User:Iqskirby/Workshop

This is my workshop, where I post various data that will later be put onto viewable wiki pages. No information shall be taken from here or edited by someone else without my permission. If someone does, there will be consequences.

Completed Projects

 * Kirby Fighters Deluxe
 * Mandola Root
 * "Mechanical Enemies" Category
 * Merge "Wheelie Bike" with "Wheelie"
 * "Monster" category
 * Merge "revenge" bosses with corresponding boss
 * The Claykken
 * Revamp Kirby's Star Stacker page
 * Merge "Central Circle" with "Rainbow Route"
 * Secret Diary
 * Team Kirby Clash
 * Listed Grab Hand locations
 * Archive and delete RP
 * Room Guarder
 * Tap Dash
 * Mid-Boss Tower
 * Vitality Heart
 * Bug
 * Mid-Boss All Stars
 * Keychain Picture Collection
 * Code Cube Guide
 * Rare Sticker Guide
 * Sun Stone Guide
 * Rare Keychain Guide
 * Revenge of Meta Knight (transcript)
 * Revenge of the King (transcript)
 * Gem Apple
 * Fragment
 * Dream Kingdom
 * Vigor

Future Projects
https://www.youtube.com/watch?list=PLz4NmdSG1VFszzgHRpi_CFhltNekwGa2Q&v=OfPGo8VdOXw https://www.youtube.com/watch?v=T5X_NCPR6BI * Uncertain if taking on task, but pages need be made eventually
 * NES Remix 2
 * Energy Sphere Guide
 * Revamp Star article
 * List Robobot Armor locations
 * Medal Guide
 * Rework Door article
 * Moon
 * Expand on Haltmann Works Co. article
 * Ability Testing Room(s)
 * Environmental elements
 * Survival Rush merge
 * Kirby 64 Mid-boss theme → Room Guarder theme
 * Hover*
 * Mouth-to-mouth*
 * Piggy-back/Team attack*

Stage 1

 * 1) In the cave after using the Key. Cannot be skipped.
 * 2) Use Ultra Sword to destroy the terrain. The last clump of breakable terrain hides a Dimensional rift zone. Enter the dimensional rift and defeat the Sphere Doomer at the end.
 * 3) Defeat the Sphere Doomer at the end of the Dimensional rift zone.

Stage 2

 * 1) Use the Cracker to destroy the Metal Blocks in the ceiling near the end of the room. Destroying other Metal Blocks is required in order to bring the Cracker this far.
 * 2) Hidden in the leaves at the top right of the following room, in which the player is scaling the inside of a tree.
 * 3) Use Sword from Gigant Edge to cut a rope holding up a heavy platform.

Stage 3

 * 1) In the cave, skip the door and hold down to fall through the platform.
 * 2) Bring the key back to the lock.
 * 3) Race against Key Dee and defeat him before he falls into the pit. Take the key to the lock.

Stage 4

 * 1) In the first room, skip climbing up the ladder and keep running forward into a small alcove.
 * 2) Use the Prism Shield and press the Switch at the end of the room to defeat the Puppet Waddle Dees. Drop the Prism Shield and float up to where the Puppet Waddle Dees were originally situated. Drop through the platform.
 * 3) Use Monster Flame to destroy the giant tree near the end of the room. Enter the Dimensional rift zone and defeat the Sphere Doomer at the end.
 * 4) Defeat the Sphere Doomer at the end of the Dimensional rift zone.

Stage 5

 * 1) Defeat Whispy Woods.

Stage 1

 * 1) Use Fire from a Flamer to light the fuse to a Cannon.
 * 2) Walk between the two boulders all the way to the end of the room. The first boulder will destroy a bunch of blocks in the way before smashing into the wall.
 * 3) Use Hammer from Bonkers to destroy the Metal Blocks.

Stage 2

 * 1) Use Stone from Rocky or the Copy Essence to pound a stake. This reveals an optional room. Pound the stake in the optional room and run before the Energy Sphere is blocked off. The player should start hovering after passing the sign.
 * 2) In the following room, swim underwater to find an optional room. Destroy the top Bomb Block.
 * 3) Use Flare Beam to destroy the Statue that's facing the wrong way. This reveals a Dimensional rift zone. Enter the Dimensional rift zone and defeat the Red Sphere Doomer at the end.
 * 4) Defeat the Red Sphere Doomer at the end of the Dimensional rift zone.

Stage 3

 * 1) Super Inhale the Heave Ho Block and use Tornado from the Copy Essence to destroy the stone blocks.
 * 2) In the next room, use Hi-Jump to destroy the stone blocks in the middle.
 * 3) Use Beam from King Doo to destroy a Bomb Block.
 * 4) In the following room with the Cannons, enter the Cannon to the right and shoot up.

Stage 4

 * 1) After entering the pyramid, enter the optional room with Bomb from Poppy Bros. Jr. or with Cutter from Sir Kibble. If using Bomb, use Bomb Set near the Switch and quickly run to the Gate. If using Cutter, defeat the Kabu and use Hyper Cutter to throw a cutter to the top area, allowing it to hit the Switch repeatedly by rebounding against the walls.
 * 2) Use the Candle to navigate the dark room and locate the pathway leading to the Energy Sphere.
 * 3) Use the Invisibility Stone to pass through the second prism wall to enter the optional room. In the optional room, walk through the prism wall while carrying the Invisibility Stone.
 * 4) Use Ultra Sword to cut giant ropes. One of the blocks hanging by these giant ropes hides the Dimensional rift. Enter the Dimensional rift zone and defeat the Red Sphere Doomer at the end.
 * 5) Defeat the Red Sphere Doomer at the end of the Dimensional rift zone.

Stage 5

 * 1) Defeat Mr. Dooter.

Stage 1

 * 1) Use Spear from Pierce or Whip from Whippy to hit a Bomb Block through a Gordo. This reveals an optional room. In the optional room, grab the Key and run across the Switches, creating temporary platforms. Make it to the lock before the platforms retract.
 * 2) Using Snow Bowl, in the second room, destroy the giant sand castle to reveal the Dimensional rift. Enter the Dimensional rift zone and defeat the Red Sphere Doomer at the end.
 * 3) Defeat the Red Sphere Doomer at the end of the Dimensional rift zone.

Stage 2

 * 1) Use Cutter from Kibble Blade to cut a Rope. Jump into the water and swim to the left.
 * 2) Use Spear underwater to hit a Switch, revealing an optional room. Enter the optional room and destroy all of the Bomb Blocks.
 * 3) Use the second Stomper Boot to destroy the second Durable Block by jumping on the Bronto Burts.
 * 4) Use Water Gun to destroy the stone blocks above the Barbar in the ground.

Stage 3

 * 1) Use Stone from Moundo to sink into the water past the upward current.
 * 2) In the room with the Energy Sphere, take the right-most path.
 * 3) Use Monster Flame to defeat Shipwreck Octopus when it's not hiding. Enter the Dimensional rift zone and defeat the Red Sphere Doomer at the end.
 * 4) Defeat the Red Sphere Doomer at the end of the Dimensional rift zone.

Stage 4

 * 1) In the second room, enter the optional room. Press the Red Switch to drop the Puppet Waddle Dees. Once the gates have closed, pull down the blue ceiling switch to obtain the Key.
 * 2) In the following room, enter the optional room. Obtain the Invincible Candy and leave. Swim to the door that's obscured by seaweed.
 * 3) In the room with the spiked shells, swim into the alcove in the ground and wait for the spiked shell to pass. Follow behind it, as it will destroy a bunch of Metal Blocks hiding the Energy Sphere.
 * 4) Bring the second Balloon Bomb to the Durable Blocks.
 * 5) In the room with the Barbars, use Spear to destroy a Bomb Block in the ceiling.

Stage 5

 * 1) Defeat Fatty Puffer.

Stage 1

 * 1) Use Fire from Galbo to melt Ice Blocks.
 * 2) In the room with the Cannons, shoot upward into a hole in the ceiling instead of shooting at the Togekukis.
 * 3) In the open area of the cannon room, aim to the green cannon to the bottom right, and then aim bottom-left into a cannon near the abyss.

Stage 2

 * 1) Use Fire to light the fuse of a cannon.
 * 2) Use the second Stomper Boot to destroy the Durable Blocks and bounce on the Mopoos.
 * 3) Use Grand Hammer's Super Hammer Plus to pound one of the the large Strike Boxes. This will reveal a Dimensional rift zone. Defeat the Green Sphere Doomer at the end of the Dimensional rift zone.
 * 4) Defeat the Green Sphere Doomer at the end of the Dimensional rift zone.

Stage 3

 * 1) Obtain Spear from Lanzer in the first room, use it to hit a Switch in the next room.
 * 2) Use the Invisibility Stone and Fire. The Invisibility Stone allows the player to pass through ice balls; Fire is used to melt Ice Blocks obstructing a ladder. Once all of the Ice Blocks are melted, grab the Invisibility Stone and climb up the ladder. Then, pass through the crystal wall and the ice balls. Let go of the Invisibility Stone to destroy the Bomb Block before grabbing it again to pass through the giant ice ball.
 * 3) Obtain Cutter from Sir Kibble. Use Hyper Boomerang to that it can bounce off the wall and cut the string suspending the heavy platform. After entering the optional room, use Hyper Cutter to hit the Switch, allowing the giant ice ball to fall.
 * 4) Use Water from Water Galboros to hit the Switch while on the rising platform and holding a Key. Bring the Key to the lock.

Stage 4

 * 1) In the second room, jump into the Cannon.
 * 2) Race the Key Dee. Bring the Key to the lock with the Energy Sphere behind it instead of the one with Scarfies behind it.
 * 3) Use Snow Bowl to complete the snowman. This will reveal a Dimensional rift. Enter the Dimensional rift zone and defeat the Green Sphere Doomer at the end.
 * 4) Defeat the Green Sphere Doomer at the end of the Dimensional rift zone.

Stage 5

 * 1) After obtaining the Cracker, there is an optional room in between the moving platforms. Enter the optional room and use the Cracker to destroy the Metal Blocks.
 * 2) Obtain Fire from Galbo in the room with the Cracker and Freezos. In the next room, melt the Ice Blocks to reveal an optional room. I the optional room, destroy the Bomb Block an make it to the end. In the first section, jump before the Bomb Block chain reaches the raised part of the floor; in the second section, take the lower route; in the third section, float up to the top before the Bomb Block chain reaches the raised part of the floor. After passing the blocks created, keep running.
 * 3) In the dark room, use the first Candle or Fire to melt the Ice Blocks to reveal an optional room. In the optional room, use Ice from Chilly to freeze a Mopoo and kick it at the Switch.
 * 4) Bring the Key to the locked door on the left.

Stage 6

 * 1) Defeat Goriath.

Stage 1

 * 1) In the windy room, destroy the Star Blocks and enter the optional room.
 * 2) In the room with the platforms suspended by ropes, float to the alcove in the ceiling near the Ceruleans. Cut the rope above the optional door using Cutter, Spear, or Wing.
 * 3) In the room with the Tornado Copy Essence, enter the alcove to the left in the vertical section.
 * 4) In the room with the spike balls, reach the area with the Energy Sphere before the large spike ball destroys the Bomb Block on the ceiling.

Stage 2

 * 1) Use the Balloon Bomb to destroy the Durable Blocks hiding an optional door. Using Bomb from the Copy Essence, stand on the Switch to open the gate and throw a bomb at the Bomb Block.
 * 2) Use Stone from Moundo to pound the first and second stakes.
 * 3) Use Flare Beam to light all of the star boxes. After lighting the star boxes which create a smile, the Dimensional rift zone will be revealed. Enter the Dimensional rift zone and defeat the Green Sphere Doomer at the end.
 * 4) Defeat the Green Sphere Doomer at the end of the Dimensional rift zone.

Stage 3

 * 1) Race the Key Dee to the bottom. Defeat him before the platform below is destroyed.
 * 2) While scaling the tower, use Beam to destroy a Bomb Block in the building, allowing access to an optional room. Make it past the Cloud Pactos and pull the Ceiling Switch
 * 3) Using Hi-Jump from Starman, press the red Switch to open the gate above, Hi-Jump and pull the red Ceiling Switch to open the gate to the right, let go of the Ceiling Switch before the gate below closes, Hi-Jump through the right gate before it closes.
 * 4) In the last room, occurred by one of the clouds above.

Stage 4

 * 1) Use the second Stomper Boot to destroy the Durable Blocks and bounce on the Gordos.
 * 2) Locate between the two Gigatzos.
 * 3) Use Grand Hammer's Super Hammer Plus to pound the giant stakes and one of the giant Strike Boxes. After reaching the top of the elevator, use Super Hammer Plus on the spring. After destroying the bell, the Dimension rift zone will appear. Enter the Dimensional rift zone and defeat the Green Sphere Doomer at the end.
 * 4) Defeat the Green Sphere Doomer at the end of the Dimensional rift zone.

Stage 5

 * 1) Use Sword from Gigant Edge to cut rope.
 * 2) Use Stone from Moundo to destroy Metal Blocks.
 * 3) Use Water from Water Galboros to dowse Fire Blocks.
 * 4) Use Spark from Dubior to hit Bomb Block.

Secret Entrance

 * 1) Use Water from Water Galboros to dowse the Fire Blocks and hit the Switch.
 * 2) Use Spark from Dubior to hit Switches using Thunderbolt and Lightning Strike.
 * 3) Use Cutter or Sword from Kibble Blade & Gigant Edge to cut rope.
 * 4) Use Hammer or Stone from Bonkers & Moundo to pound the second stake.

Stage 6

 * 1) Defeat Grand Doomer.

Stage 1

 * 1) In the room with the Cannons, when in the cannon above the optional door, shoot when the crusher is closed and enter the optional door. In the optional room, shoot the cannon when the moving wall is about to move.
 * 2) Use Monster Flame to light the fuse of the giant Bomb Machine. This will reveal a Dimensional rift zone. Enter the Dimensional rift and defeat the White Sphere Doomer at the end.
 * 3) Defeat the White Sphere Doomer at the end of the Dimensional rift zone.

Stage 2

 * 1) In the room with the screw stalactites, obtain Ice, Parasol, or Water. In the next room, use Ice's Snow Storm, Parasol's water droplets, or Water's Geyser, to douse the Fire Blocks in the ceiling.
 * 2) In the room with the Gigatzos and Volttzos, obtain Stone from Rocky. In the following room, float up into the air pocket and use Stone Smash to destroy the Metal Blocks.
 * 3) Use Spark from Dubior to hit the third Bomb Block in the ceiling using Thunderbolt.
 * 4) Bring the Key to the lock at the end of the room. Use the blue Ceiling Switch to summon the key, and press another blue Switch later to swap out a spiked platform for a platform lacking spikes.

Stage 3

 * 1) In the second room, pull the blue Ceiling Switch that appears after the downward incline.
 * 2) In the room after the fight with King Doo & Moundo, press the red Switch and run to the Energy Sphere floating in the gap between the platforms.
 * 3) Use Flare Beam to light up all of the light boxes in the second room. The platform will lower and reveal a passage to the right where the Dimensional rift zone is hidden, Enter the Dimensional rift zone and defeat the White Sphere Doomer at the end.
 * 4) Defeat the White Sphere Doomer at the end of the Dimensional rift zone.

Stage 4

 * 1) In the dark room, destroy the stone blocks above the Sodory and obtain Hammer from the Copy Essence. After descending, go to the right, drop the candle, and use the hammer to destroy the Metal Blocks.
 * 2) Near the end of the dark room, pass the Clayn that's in front of the exit door and continue to the left, destroying the stone blocks in the way.
 * 3) Obtain Cutter from Kibble Blade, and throw a left-facing Cutter Boomerang, aimed upward slightly in order to hit the blue Switch at the other side of the waterfall.
 * 4) After leaving the alcove with the two Barracus, swim down instead of following the Stars.
 * 5) In the room with the giant Barbars, swim into the optional room periodically obscured by a Barbar. In the dark room, obtain Spark from the Sparky. Use Thunderbolt to destroy a Bomb Block and grab the Candle; use the candle to find the Key. Use Thunderbolt to destroy the Bomb Block to drop the Key. Discard the Candle and pick up the Key and bring it to the lock.

Stage 5

 * 1) In the first crusher room, appears in a left alcove.
 * 2) In the room with the treadmills, enter the optional room obscured by the Halcandran Armored Waddle Dee. Grab the Key and toss it onto the treadmill and quickly make it to the right before it falls. Alternatively, the player can get on the treadmill while holding the Key and crouch in order to avoid the Gordos.
 * 3) In the second crusher room, float in the middle when the ceiling falls for the third time.
 * 4) Use the Invisibility Stone to get through the second crystal wall. Pull the blue Ceiling Switch to open the gate.
 * 5) In the third crusher room, appears near the end.

Stage 3


Kirby's Return to Dreamland Energy Spheres

Level 1

1-1

1: None

2 & 3: Super Ability

1-2

1: Metal Breaking

2: None

3: Rope Cutting (through walls)

1-3

1: None

2: Door Unlocking

3: Door Unlocking

1-4

1: None

2: None

3 & 4: Super Ability

Level 2

2-1

1: Fuse Lighting

2: None

3: Metal Breaking

2-2

1: Stake Pounding

2: None

3 & 4: Super Ability

2-3

1: Heave-Ho Moving

2: None

3: Medium Range (through walls)

4: Cannon Shooting

2-4

1: Controlled Projectiles/Medium Range (through ceiling)/Speed

2: None

3: Invisibility walking

4 & 5: Super Ability

Level 3

3-1

1: Any Ability

2 & 3: Super Ability

3-2

1: Rope Cutting

2: Underwater Range

3: Gold Smashing

4: None

3-3

1: 8-Ton Weighing

2: None

3 & 4: Super Ability

3-4

1: None

2: None

3: None/Metal Breaking (underwater)

4: Gold Smashing

5: Underwater Abilities

Level 4

4-1

1: Ice Melting

2: Cannon Shooting

3: Cannon Shooting

4-2

1: Ice Melting + Fuse Lighting

2:Gold Smashing + Enemy Bouncing

3 & 4: Super Ability

4-3

1: Underwater Range

2: Ice Melting + Invisibility Walking

3: Rope Cutting (projectile/through ceiling)

4: Controlled Projectiles/Medium Range/Speed

4-4

1: Cannon Shooting

2: Door Unlocking

3 & 4: Super Ability

4-5

1: Metal Breaking

2: Ice Melting

3: Controlled Projectiles/Invincibility

4: Door Unlocking

Level 5

5-1

1: None

2: Rope Cutting

3: None

4: None

5-2

1: Gold Smashing + Very Controlled Projectiles/Midair (vertical movement) Lunge Dash Attacks

2: Stake Pounding

3 & 4: Super Ability

5-3

1: None

2: Medium Range (through walls)

3: High Vertical Speed

4: None

5-4

1: Gold Smashing + 8-Ton Weight/High Vertical Speed

2: None

3 & 4: Super Ability

5-5

1: Rope Cutting

2: Metal Breaking

3: Fire Dowsing

4: Long Range (through walls)

5-5 Secret Entrance

1: Medium Range Fire Dowsing

2: Medium Range (through ceilings/floors)

3: Rope Cutting

4: Stake Pounding

Level 6

6-1

1: Cannon Shooting

2 & 3: Super Ability

6-2

1: Fire Dowsing

2: Underwater Metal Breaking (air pocket)

3: Long Vertical Range/Medium Vertical Range (in midair)[through ceiling]

4: Door Unlocking

6-3

1: None

2: None

3 & 4: Super Ability

6-4

1: Metal Breaking

2: None

3: Controlled Projectiles

4: None

5: Long Vertical Range/Medium Vertical Range (midair)[through ceiling] + Door Unlocking

6-5

1: None

2: None

3: None

4: Invisibility Walking

5: None

Level 7

7-1

1: Door Unlocking

2: Fire Walking + Door Unlocking + Fire Dowsing

3: Door Unlocking

4 & 5: Super Ability

7-2

1: None

2: Fast Rope Cutting/Full Screen Attack

3: High Vertical Speed

4 & 5: Super Ability

7-3

1: Any Ability & Normal

2: Gold Smashing + Enemy Bouncing

3: Door Unlocking

4 & 5: Super Ability

Products
The Haltmann Works Company manufactures and builds various different products, which can be seen in each of the stages in the game. Some of their inventions are futuristic, while others are more steampunk.

Point Star
A Point Star is a collectible introduced in Kirby's Dream Land 2. Whenever Kirby has collected enough, he gets a 1UP.

Kirby's Dream Land 2
Point Stars appear scattered across almost all of the stages in the game. They appear as stars of no distinct color (due to the game being on the Game Boy) with eyes. Collecting seven of them grants Kirby a 1UP. Point Stars also appear in the bonus stages when reentering boss stages; by collecting all of the Point Stars without taking damage from the boss' attacks, 1% is added to the game's completion.

Kirby's Dream Land 3
Point Stars appear yellow in this game. Point Stars appear much more often, but require thirty in order to obtain a 1UP. In the Goal Game, there is also a Medium Star and a Large Star, equivalent to three and five Point Stars respectively.

Kirby 64: The Crystal Shards
Point Stars serve the same purpose as in Kirby's Dream Land 3, but with some slight tweaks. The Medium Stars and Large Stars are replaced by Red and Green Point Stars respectively; they have the same point values and can only be obtained in Goal Game. There is also a new Blue Point Star, which is worth ten Point Stars; they replace Crystal Shards that have been collected, excluding the ones obtained from Waddle Dee/Waddle Doo, Adeleine, King Dedede, and bosses.

Kirby Tilt 'n' Tumble
Collecting fifty Point Stars grants Kirby a 1UP.

Kirby: Canvas Curse
In Kirby: Canvas Curse, there is only one type of point star, in which 100 grant a 1UP. They appear as just yellow stars, no longer having eyes. Kirby can earn more Point Stars in the goal game based on how far the player launches the character.

Kirby's Return to Dream Land, Kirby: Triple Deluxe, and Kirby: Planet Robobot
Point Stars serve the same function as in Kirby: Canvas Curse, and colored Point Stars return: Green Point Stars are worth five, Red Point Stars are worth ten, and Blue Point Stars are worth thirty. Point Stars can also be obtained from the Goal Game. In each game's Extra Mode, Point Stars receive an altered appearance; in Kirby's Return to Dream Land, they have star-shaped holes in them; in Dededetour, they appear as the Dedede emblem (two finger peace sign); in Meta Knightmare Returns, they appear as Meta Knight's emblem (M with a sword through it).

Kirby and the Rainbow Curse
Point Stars are only yellow again, excluding the Glowing Star. However, there are also 10-Stars, 50-Stars, and 100-Stars, each giving 10, 50, and 100 Point Stars respectively; 50-Stars, however, are only obtainable in Goal Game, replacing the Secret Diary page if the player has it already. Glowing Stars cause Point Stars to appear for a period of time, in which collecting them all awards the player with a prize. Point Stars, in addition to granting 1UPs as their usual function, are used for giving Kirby the ability to use a Star Dash, as well as giving Medals at the end of each normal stage.

Star
A Star is a projectile produced by some bosses and mid-bosses. They generally appear after a physical attack that has a heavy impact, of which are called Impact Stars, and are substitutes for standard projectiles, such as Poppy Bros. Sr.'s bombs or Bonkers' exploding coconuts.

Kirby's Dream Land
King Dedede is the only boss in the game that uses impact stars, and they are also the only projectile Kirby can use against him. They appear after Dedede swings his hammer on the ground or after he does the Super Dedede Jump.

Kirby's Adventure
Mr. Shine & Mr. Bright are the first boss to use stars in the game; they appear as Mr. Shine's shooting star attack and as Mr. Bright's heat wave attack. King Dedede uses them again, but this time, his hammer swing in midair will also produce an impact star. Bonkers produces impact stars from his hammer swing as well. Fire Lion produces impact stars whenever he fails to pounce on Kirby.

Old School Music
Old School Music is an option in Kirby: Canvas Curse which changes the music to tracks used in Kirby: Nightmare in Dream Land.
 * Menu: Menu
 * Plant Plain/Growth Grasses: Green Greens
 * Tiny Town/Paletto Polis: Grape Garden
 * Ravine Road/Canvas Canyon: Vegetable Valley
 * Ghost Grounds/Dreamy Darkness: Forest Area
 * Mag Mount/Volatile Volcano: Blimp Area
 * Rift Ruin/Collapse Castle: Yogurt Yard
 * Contrast Cave/Dungeon Dome: Ice Cream Island
 * Silver Submarine/Silent Seabed: Orange Ocean
 * Machine Mansion/Mad Mechanism: Butter Building
 * Cold Course/Frozen Fantasy: Rainbow Resort
 * Spectacle Space: Mid-boss 2
 * The World of Drawcia: Museum
 * Block Attack: Mid-boss 1
 * Kracko: VS Boss
 * Cart Run: Mid-Boss Tower
 * Paint Panic: VS Boss
 * Drawcia Sorceress: Fountain of Dreams
 * Drawcia Soul: Nightmare
 * Ending Cinematic: Level 8: Fountain of Dreams
 * Credits: Butter Building

KCC Room Guarders
Tiny Town: 6 Spear Waddle Dees Growth Grasses: Balloon Bombs Dreamy Darkness: 28 Para-bombs