Burning

Burning (also known as Fireball) is One of Kirby's Copy abilities. Also often combined/confused with the Fire ability.

Burning was one of Kirby's earliest abilities, turning him into a zooming fireball. In some games it has only appeared as an extra attack for the Fire ability.

Burning's hat first appeared in Kirby: Nightmare in Dream Land, where it's a tiara with a flame motif on the front, and instead of his head being aflame at all times, it's his arms

Kirby's Adventure and Kirby: Nightmare in Dream Land
Kirby's body bursts into searing flames as he is driven forward in the direction faced, plowing through foes and obstacles alike. The flaming part covers a good stretch, but there is a good distance of breaking needed, too, in which Kirby is left vulnerable to attack. This ability can both light fuses and destroy the tough blocks. It gets the hat in the remake, but otherwise there's nothing else special about it that wasn't already seen in Adventure

Kirby's Block Ball
Unlike its other incarnations, use of Burning sends the puffball soaring upward. While ablaze, he has no trouble cutting through blocks or baddies.

Kirby's Dream Land 2
As with its original incarnation, Kirby jets forward in a blaze of glory, only the distance is greatly shortened. If he runs into an unbreakable obstacle in his path, he'll be thrown back after the crash.

Rick unleashes a barrage of fireballs from his mouth when united with Kirby and this power. The onslaught keeps on coming as long as the button is pressed.

Coo streaks forward aflame much like Kirby does with this ability, only downward at an angle. It is a useful when attacking from air to ground, so long as the foes aren't above the pair!

Kine launches out a single, large fireball from his mouth. It covers a fair distance but its truth power is underwater. Unlike the rest of the Burning abilities, this one suffers the least when submerged.

Kirby's Dream Land 3
Kirby and Gooey streak forward in a short distance, much like in Kirby's Dream Land 2.

Rick belches out a volley of burning balls from his mouth.

Coo dives downward with his partner on fire.

Kine fires out a large fireball that plows through enemies.

Nago and his partner fire out a tongue of fire that crawls along the ground. It quickly rises to a full height but always stays close to the earth, falling down after crossing a ledge. It will not come into much help against flyers, but those pesky, hard to reach foes beneath you are in for a surprise.

Chuchu coaxes out a short torch from her partner's mouth, but this is only stage one of the ability. Hitting up will direct the flame into the pink helper and inflate her like a hot air balloon. This will allow you to take to the sky and smash through aerial foes.

Pitch is tossed forward like a blazing ball of flame. After he reaches the end of his path, he reverses his course and sails back to his partner with just as much destructive capability. During the time he's away, this will leave the one he's paired with helpless and unable to defend himself.

Kirby's Dream Course
Kirby dashes forward in a flaming rush, discarding all notions of angle, spin, or rough terrain. After the initial burn passes, his velocity is greatly increased, just like he putted fresh at full power. Despite the deadly nature of the ability, he still can't take on the tougher enemies like Kracko or Whispy Woods.

Kirby 64: The Crystal Shards
As with other abilities in this game, it can be combined with others for new effects.

Kirby & the Amazing Mirror
No differences in this version.

Kirby Canvas Curse
As with the other KCC abilities, there's no hat. Burning dashes forward as with the others with a tap of the stylus.