User:Iqskirby/Workshop

This is my workshop, where I post various data that will later be put onto viewable wiki pages. No information shall be taken from here or edited by someone else without my permission. If someone does, there will be consequences. Work is in progress. Some sections are temporary. Some things are a little unorganized. Will fix later.

Completed Projects

 * Kirby Fighters Deluxe
 * Mandola Root
 * "Mechanical Enemies" Category
 * Merge "Wheelie Bike" with "Wheelie"
 * "Monster" category
 * Merge "revenge" bosses with corresponding boss

Dropped Projects

 * Dedede's Drum Dash Deluxe

Future Projects
https://www.youtube.com/watch?list=PLz4NmdSG1VFszzgHRpi_CFhltNekwGa2Q&v=OfPGo8VdOXw https://www.youtube.com/watch?v=T5X_NCPR6BI https://www.youtube.com/watch?v=YlDDkKbzSrg https://www.youtube.com/watch?v=OSaYJM5cY-U
 * NES Remix 2
 * Sun Stone Guide
 * Rare Keychain Guide
 * Room Guarder
 * Mid-boss Tower
 * Claykken
 * Secret Diary
 * Bug

Storage
Standard Special Move - Inhale: Exactly as he does in the games, he sucks up his helpless victim, then throws him/her elsewhere by spitting them out. As this is Dedede's Standard Special Attack, Kirby is also able to use this when he inhales the King, but it will not be as potent as Dedede's. Like Kirby, Dedede can inhale items and projectiles, but explosive items will do some damage (about 6%). King Dedede also cannot copy other fighters' abilities like Kirby can.

Side Special Move - Waddle Dee Throw (also called Waddle Dee Toss): When this move is used, Dedede takes a Waddle Dee out of his left sleeve and hurls it. When it lands, it waddles around the arena, damaging anyone who touches it as it randomly jumps up. On rare occasions, the King will pick up a Waddle Doo, who will wander around and use its Beam after being thrown. On even rarer occasions, he will throw a Gordo that simply goes in a low arc, bounces once, and disappears the second time it hits the ground. On extremely rare circumstances, he will throw a Capsule instead, even if items are turned off. Usually, the Capsule will vanish after bouncing twice. The attack power of this move depends on what is thrown, with Waddle Dee being the weakest and Gordo being the strongest. The ratio that determines the frequency with which each one appears is 35:10:4 respectively. If the Waddle Dee Toss is used near a wandering Waddle Dee or Waddle Doo, King Dedede will pick it up and throw it instead of generating a new one. This can be useful against other Dedede players. While playing a Slow Brawl, it can be more easily seen that Waddle Dees/Doos and Gordos are taken out of Dedede's left sleeve.

InSuper Smash Bros for Nintendo 3DS and Wii U, Dedede's Side special is called the Gordo Throw. Instead of throwing his minions, the King only hurls Gordos, smacking them around with his hammer. Gordos can be aimed slightly using the circle pad/analog stick, which also helps to determine its bouncing behavior. Only one Gordo can be out at any one time, and repeating this move while a Gordo is on the field will just have the King swing his hammer, doing around 10% damage to anyone it hits. Be careful as the Gordos can be knocked back at Dedede if attacked at the perfect moment, potentially causing a KO if Dedede is damaged enough. This KO will count towards the player who knocked the Gordo back at Dedede.

Up Special Move - Super Dedede Jump: The King jumps pretty high, as he has done in previous Kirby titles, and then comes crashing down onto the floor (with a short range shockwave). He suffers from a little cooldown lag when he hits, however, pressing down can cancel the attack. If it is cancelled too late, or he hits a ceiling, he'll tumble about for a bit before getting back to his feet.

Down Special Move - Jet Hammer: A chargeable move, Dedede can charge up the jet engine in his hammer to deliver a hit with force similar to the Kirby's Hammer Flip. Dedede can still move whilst charging, but the charge can't be retained by pressing the shield button. Also, charging it for too long will hurt the King over time.