot small electric shots when operated by a Kirby, can shoot a blue laser when operated by two Kirbys, and a yellow laser when operated by three Kirbys. Team Battle only.

Rare Hats
Rare hats are obtained by beating Single-Player Mode with a Copy Ability. By playing single player again, there is a chance a Kirby might wear the unlocked rare hat.

Trailer Video
https://www.youtube.com/watch?v=MBhvuHo99MY

Trivia

 * Kirby Fighters Deluxe's Japanese name is likely a reference to the Dragon Ball Z series.
 * The music in the game originates from various Kirby games, much like the original
 * The Main screen's music is a remix of Kirby: Triple Deluxe's boss theme. This is reused when fighting against King Dedede on Easy, Normal, or Hard Mode.
 * If fought on Very Hard Mode, it's a medley of Dedede's themes.
 * Kirby Fighters uses Adeleine's battle theme for the Copy Ability select screen. This was remixed in Kirby Fighters Deluxe.
 * Flower Land now uses the Green Greens music, likely due to Waddle Dee Train Tracks using its previous theme.
 * The 100-Yard Hop music is used against the miniature Dededes on Easy, Normal, and Hard Modes. The Fountain of Dreams music is is used against them only on Very Hard Mode.
 * When wearing Hammer's rare hat costume, hitting Kirbys with the hammer makes a different sound. This sound is used when attacking Coily Rattler's metallic body and when Queen Sectonia changes her katanas back into scepters.
 * Bell's rare hat costume also uses a different sound when using the Twin Tinker attack.
 * Some of the rare hats make reference to enemies in the Kirby series.
 * Some of the rare hats also make references to Japanese culture, such as Parasol and Bell.

Gallery
=Dedede's Drum Dash Deluxe=

Dedede's Drum Dash Deluxe is a stand-alone eShop software. It is a sequel/successor to the Kirby: Triple Deluxe Sub-game, Dedede's Drum Dash. Like the original, Dedede's Drum Dash features King Dedede as the main character and has him bouncing on drums to the rhythm of a song. New songs are added, including a hard mode to challenge the player.

Gameplay
Like the original, King Dedede bounces on drums, able to move right and left. The player can increase the height of his jumps by pressing A upon landing on a drum. Pressing A again after a high jump will result in a super jump. However, if Dedede lands on the edge of a drum, he will not bounce high and will scramble about. By pressing A at the peak of his jump, Dedede will perform a backbeat. If it is rated Good, Dedede will clap. If it is rated Great, he will beat on a tambourine. The main goal is to reach the ending while collecting as many Musical Coins as possible, as well as avoiding enemies or hazards. Upon landing on the Goal Drum, Dedede will bounce high into the sky to where the player will receive his/her ranking, being Bronze, Silver, Gold, or Platinum.

=NES Remix 2= https://www.youtube.com/watch?list=PLz4NmdSG1VFszzgHRpi_CFhltNekwGa2Q&v=OfPGo8VdOXw https://www.youtube.com/watch?v=T5X_NCPR6BI