User:Iqskirby/Workshop

This is my workshop, where I post various data that will later be put onto viewable wiki pages. No information shall be taken from here or edited by someone else without my permission. If someone does, there will be consequences.

Completed Projects

 * Kirby Fighters Deluxe
 * Mandola Root
 * "Mechanical Enemies" Category
 * Merge "Wheelie Bike" with "Wheelie"
 * "Monster" category
 * Merge "revenge" bosses with corresponding boss
 * The Claykken
 * Revamp Kirby's Star Stacker page
 * Merge "Central Circle" with "Rainbow Route"
 * Secret Diary
 * Team Kirby Clash
 * Listed Grab Hand locations
 * Archive and delete RP
 * Room Guarder
 * Tap Dash
 * Mid-Boss Tower
 * Vitality Heart
 * Bug
 * Mid-Boss All Stars
 * Keychain Picture Collection
 * Code Cube Guide
 * Rare Sticker Guide
 * Sun Stone Guide
 * Rare Keychain Guide
 * Revenge of Meta Knight (transcript)
 * Revenge of the King (transcript)
 * Gem Apple
 * Fragment
 * Dream Kingdom
 * Vigor
 * Energy Sphere Guide
 * Kirby Fighters (Deluxe) stages

Future Projects
https://www.youtube.com/watch?list=PLz4NmdSG1VFszzgHRpi_CFhltNekwGa2Q&v=OfPGo8VdOXw https://www.youtube.com/watch?v=T5X_NCPR6BI * Uncertain if taking on task, but pages need be made eventually
 * NES Remix 2
 * Revamp Star article
 * List Robobot Armor locations
 * Medal Guide
 * Rework Door article
 * Moon
 * Expand on Haltmann Works Co. article
 * Ability Testing Room(s)
 * Environmental elements
 * Survival Rush merge
 * Kirby 64 Mid-boss theme → Room Guarder theme
 * Gear
 * Hover*
 * Mouth-to-mouth*
 * Piggy-back/Team attack*

Apple Scramble
"Get apples any way you can!"

- Description

Apples Scramble is one of ten game modes in Kirby Battle Royale. It is a team-based game in which players earn points by collecting apples and bringing them to their assigned hatches within two minutes. The team that has the most points wins.

Gameplay
Players collect apples from the Mini Whispy Woods, and bring them to their hatches, indicated by team color. Activating a switch will cause the hatches to open, dropping placed apples inside; each apple is worth one point. Apples, and other players, can be picked up using R, and B or Y are used to throw them. Players can also attack rivals in order to slow them down, cause them to drop apples, or put them in a prone state for a short time. Players that are holding apples can only attack by throwing one of their apples at another player. Players that are KO'd will appear floating with a halo before disappearing and respawning, getting a notification of which rival they were "done in by" (knocked out by). Players can also be dropped into the hatches when open, which has a similar effect to being KO'd, with a notification saying "You fell in a hole!"

After enough time has passed, golden apples will start appearing, each worth five points. A notification will pop up every time a golden apple appears.

The players will be notified when a minute remains and there is a audio count-down for the last ten seconds, with numbers appearing onscreen for the last five seconds.

Stages

 * Starter Forest
 * Double-Cross Forest
 * Bramble Forest
 * Fenced Forest

Attack Riders
Attack Riders is one of the ten game modes in Kirby Battle Royale. Players attack in a ring-shaped arena for ninety seconds and can ride a tank to get an advantage. Each player starts with 100 points; the Kirby with the most points wins.

Gameplay
Players attack each other in order to steal points. Players that are KO'd will drop coins that can be picked up as an additional penalty. A tank will appear in the center of the battle ring to eventually be accessible to the players; tanks are gray when not mounted, but change to blue or red depending on the player riding it. Players riding a tank can move, jump, and shoot powerful energy blasts that can be charged at rivals. Players can be forced out of the tank upon taking enough damage. Eventually, a second tank will appear

Stages

 * Attack Tanker

Battle Arena
"Last one standing in battle wins!"

- Description

Battle Arena is one of the ten game modes in Kirby Battle Royale. It is a standard fight, with no special gimmicks; it can be free-for-all or in teams. The last player standing wins.

Gameplay
Players fight each other in an arena while using a specific Copy Ability. Moves can be performed by using B and Y inputs, as opposed to most Kirby games, which only use one button for attacking. Kirbys can be temporarily knocked out from stronger attacks, in which the R button is used in order to get back up; Kirby's can also be knocked into walls, in which pressing R right before impact will allow them to continue fighting instead of being down for a short time. When a Kirby is KO'd, he will be partially buried into the ground, face-first; KO'd Kirbys can return to the battle, but with less HP.

Stages

 * Deluxe Coliseum
 * Battle Coliseum

Coin Clash
Coin Clash is one of the ten game modes in Kirby Battle Royale. Players collect coins in an arena while having to avoid a ghost for ninety seconds. It can be free-for-all or teams. The Kirby with the most treasure wins.

Gameplay
Kirby's are put in a mansion littered with coins, each worth one point. After a short amount of time has passed, a ghost will appear. If a Kirby falls in the line of sight of the ghost, the ghost will quickly lunge at the Kirby; if the ghost comes in contact with a Kirby, they are enshrouded in a dark aura and start losing coins if they do not get rid of the ghost by bumping into a rival. Taking damage will also cause a loss of coins. Eventually, treasure will appear; attacking it causes coins to spill out. Eventually, coins worth five points will appear.

Stages

 * Trap Room

Crazy Theater
Crazy Theater is one of the ten game modes in Kirby Battle Royale. It is a team-based game that features completing various objectives in order to obtain points. The team that obtains ten points first wins.

Gameplay
Crazy Theater assigns a task for the Kirbys to perform, the curtains open, and then the Kirbys get points for performing the assigned task within the short time limit. Rivals can be attacked during any of the tasks in order to hinder their ability to complete them; rivals can be knocked out as well, making the task impossible to complete for that rival. Once a team reaches at least eight points, the music changes, and the next task(s) are more challenging. The types of tasks include:
 * Attack your rivals!
 * Avoid the blast!
 * Dodge asteroids!
 * Dodge the shocks!
 * Stand on the answer!
 * Use B charge-ups on rivals!

Stages

 * Dream Theater

Trivia

 * Crazy Theater is comparable to the WarioWare, Inc. stage in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS: both feature the players fighting each other while also performing particular tasks within a short time limit, referred to as microgames in WarioWare series, to receive bonuses. However, Crazy Theater only focuses on these short games, of which sometimes requires the Kirby's to attack each other.

Flagball
Flagball is one of the ten game modes in Kirby Battle Royale. It is a team-based game in which players has to throw a ball to the flag of their team color. The team to score seven points wins.

Gameplay
The game plays in 2D instead of 3D, and features numerous platforms. A beach ball appears in the middle of the arena in which teams have to grab and throw it to their flags, which are situated in the top corners of the arena, while avoiding the rival team's attacks; the ball can also be thrown as a weapon. Upon scoring a point, the losing team gets possession of the ball.

After a team scores three points, the platforms supporting the flags disappear, causing them to drop and making them easier to reach; they can also be grabbed and thrown now, and are worth two points.

Stages

 * Beginner's Beach

Ore Express
Ore Express is one of the ten game modes in Kirby Battle Royale. Players collect Ore and dispense them in oncoming trains to get points. The player that dispensed the most ore wins.

Gameplay
Players collect ore, appearing as green crystals, and throw it into an open train cart when the train passes by; ore is generally found lying on the ground or being carried by UFOs. Throughout the mode, the arena is autoscrolling, meaning players have to constantly be on the move. Being squashed by a wall, due to the autoscrolling, or hit by the train is an instant KO. KO'd players appear floating with a halo above their heads before respawning a few seconds later.

After a certain time has passed, each player's ore count is totaled before the game resumes. At this point, golden ore appears that are worth five points.

A short time later, scores are totaled a second time before the game resumes. In addition to the golden ore, the train now has carts that double the points of the ore thrown in; these carts open and close at regular intervals. Additional obstacles are also added, such as breakable fences.

Stages

 * Wayward Plains
 * Twisty Tunnels
 * Logjam Pass

Robo Bonkers
"Defeat Robo Bonkers! Win by delivering the most damage!"

- Description

Robo Bonkers is one of the ten game modes in Kirby Battle Royale. Players attack Robo Bonkers in order to gain points. The player with the most points is the winner.

Gameplay
Players are in a ring-shaped arena, with Robo Bonkers situated in the middle. It can attack the players by pounding them with its fists, which damage the arena, replacing portions of the ground with dangerous electrical current. Players can attack Robo Bonkers by dispensing missiles, which are found in boxes, into a cannon; each missile does 300 damage. Once Robo Bonkers takes 2500 damage, it will collapse onto part of the ring, allowing players to freely damage it.

After depleting all 7445 of its health, Robo Bonkers gets back up with a second health bar, and a few new attacks, such as lasers and transforming his fists into hammers. Golden missiles can now appear, which do 1500 damage. After taking 3400 damage, Robo Bonkers collapses onto the ring again, allowing players to attack directly. Once depleting all 9925 of its health, Robo Bonkers is defeated, with players that performed the finishing blow getting a 1500 point bonus.

Stages

 * Robo Bonkers

Rocket Rumble
"Fuel your rocket for blast off!"

- Description

Rocket Rumble is one of the ten game modes in Kirby Battle Royale. Players collect fuel for their rockets for a minute, while being able to attack rivals to slow them down, as well as their rockets to cause them to lose fuel. The player with the highest altitude wins.

Gameplay
Players collect fuel, which mostly appear as green cubes, from cannons that resemble Moto Shotzo. These fuel blocks can then be dispensed into a rocket. Other rockets can be attacked in order to cause them to drop fuel which can be stolen. Time bombs can appear which can cause a lot of damage to rivals and rockets. Sometimes, golden fuel which is worth five of the normal fuel, appear in the arena. During the last ten seconds of the match, the rockets open up; these last ten seconds can be used to gather any remaining fuel or enter the rocket.

Stages

 * Space Center

Smash Hockey
Smash Hockey is one of the ten game modes in Kirby Battle Royale. Players attack a hockey puck for ninety seconds to slam it into other players. The player with the most slams wins.

Gameplay
The giant hockey puck in the center of the arena can be attacked or thrown. When a hockey puck is thrown or hit with enough strength, contact with it will KO any rival; once the hockey puck slows down or KOs a Kirby, it will become gray, making it safe to touch. The hockey puck can be hit even if it's not gray, putting it in control of the last player that struck it. Players that have been slammed will be carried back to the arena by Bronto Burts.

After enough time has passed, the fighting will pause and a roulette will start, with each slice having a player's icon on it. When the roulette stops, the player the roulette lands on will give three points to anyone that slams them with the hockey puck.

Stages

 * Normal Arena

Gear
Upon equipping a Weapon and Armor of the same gear set, the stats will increase by 10%.

Products
The Haltmann Works Company manufactures and builds various different products, which can be seen in each of the stages in the game. Some of their inventions are futuristic, while others are more steampunk.

Point Star
A Point Star is a collectible introduced in Kirby's Dream Land 2. Whenever Kirby has collected enough, he gets a 1UP.

Kirby's Dream Land 2
Point Stars appear scattered across almost all of the stages in the game. They appear as stars of no distinct color (due to the game being on the Game Boy) with eyes. Collecting seven of them grants Kirby a 1UP. Point Stars also appear in the bonus stages when reentering boss stages; by collecting all of the Point Stars without taking damage from the boss' attacks, 1% is added to the game's completion.

Kirby's Dream Land 3
Point Stars appear yellow in this game. Point Stars appear much more often, but require thirty in order to obtain a 1UP. In the Goal Game, there is also a Medium Star and a Large Star, equivalent to three and five Point Stars respectively.

Kirby 64: The Crystal Shards
Point Stars serve the same purpose as in Kirby's Dream Land 3, but with some slight tweaks. The Medium Stars and Large Stars are replaced by Red and Green Point Stars respectively; they have the same point values and can only be obtained in Goal Game. There is also a new Blue Point Star, which is worth ten Point Stars; they replace Crystal Shards that have been collected, excluding the ones obtained from Waddle Doo, Adeleine, King Dedede, and bosses.

Kirby Tilt 'n' Tumble
Collecting fifty Point Stars grants Kirby a 1UP.

Kirby: Canvas Curse
In Kirby: Canvas Curse, there is only one type of point star, in which 100 grant a 1UP. They appear as just yellow stars, no longer having eyes. Kirby can earn more Point Stars in the goal game based on how far the player launches the character.

Kirby's Return to Dream Land, Kirby: Triple Deluxe, and Kirby: Planet Robobot
Point Stars serve the same function as in Kirby: Canvas Curse, and colored Point Stars return: Green Point Stars are worth five, Red Point Stars are worth ten, and Blue Point Stars are worth thirty. Point Stars can also be obtained from the Goal Game. In each game's Extra Mode, Point Stars receive an altered appearance; in Kirby's Return to Dream Land, they have star-shaped holes in them; in Dededetour, they appear as the Dedede emblem (two finger peace sign); in Meta Knightmare Returns, they appear as Meta Knight's emblem (M with a sword through it).

Kirby and the Rainbow Curse
Point Stars are only yellow again, excluding the Glowing Star. However, there are also 10-Stars, 50-Stars, and 100-Stars, each giving 10, 50, and 100 Point Stars respectively; 50-Stars, however, are only obtainable in Goal Game, replacing the Secret Diary page if the player has it already. Glowing Stars cause Point Stars to appear for a period of time, in which collecting them all awards the player with a prize. Point Stars, in addition to granting 1UPs as their usual function, are used for giving Kirby the ability to use a Star Dash, as well as giving Medals at the end of each normal stage, similarly to Beads in Kirby's Epic Yarn.

Kirby Star Allies
Point Stars seem to act identically to those in recent traditional Kirby games, although no Blue Point Stars were present in the trailer.

Star
A Star is a projectile produced by some bosses and mid-bosses. They generally appear after a physical attack that has a heavy impact, of which are called Impact Stars, and are substitutes for standard projectiles, such as Poppy Bros. Sr.'s bombs or Bonkers' exploding coconuts.

Kirby's Dream Land
King Dedede is the only boss in the game that uses impact stars, and they are also the only projectile Kirby can use against him. They appear after Dedede swings his hammer on the ground or after he does the Super Dedede Jump. Small stars also fall in one of the rooms in Bubbly Clouds, but they cannot be inhaled.

Kirby's Adventure
Mr. Shine & Mr. Bright are the first boss to use stars in the game; they appear as Mr. Shine's shooting star attack and as Mr. Bright's heat wave attack. The shooting stars gives the Cutter ability, and inhaling the stars fro the heat wave gives Fire. King Dedede uses them again, but this time, his hammer swing in midair will also produce an impact star. Bonkers produces impact stars from his hammer swing as well. Fire Lion produces impact stars whenever he fails to pounce on Kirby.

Kirby's Dream Land 2
Efreeti produces an impact star after charging straight into the wall, and a second star upon landing, as well as producing one after divebombing. Efreeti can also perform an upward diagonal charge before divebombing, in which the ascending charge can produce a star if he hits a wall, however, a star will not appear upon him landing back on the ground. Master Green can jump into the air and throw down a star that explodes on impact or can throw an arcing star while on the ground. Waiu can produce a star after performing a dive kick, which then bounces twice before disappearing; this star is small and cannot be inhaled, instead setting Kirby on fire upon contact.

Sweet Stuff can summon a pair of starfish that can be used to damage her by using Water Gun on them, sending them back at her like normal stars. Mr. Shine & Mr. Bright use stars once again, again in their shooting star and heat wave attacks, although the stars from the heat wave attack now give Burning, since Fire does not appear in this game. King Dedede can once again produce stars by swinging his hammer and performing the Super Dedede Jump, but also has a few new attacks that produce stars: when King Dedede is enraged, he can jump high into the air before performing his face plant, which creates a star on impact, as well as an exploding star that cannot be inhaled that is sent upward. He can also us his inhale, turn around and shoot out a ball of air that explodes, spreading smaller stars that damage Kirby, an exploding star sent upward, and a normal star sent forward that bounces off the wall before disappearing briefly afterward. His hammer can create a normal star that bounces once alongside an exploding star sent upward.

Old School Music
Old School Music is an option in Kirby: Canvas Curse which changes the music to tracks used in Kirby: Nightmare in Dream Land.
 * Menu: Menu
 * Plant Plain/Growth Grasses: Green Greens
 * Tiny Town/Paletto Polis: Grape Garden
 * Ravine Road/Canvas Canyon: Vegetable Valley
 * Ghost Grounds/Dreamy Darkness: Forest Area
 * Mag Mount/Volatile Volcano: Blimp Area
 * Rift Ruin/Collapse Castle: Yogurt Yard
 * Contrast Cave/Dungeon Dome: Ice Cream Island
 * Silver Submarine/Silent Seabed: Orange Ocean
 * Machine Mansion/Mad Mechanism: Butter Building
 * Cold Course/Frozen Fantasy: Rainbow Resort
 * Spectacle Space: Mid-boss 2
 * The World of Drawcia: Museum
 * Block Attack: Mid-boss 1
 * Kracko: VS Boss
 * Cart Run: Mid-Boss Tower
 * Paint Panic: VS Boss
 * Drawcia Sorceress: Fountain of Dreams
 * Drawcia Soul: Nightmare
 * Ending Cinematic: Level 8: Fountain of Dreams
 * Credits: Butter Building

KCC Room Guarders

 * Tiny Town: 6 Spear Waddle Dees
 * Growth Grasses: Balloon Bombs
 * Dreamy Darkness: 28 Para-bombs