Kirby Fighters

Kirby Fighters is a sub-game introduced in Kirby: Triple Deluxe, which features both a single-player and multiplayer mode. Kirby Fighters is a fighting game (as the name suggests) in which Kirbys can fight each other while wielding a Copy Ability. On-stage hazards appear in some of the stages. The game also has a multitude of Items, which will randomly appear in each stage.

Single Player
Single Player mode allows one to play with one of the ten Copy Abilities like a classic fighting game. The player may choose from one of the ten copy abilities that follow: After choosing an ability, the player has to select a difficulty. The difficulties are Easy, Normal, Hard, and Very Hard. After choosing a difficulty, press start. The first stage will always be Flower Land in which the player will fight an opponent. The following 3 stages will not be in a set order however. The next three rounds are chosen randomly from Castle Lololo, Bubbly Clouds, and Coo's Forest. Round 2 will be one one of the mentioned stages with another opponent. Round 3 will be on one of the three stages that wasn't used in Round 2 (once an arena is used, it cannot be used again). The player will fight two CPUs with the same Copy Ability. Note that rounds with more than two Kirbys are not one-sided, as the CPUs can attack each other. Round 4 will be in the stage not chosen. The player will fight another pair of CPUs but with different copy abilities. The next two rounds are chosen randomly from Dedede Arena and Factory Tour. Round 5 will be on one of the mentioned stages. The play is up against 3 CPUs of the same Copy Ability. Round 6 will be the unchosen stage with the player against 3 CPUs of different Copy Abilities. Round 7 is always Another Dimension, where the player will have to fight against Shadow Kirby. Shadow Kirby will always wield the player's Copy Ability as well as having much more health than usual. After defeating him, he will explode. Upon completing all seven rounds, the player will receive his/her total time. If performed on Easy, Normal, Hard, or Very Hard, he/she will receive a Bronze, Silver, Gold, or Rainbow Ribbon respectively. If the player is defeated, however, he/she is given the choice to continue or to quit. Upon continuing, the time for the round is the same as when the player was defeated instead of resetting.
 * Sword
 * Cutter
 * Beam
 * Whip
 * Parasol
 * Archer
 * Bomb
 * Hammer
 * Fighter
 * Ninja

Multiplayer
Multiplayer allows one to play with up to three friends. Other spots will be occupied by CPUs, however these can be deleted. Players with the game get to choose one of the ten Copy Abilities. Players without the game are limited to Sword and Cutter. Each player can choose to handicap oneself, those being Very Easy, Easy, Normal, Hard, and Very Hard. Colors can be changed by pressing R or L. Each player can then proceed to choose a stage which will be randomly picked for the fight. However, the player hosting the room has access to more rules. Items can be set to Normal, Many, or None. Hazards can be turned on or off. Ghosts can be Enabled or Disabled. Handicap can be set to Manual or Auto (Auto sets all Handicaps to Normal by default. Handicaps will change based on performance). Once a stage is picked, the battle commences. If Ghost in enabled and a player or CPU is defeated, the Kirby can return as a ghost. Ghosts can attempt to attack other players to get back into the game and recover a little bit of health. However, ghosts cannot KO a Kirby. A similar mode, Training, can be played instead if one doesn't have any friends to play with at the time.

Handicap
Handicap is a feature implemented into Kirby Fighters. It is set to Normal by default. Changing the handicap increases or decreases the difficulty of the gameplay as follows:
 * Normal: Receive full health, standard damage, standard guard time, and standard recovery. No autoguarding.
 * Easy: Receive full health, 75% of standard damage, increased guard time, and 150% of standard recovery. Some autoguarding.
 * Very Easy: Receive full health, 50% of standard damage, further-increased guard time, and 200% of standard recovery. Common autoguarding.
 * Hard: Receive 75% of full health, 150% of standard damage, decreased guard time, and 75% of standard recovery. No autoguarding.
 * Very Hard: Receive 50% of full health, 200% of standard damage, further-decreased guard time, and 50% of standard recovery. No autoguarding.

List of Stages
Flower Land: The first stage is a simple grassy level based off of the first level from ''Kirby: Triple Deluxe. ''There are no on-stage hazards present and there are only three small flat platforms.

Castle Lololo: The second stage is modeled after the fight against Lololo and Lalala appearing in various games in the franchise. Just like that boss fight, the two characters Lololo and Lalala will move back and forth in separate rows pushing a hazard, such as the classic green blocks, Blue Boxes, and Gordos.

Bubbly Clouds: The third stage is modeled after the Kracko boss fight from Kirby Super Star. It has two small platforms and the background looks exactly like the one seen while fighting the aforementioned Kracko. This stage being modeled after that fight, Kracko himself will occasionally appear at the top of the stage while the Kirbys are dueling and acts as an obstacle to all of the Kirbys. When he appears, he will float around before proceeding to use the twinkle star attack, rain on a Kirby, or use lightning across the arena.

Coo's Forest: The fourth stage is based off of stage 5 of Grass Land in Kirby's Dream Land 3. In this stage, there are three trees with two platforms each. Two of the trees have two holes and the tree in the middle has one hole. Coo, Rick and Kine will occasionally appear out of these holes to attack the Kirbys. Coo will shoot his feathers in the same fashion as when Cutter is combined with him in Kirby's Dreamland 2. Rick will shoot a stream of fire like that of when Burning is combined with him. Kine can only hurt the Kirbys by having them touch him.

Dedede Arena: The fifth stage is based off of the fight against King Dedede in Kirby Super Star. It replicates the theme from the aforementioned King Dedede boss fight and represents a fighting arena, with a crowd of various Kirby characters cheering. There are three platforms; two off to the sides and one in the middle. King Dedede will occasionally appear and throw in various items/enemies, such as hammers, apples, metal cans, Waddle Dees and Gordos.

Factory Tour: The sixth stage is based off of the factory level from the planet Shiver Star appearing in the game Kirby 64: The Crystal Shards. The stage resembles a warehouse, and is flat with no platforms, except the main hazard comes from three giant robots with big hammers on their heads in the background. They will occasionally whack the ground which flattens any Kirbys underneath doing moderate damage.

Another Dimension: This is the final stage. The ground is flat and resembles the various obstacles in Another Dimension from Kirby's Return to Dream Land.

List of Items

 * Food which replenishes health to the Kirby that touches it
 * Maxim Tomato which replenishes a health bar
 * Timed Dynamite which acts like it does in Story Mode. However, upon exploding, it hits multiple times
 * Spike-less Gordo, which can be picked up by players and thrown. When it lands, it will become larger and it will grow its spikes
 * Mint Leaf, originating from Kirby's Dream Land, allows a Kirby to float and rapidly shoot air puffs, six at a time, five times, before finishing off with a big air puff
 * Microphone, also originating from Kirby's Dream Land. Upon touching it, Kirby will yell into the microphone, sending nearby players flying and taking massive damage. Multiplayer only
 * Bomber, which can be picked up by a Kirby and thrown at the other players. After being thrown, it will walk around. After being attacked, falling off a ledge, or if its time limit runs out, it will explode. Multiplayer only
 * Invincibility Candy
 * Cracker
 * Blue Box, which, when destroyed, can drop one of any of the above
 * Action Star
 * Dash Shoes, which increase any Kirby who touches it's speed and jump height, giving that Kirby a blue aura.

Trivia

 * Kirby Fighters' gameplay bears a striking resemblance to the Super Smash Bros. series of games, which was created by Masahiro Sakurai, the same person who created the Kirby franchise.
 * Like such, Flower Land acts as Battlefield and Another Dimension acts as Final Destination from Super Smash Bros.