User:Iqskirby

Status: Mobile My Workshop

Terminology

 * Dark Matter Trilogy: Kirby's Dream Land 2, Kirby's Dream Land 3, Kirby 64: The Crystal Shards
 * Flagship Trilogy: Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror, Kirby: Squeak Squad
 * The Scooch: When a boss/mid-boss moves forwards and damages you on contact; when a boss/mid-boss moves backwards a bit and avoids your attack
 * The Walk: When Dark Meta Knight casually walks up to you instead of keeping his distance and damages you on contact or makes a quick slash and returns to his original spacing

Kirby GBA multiplayer WiiU

 * Kirby: Nightmare in Dream Land
 * 2-player: Player 1 uses gamepad, Player 2 uses television screen
 * 3-player/4-player: All-player split-screen; Player 1 uses gamepad, additional players use television screen (4th quadrant be occupied by KNiDL logo or something like that)


 * Kirby & The Amazing Mirror
 * Single player: Television screen for main gameplay, gamepad for map; vice versa
 * 2-player: Player 1 uses gamepad, Player 2 uses television screen
 * 3-player/4-player: All-player split-screen; Player 1 uses gamepad, additional players use television screen

Wanna See Copy Abilities (3D)

 * UFO: has not appeared in a Kirby game outside of Adventure and the Flagship Trilogy, extremely unique
 * Jet: only appeared in Super Star series, has great potential, possible combine with Hi-jump
 * Suplex: sumo moves, Bugzzy/Jukid, possible combine with Throw
 * Yo-Yo: unique, string as actual model instead of invisible upon use
 * Mirror: reflect properties, guard
 * Throw: just for funsies, possible combine with Suplex
 * Cupid: only appeared in KatAM and KSqSq, fly and shoot, possible combine with Archer
 * Missile: another transformation Copy Ability, main appearance was in KatAM

Kirby Air Ride Sequel
I've had the idea of making a Kirby Air Ride Wii U (originally Kirby Air Ride Wii, as the idea came to mind late 2010, early 2011) that is clearly too ambitious. Anyways, it's still like Air Ride, but with a lot more content (not that the original lacked content). It contains all Copy Abilities, and is updatable in order to include new abilities and move-set changes/additions. Every attack is included in every move-set for every ability, even some attacks that have been removed. It also features every enemy that grants a Copy Ability. It contains every level area in the game, spanning from Popstar's typical areas, other planets, or miscellaneous areas like Patch Land and the Dream Stalk. The 64 combination abilities are included, as well as the Super Smash Bros. abilities, and the anime abilities in some way. I've added every friendly character I could, including Animal Friends and Return to Dream Land's playable characters, as well as the Kirby colors ranging from all the Squeak Squad spray paints. I haven't added any new air ride machines, besides the UFO which isn't a standard machine. I've made all the abilities used on the final bosses collectable in City Trial to be used kind of like legendary air ride machines, albeit not air ride machines (save for a few, such as UFO and the Starship). Rainbow Sword is going to be updated to give it come color. I'm not sure how the Master/Galaxia ability should be obtained though, since it's used by Meta Knight. Super Abilities are included, and so are mid-bosses. As for how to obtain an ability from a mid-boss, it requires that you attack them first before inhaling. Strength may matter. Copy Abilities can be kept as long as wanted and let go manually instead of time based (may change this for a few Copy Abilities if they are considered broken). As for City Trial, there are more "cities," each being based off a common level theme in Kirby games (such as the themes the Top Ride stages are based off of), as well as the standard city. Events will occur in these cities that are unique to them. Cities can be chosen or can be random, like the other courses. As for using other playable characters in City Trial that may not have an air ride machine (like Meta Knight), they will be revived after retiring instead of being permanently "dead." New Stadium events are added, mainly boss battle ones, kind of like when fighting Dedede in Air Ride. New Checklists are added, but still having [some of] the old checklists. These will also be updatable. Because of this, there is still unlock-able content, like Scrolls, Spray Paints/color palettes, and other game-modes. These game-modes are used in Air Ride and City Trial. Here are the details:

2D ride: basically Air Ride courses but on a 2D plain, like most Kirby games. Will probably share various similarities to the Kirby's Air Grind and Kirby's Wave Ride sub-games

No abilities: making things reminecent of Kirby's Dream Land. No Copy Abilities can be obtained, so that means swallow, use Star Spit, or spin.

Small moveset: reminecent of Adventure or Nightmare in Dream Land, where most abilities had only one attack. Of course, some will have more than one, like Sword.

3 Animal Friends: instead of air ride machines, you can ride animal friends (going to need some color palettes for them) from Dream Land 2. You can only obtain abilities from said game though in order to keep it simple (no sophisticated abilities, just fire, needle, spark, cutter, ice, parasol, stone, and maybe clean).

Big moveset: reminecent of the Kirby Super Star series, every ability gets a wide move-set, going through every move that they currently have in all of the Kirby games. Some attacks will conflict with others however, so there are options for certain abilities as to what move is used (Sword's combo attack is a multi-stab in the Super Star series, but it currently is the Squeak Squad variation. Options for Sword allow one to choose the Super Star combo or the current combo, but not both).

6 Animal Friends: now we're using all the animal friends, and all the abilities stated previously. As for the abilities that changed from Dream Land 2 to Dream Land 3 (Coo's cutter was 3 feathers, now its 1 aim-able feather), those will be chosen in an options area like for the moveset conflicts in the previous gamemode.

Mixed abilities: it's back to the Kirby 64 days, with all those abilities that you can combine. This is the only mode that allows 64 mixes. Once again, it's only going to be the abilities used in 64 (fire, needle, spark, cutter, ice, bomb, and stone).

Ball: there will be a ball mode reminecent of Canvas Curse/Rainbow Curse. The abilities will once again be limited to said games.

Bubble mode: I wouldn't know how to do this on a Wii console, but since this is now Wii U, it's totally possible. You can carry up to 5 bubble items on the touch screen, like Squeak Squad. In this mode, Bubble will be of more use, but the ability is still usable in other modes. This mode requires use of the gamepad and is only single player unless something else comes up, like using a 3DS or something.

Copy Essence Deluxe mode: also requiring a touch screen, this mode allows you to obtain Copy Abilities as you could in Milky Way Wishes. As for how many you can have or how to obtain them is undecided. However an idea is to make a mini City Trial which allows you to collect as many as you can in a short time.

Permanent Copy Ability: you choose one, and you keep it for the whole race. This can range from almost any Copy Ability, including 64 ones, but not Animal Friend combinations (it's still the same Copy Ability on an Animal Friend, just used differently).

Yarn: everybody is yarn, if that isn't obvious. No Copy Abilities, but you can use yarn whips and transformations, including Meta Mortexes if you find them.

Original Air Ride: just like the original for the Gamecube. No new copy abilities are added. Great for veterans.

Anime Only: maybe I let the anime control my thoughts a little too much, but I'm adding this anyways. You can only use abilities found in the anime series. So no new abilities, no beam kirby, etc.

Super Attacks: this is a little more creative than the previous ones. Adding a Meta Knightmare Ultra part to this, you can earn points in which can be used to unleash super attacks, such as using an Ultra Sword instead of Sword temporarily, like Meta Knight uses the Mach Tornado attack.

Warp Hole Short Cuts: this is a recent idea, reminiscent of Dededetour. There will be Warp Holes hidden somewhere on the race area. If you find one, you can go in. I'm undecided if each can only be used once per race or not.

Customization: an amount of games have various customization options for playable characters. Since that's a thing, as are Kirby characters made by fans, I've decided to include such a thing. It will be fun.

There is one more thing I have: Kirby Kombat (alliteration, not meant to be a Mortal Kombat reference). This was an idea that has partially been made a reality. I wanted a mode where Kirbys could fight each other with a chosen Copy Ability. Kirby Fighters from Triple Deluxe made me very happy when I learned about it; but, this won't be limited to only 10 abilities. It will contain every Kirby ability. There are 3 different ways it can be played: 2D plain, like Kirby Fighters, 3D plain, like Air Ride but without machines, and 3D plain with Air Ride machines. As you can see, I've had many ideas and have yet to come up with more. However, I don't want to add any "fan fiction" or "wanna-be Kirby game" content to this, or anything that goes a little too far from Kirby. If you have any ideas to add to this, please tell me. I'll see what I think of them.