Patch

Patches are special items that appear in City Trial mode in Kirby Air Ride. They come in different colors and appearances to indicate what they will power up. Their general purpose is to upgrade Kirby's Air Machine which heightens your chances of winning the Mini-game that is played after the map. They only appear in Blue Boxes and Green Boxes. If a power up is grey, it will downgrade Kirby's machine. Their are three types, one type stays on Kirby's machine until after the trial, the other maximizes or minimizes the machine's stats for a short moment, and the last briefly puts your machine in the advantage.

Type 1
These are the types that stay on Kirby's machine until the end of the trial. They come out of Blue boxes along with recovery items.

Offense
This one raises a machine's offense. Offense is important for disabling other machines faster. It's appearance is based off of a rope for unknown reasons.

Strategy
You should try getting this power up on machines like the Shadow Star, or the Swerve Star for quick winning in a melee.

Defense
This one raises a machine's defense. Defense is good for taking high amounts of damage. A machine with good defense and health often prevails over the others. It's appearance is based off of a sheild, an item used for protection.

Strategy
Putting this power up on a machine like Bulk Star, or the Rex Wheelie will make you very hard to take out, especially in a melee.

Top Speed
This one raises a machines top speed. Top Speed is good for for winning drag races and avoiding opponents. It goes well with the Boost power up. It's appearance is based off of a meteor shooting at full speed.

Strategy
Make sure you get this power up to stars like the Wing Star to help with drag races.

Turn
This one aids a machine's handling. Turning is important for going past sharp corners and turns, as well as avoiding damage from the environment. It's appearance is apparantly an arrow turning at 360 degrees.

Stategy
When you hop on a Slick Star or more preferably the Swerve Star, make sure you get plenty of these to make a drag race easy.

Charge
This raises a machine's charging speed. Charging is good for accelerating quicker and winning races. It looks like a battery.

Strategy
Apply this to stars like the Bulk Star to make accelerating and winning a drag race alot easier.

Boost
This one raises how much speed a machine gets when it lets out a boost after charging. Boosting is good for accelerating to to top speed faster than normal. It looks like a dash panel.

Strategy
This ppower up should be applied to stars like the Formula Star for drag racing.

Glide
This one raises a machine's aerial game. Gliding is good for getting to places easier. If you land perfectly after gliding you will get a slight boost of speed. Remember, when you get this power up, you will lose weight for your machine. It appears to be a pair of wings.

Strategy
Apply this power up to stars like the Rocket Star for excellent air time in the Air Glide Stadium. It is important to combine this with speed.

Weight
This one raises a machines weight. Weight is important for fast falling and prevents your machine from being knocked back far when hit with an attack. Remember when you get weight, you downgrade your air time. It appears to be a weight.

Strategy
This power up was made for bikes and stars, with poor aerial game, like the Rex Wheelie and the Bulk Star. Combining this with defense is important.

Stamina
This one raises a machine's stamina. It is one of the rarest and most important power ups in the game. Stamina is very important to a machine; if your stamina is depleted, your machine will explode, and you will have to find a new one. It appears to be a heart shape.

Strategy
Give this to machines like Wing Star to make you harder to take out in melees.

All
This one raises every stat on your machine by one.

Type 2
These types temporarily increases or decreases a machine's stat, depending on the symbol and coloration. These come from Green boxes.

Offense Max
This one maximizes a machine's offense. Use this to destroy other machines and boxes.

Defense Max
This one maximizes a machine's defense. With this, you briefly don't need to worry about damage.

Charge/Boost/Top Speed Max
This maximizes both your machine's charging speed and top speed as well as boost. Zoom around to get to places you want to go, fast.

All Max
This rare and glorious one maximizes every stat on your machine. Use this to alternately perform all of the above.

Type 3
These are the types that do nothing to the machine's stats, but gives Kirby a special ability.

Cannon
This one gives Kirby an orange cannon that he holds above his head and fires continuously until the time frame runs out. You can easily break boxes and destroy other machines with this.

Hyper Spin
This makes Kirby spin his machine contantly until the time frame runs out. This ability also makes Kirby inapproachable and it becomes easier to destroy other machines and break boxes.

Timer Bombs (Mines)
Kirby will recieve three mines to plant in the ground. If an unsuspecting victim goes over it, it will detonate on the victim nearly or completely demolishing the victims health and possibly destroying the machine. Remember where you planted the mine so that you don't fall into your own trap.

Golden Spikes (Gordos)
Kirby will recieve a limited amount of gordos to throw at his opponents. Once thrown, they will linger on the spot you threw them to for a brief period of time, then they disappear. They are one of the most feared power ups and can destroy a machine as heavy as the Rex Wheelie.

Invincibility
Kirby will become invulnerable to all attacks. Use this to ride through a blast radius or a bunch of golden spikes.