User:Iqskirby/Workshop

This is my workshop, where I post various data that will later be put onto viewable wiki pages. No information shall be taken from here or edited by someone else without my permission. If someone does, there will be consequences. Work is in progress. Some sections are temporary. Some things are a little unorganized. Will fix later.

Completed Projects

 * Kirby Fighters Deluxe
 * Mandola Root
 * "Mechanical Enemies" Category
 * Merge "Wheelie Bike" with "Wheelie"
 * "Monster" category
 * Merge "revenge" bosses with corresponding boss
 * The Claykken
 * Revamp Kirby's Star Stacker page
 * Merge "Central Circle" with "Rainbow Route"
 * Secret Diary
 * Team Kirby Clash
 * Listed Grab Hand locations
 * Archive and delete RP
 * Room Guarder
 * Tap Dash
 * Mid-Boss Tower

Future Projects
https://www.youtube.com/watch?list=PLz4NmdSG1VFszzgHRpi_CFhltNekwGa2Q&v=OfPGo8VdOXw https://www.youtube.com/watch?v=T5X_NCPR6BI * Uncertain if taking on task, but pages need be made eventually
 * NES Remix 2
 * Energy Sphere Guide
 * Sun Stone Guide
 * Rare Keychain/Sticker Guide
 * Room Guarder
 * Mid-Boss Tower
 * Bug
 * Vitality Heart
 * Spin/Tap Dash
 * Revamp Star article
 * List Robobot Armor locations
 * Medal Guide
 * Mid-Boss All-Stars
 * Rework Door article
 * Moon
 * Hover*
 * Mouth-to-mouth*
 * Piggy-back/Team attack*
 * Water Gun*

Room Guarder
A Room Guarder is a type of mid-boss that debuted in Kirby 64: The Crystal Shards. They generally consist of many regular enemies in a room, in which the room cannot be exited until they are all defeated.

Kirby's Adventure and Kirby: Nightmare in Dream Land
Room Guarders make their first appearance in Kirby's Adventure as the Meta-Knights. They are the only type of Room Guarder in the game, and appear in every level except Vegetable Valley and Rainbow Resort.

In Kirby's Adventure, the boss theme plays; in Kirby: Nightmare in Dream Land, the mid-boss music from Kirby 64: The Crystal Shards plays. The reason for the music change is likely because Kirby 64: The Crystal Shards was the first game to have its mid-bosses be exclusively Room Guarders.

Kirby Super Star and Kirby Super Star Ultra
Like in Kirby's Adventure, the Meta-Knights are the only Room Guarder mid-bosses in the game. They appear numerous times in the sub-game Revenge of Meta Knight, but have also appeared in Dyna Blade's Mallow Castle and The Great Cave Offensive's Old Tower. Usually only two are actively fighting in Dyna Blade and The Great Cave Offensive, while in Revenge of Meta Knight, usually three are actively fighting. The Meta-Knights are also occasionally just regular enemies, only occurring in Revenge of Meta Knight and in the fight against Galacta Knight (however, all three Meta-Knights summoned must be defeated in order to advance the fight, similarly to a Room Guarder).

Kirby 64: The Crystal Shards
All of the mid-bosses in this game (except for Waddle Dee/Waddle Doo, Adeleine, and King Dedede) are Room Guarders, however, most of them feature a large version of a regular enemy. Regular-sized enemies, usually of the same type as the large one, can be used as ammo if Kirby does not have a Copy Ability; they respawn after being defeated. Once the large enemy is defeated, the regular enemies are also defeated and do not respawn, and Kirby is allowed to exit the room. Some of them also drop a Crystal Shard for Kirby to collect. In the fourth stage of Neo Star, there is a Room Guarder that is simply a bunch of Drops falling from the ceiling. Stage 3 of Ripple Star also features Room Guarders that are various regular enemies without a large one in the room. This area serves as a mid-boss tower.

Kirby: Canvas Curse
All of the mid-bosses in this game are also Room Guarders, however, they have much less variety of enemies, although are generally more unique than those found in Kirby 64: The Crystal Shards. The Room Guarders consist of Spear Waddle Dees, explosive balloons, and bomb on parachutes. The latter two Room Guarders can only be defeated by tapping on them, whereas the Spear Waddle Dees can be defeated through traditional means.

Kirby and the Rainbow Curse
Being a successor to Kirby: Canvas Curse, this game also features Room Guarders. Special Blue Bronto Burts appear and try to swarm Kirby in certain segments.

Mid-Boss Tower
A Mid-Boss Tower is a reoccurring level type in the Kirby series. As the name suggests, it is a sort of tower infested with mid-bosses.

Rainbow Resort
The first mid-boss tower appears in Kirby's Adventure in the second stage of Rainbow Resort. It is a tall tower with a spiraling staircase. It also has an alternate entrance near the top of the first room of the stage (made more obvious in the remake by making the doorway an air vent) which is a shorter route, but is significantly more difficult; the reward is five 1UPs. The music that plays in Kirby's Adventure is the first version of the main mid-boss theme, whereas in Kirby: Nightmare in Dream Land, King Dedede's theme plays instead.

The mid-boss order is as follows:
 * Poppy Bros. Sr.
 * Mr. Tick-Tock
 * Mr. Frosty
 * Bonkers
 * Rolling Turtle/Phan Phan
 * Bugzzy
 * Fire Lion

In Kirby: Nightmare in Dream Land, the mid-bosses have alternate color palettes.
 * Poppy Bros. Sr. is red instead of blue.
 * Mr. Tick Tock is blue instead of orange.
 * Mr. Frosty is green instead of blue.
 * Bonkers is red instead of purple.
 * Phan Phan is blue instead of gray.
 * Bugzzy is green instead of purple.
 * Fire Lion is purple instead of orange.

In the alternate route, the first three mid-bosses are skipped, but the remaining ones are made significantly faster, and thereby more difficult to fight. Each mid-boss also features an alternate color palette in Kirby's Adventure.
 * Bonkers is blue instead of orange;
 * Rolling Turtle is red-violet instead of green;
 * Bugzzy is gray instead of purple;
 * Fire Lion is blue instead of magenta.

In Kirby: Nightmare in Dream Land:
 * Bonkers is green instead of purple;
 * Phan Phan is green instead of gray;
 * Bugzzy is red instead of purple;
 * Fire Lion is gray instead of orange.

After defeating Fire Lion (and getting the 1UPs if applicable), Kirby rides his Warp Star through the sky and lands at another location in Rainbow Resort. In this last area of the stage, there is a Maxim Tomato nearby with a Blade Knight guarding it. This Blade Knight is particularly notorious to KOing players who left the tower with one Health remaining.

Oddly, Grand Wheelie does not appear, although it does appear later in stage five of Rainbow Resort. It is also the only other mid-boss to appear after the Mid-Boss Tower.

Mekkai
In the last room of Mekkai, there is an elevator that can go up 5 floors. The above floors are filled with mid-bosses (and Plasma Wisps on the last floor to the right). Each mid-boss sports an alternate color palette.
 * On the first floor is a trail of food on the way to the elevator and a Maxim Tomato to the right of the elevator.
 * On the second floor, to the left is Mr. Frosty, who drops a Maxim Tomato; to the right is Jukid, who drops a cherry.
 * On the third floor, to the left is Chef Kawasaki, who drops a cherry; to the right is Bugzzy, who drops a cookie.
 * On the fourth floor, to the right is Poppy Bros. Sr., who drops a candy corn; to the right is Bonkers, who guards the exit door.
 * On the fifth floor to the left is Iron Mam, who gives the Plasma Copy Essence Deluxe. The room to the right is filled with Plasma Wisps and a 1UP.

In Kirby Super Star:
 * Mr. Frosty is purple;
 * Jukid is orange;
 * Chef Kawasaki is brown;
 * Bugzzy is blue;
 * Poppy Bros. Sr. is red;
 * Bonkers is orange;
 * Iron Mam is green.

In Kirby Super Star Ultra:
 * Mr. Frosty is red;
 * Jukid is orange;
 * Chef Kawasaki is brown;
 * Bugzzy is black;
 * Poppy Bros. Sr. is green;
 * Bonkers is blue
 * Iron Mam is pink.

Only Bonkers is required to fight in order to finish the stage, however, Iron Mam is also required if the player wishes to get 100%.

Iceberg
In the last stage of Iceberg, Kirby has to find Angel's feathers. Each feather is hidden behind a pair of Elemental Blocks, in which the correct Copy Ability must be used in order to destroy. These Copy Abilities must be obtained from a mid-boss fought in the previous room or, if a mid-boss for the ability does not exist, from a group of enemies in the previous room.

The first room autoscrolls upward. It consists of 16 long platforms, each with a Nruff roaming on it, and then three doors; left, right, and middle; leading to the second room. Rick is accessed through the left door, Coo through the middle door, and Nago through the right door. In the third room, the branching paths meet back into one room, in which the player is given three more doors. The left door leads to a Maxim Tomato, the middle door to a 1UP, and the right door to a star. In the room after the items, another three doors. Left leads to Kine, middle leads to Chuchu, and right leads to Pitch. After the branching paths again lead to the same room, the player is presented with three doors again, but the right and middle doors are actually Nidoos. Entering the left door leads the player to the first "mid-boss."


 * Five Sparkys on small platforms arranged like an M shape.
 * Blocky
 * Jumpershoot
 * Yuki
 * Three Sir Kibbles, one on the left, right, and middle of the room.
 * Haboki
 * Boboo
 * Captain Stitch

After obtaining every feather, Angel will give Kirby a Heart Star.

Ripple Star
In the last normal stage of Ripple Star, Kirby must climb up the enemy-infested Ripple Star Tower to reach Miracle Matter. As Kirby 64: The Crystal Shards does not use the traditional mid-boss system, instead having Room Guarders, every other room is filled with a variety of enemies. The first room contains a bunch of stars Kirby can collect. The second room contains the first Room Guarder. The odd-numbered rooms feature a part of the spiraling staircase to the top, along with three Star Blocks in each, a food item or 1UP, and a few enemies: three Bumbers in the third room, four Bouncys in the fifth room, three Rockys in the seventh room, and three Gordos in the ninth room. In the background is a Christmas tree. In the eleventh room, five N-Zs fall out of the black void in the sky before Kirby enters the doorway leading to Miracle Matter.

The Room Guarders are as follows:
 * Chacha, Galbo, Gabon, Chilly, Poppy Bros. Jr., Ghost Knight, and two Pompeys
 * Sparky, Mariel, Sawyer, Kany, Punc, Yariko, Hack, Bobo, Emp, and Nruff
 * Bonehead, Cairn, Bouncy, Kapar, Bobo, Plugg, Kacti, and Sir Kibble
 * Two Floras, Fishbone, two Bos, Zoos, two Bumbers, Skud, two Mumbies, Scarfy, and three Propellers
 * Three Bronto Burts, three Pterans, three Turbites, three Frigis, and three Burnis

The first and third Crystal Shards appear after defeating the first and fourth Room Guarders, with the second one hidden in the third Room Guarder room; it is obtained using Flaming Arrow on the bulls-eye on the sun on the floor.

Nutty Noon
The fifth stage of Nutty Noon marks the return of the Mid-Boss Tower, taking place near the top of the Sky Tower. Like in Kirby: Nightmare in Dream Land, ambient wind flows outside the entrance; there is also a secret entrance which is marked off by an air ventilation duct, which gives access to a more challenging route, but gives 4 1UPs at the end. The first room inside has Copy Essences for Fire, Bomb, Beam, and Stone; and a Maxim Tomato Box. Entering the next door brings Kirby and co. to the first mid-boss, in which King Dedede's theme plays, referencing Kirby: Nightmare in Dream Land. The Copy Abilities that the mid-bosses grant are used to get the Energy Spheres in the stage, each one appearing after the previous mid-boss.

The mid-bosses in the main entrance are as follows:
 * Gigant Edge
 * Moundo
 * Water Galboros
 * Dubior

After each mid-boss is the puzzle to get the Energy Sphere, and then the room following is an upward slope that leads to the next mid-boss door, in which a lone enemy guards. Lanzer guards the door to Moundo, Waddle Doo guards the door to Water Galboros, and Blade Knight guards the door to Dubior.

The mid-bosses in the alternate entrance are:
 * Water Galboros
 * King Doo
 * Dubior
 * Kibble Blade & Gigant Edge
 * Bonkers & Moundo

Knuckle Joe guards the door to King Doo, Whippy guards the door to Giant Edge and Kibble Blade (Dubior is fought right after King Doo), and Moonja guards the door to Bonkers and Moundo.

The secret entrance is also mostly flipped, going from right-to-left most of the time instead of left-to-right.

After leaving the tower, there is a Maxim Tomato for the player to collect, similarly to Kirby's Adventure and Kirby: Nightmare in Dream Land.

Smash Combat Chamber EX
In the penultimate challenge in Kirby's Dream Collection: Special Edition, Smash Kirby faces off against all of the mid-bosses from Kirby's Return to Dream Land (except Super Bonkers), as well as Whispy Woods. There isn't much room transitioning in this Mid-Boss Tower; instead, Kirby and the mid-bosses are in an elevator, which will rise once Kirby defeats a mid-boss (or both if applicable). The music that plays is the Miracle Matter theme, with the alternate theme being The True Arena coliseum music from Kirby Super Star Ultra.

The mid-bosses are in the following order:
 * Moundo
 * King Doo
 * Gigant Edge
 * Water Galboros
 * Bonkers
 * Kibble Blade & Dubior

After fighting all of the mid-bosses, Kirby is taken to a room where many Gold Waddle Dees spawn in. After this room, Kirby fights Whispy Woods. After defeating Whispy, Kirby is then led to a room that has Star Blocks arranged to make "20," each hiding Score Coins.

Endless Explosions
The fifth stage of Endless Explosions serves as a Mid-Boss Tower, although not exactly as a standard tower. The first room of the stage has Bandana Waddle Dee to assist Kirby, as he usually appears before fighting a mid-boss or boss. Ambient wind flows. There is an upward-going ladder that leads to two 3D Warp Stars. Each one leads to a different mid-boss. After defeating the mid-boss, a 3D Warp Star appears, allowing Kirby to try to obtain the Sun Stone in the background before exiting. Like in Kirby's Return to Dream Land, taking the mid-boss's Copy Ability is usually required for getting each Sun Stone. The path branches three different times. The music that plays is "Ripple Star Red," the music that plays in Ripple Star's tower.

The mid-bosses fought by taking the 3D Warp Stars on the left are:
 * Flame Galboros
 * Gigant Edge
 * Blocky

The mid-bosses fought by taking the 3D Warp Stars on the right are:
 * Grand Wheelie
 * Mr. Frosty
 * Hornhead

After defeating Mr.Frosty/Hornhead is Bonkers.

Sir Kibble, Leafan, and Tick appear before the first mid-boss; Sparky, Clown Acrobot, and Whippy appear before the second mid-boss; Pierce, Foley, and Knuckle Joe appear before the third mid-boss; and Parasol Waddle Doo and Birdon appear before Bonkers. Climbing the ladder leads to only one 3D Warp Star, but floating a distance above will reveal a hidden 3D Warp Star. This 3D Warp Star allows Kirby to take a detour, leading to a room with two Walkys in the foreground, another 3D Warp Star, and three Degouts in the background guarding a Treasure Chest containing a rare keychain. Exiting the room leads back to Bonkers. Kabu, Waddle Dee, Chip, and Sheld appear in the background after destroying the Bomb Block. Leaving the room leads to a Blade Knight and a Maxim Tomato in a Container, referencing the end of the second stage of Rainbow Resort.

Similar Occurrences
While not necessarily being Mid-Boss Towers, the following occurrences have some of the traits of Mid-Boss Towers:

Dark Castle
Dark Castle is the final level of Kirby's Dream Land 2, and at the end of each stage is a mid-boss. The mid-boss order is as follows:
 * Efreeti
 * Master Green
 * Mr. Frosty
 * Waiu
 * Blocky
 * Captain Stitch
 * Jumpershoot

Dyna Blade
At the end of each stage in Dyna Blade (excluding the Trial Rooms and Dyna Blade's Nest), Kirby faces a mid-boss. All of the mid-bosses from Kirby Super Star appear in this sub-game except for Jukid, who first appears in The Great Cave Offensive.


 * In Peanut Plains:
 * Chef Kawasaki
 * In Mallow Castle:
 * Bonkers
 * In Cocoa Cave:
 * Bugzzy
 * In Candy Mountain:
 * Mr. Frosty, Bonkers, and Twin Poppy Bros. Sr.
 * In Enemy Stage:
 * Iron Mam

The music that plays during the mid-boss fights in Candy Mountain is the boss theme. When fighting Iron Mam in Enemy Stage, the standard mid-boss theme plays.

Cavius
Cavius serves as the third planet Kirby visits in milky Way Wishes. Inside the planet is a vast, maze-like cave network, housing each of the mid-bosses in the game, sporting an alternate color palette. Some are required to fight for 100%. Their locations are as follows:
 * Brown Chef Kawasaki is the first mid-boss. He is unavoidable.
 * Green Mr. Frosty is encountered by climbing down the ladder after fighting Chef Kawasaki and going to the left.
 * Green Jukid is encountered by taking a rightward path after going down the ladder.
 * Red Poppy Bros. Sr. is encountered by not taking the ladder, or by climbing back up it or a second ladder. He is also unavoidable. He gives the Bomb Copy Essence Deluxe.
 * Orange Bonkers is encountered by taking the downward path after Poppy Bros. Sr. of going partway down the ladder after Iron Mam. He gives the Hammer Copy Essence Deluxe.
 * Green Iron Mam is encountered by taking the rightward path after Poppy Bros. Sr. or by climbing up the ladder after Bonkers.
 * Blue Bugzzy is encountered by going down the ladder after Iron Mam and/or Bonkers. He is unavoidable.

In Kirby Super Star:
 * Chef Kawasaki is brown;
 * Mr. Frosty is yellow;
 * Jukid is orange;
 * Poppy Bro.s Sr. is red;
 * Bonkers is red;
 * Iron Mam is pink;
 * Bugzzy is teal.

In Kirby Super Star Ultra
 * Chef Kawasaki is brown;
 * Mr. Frosty is green;
 * Jukid is orange;
 * Poppy Bros. Sr. is red;
 * Bonkers is orange;
 * Iron Mam is green
 * Bugzzy is blue.

The Revenge
The Revenge serves as the final stage in Revenge of the King. King Dedede has the True Mid-Boss All-Stars guarding his castle, each sporting an alternate color palette. The mid-boss order is as follows:
 * Gray Mr. Tick-Tock
 * Green Grand Wheelie
 * Orange Phan Phan
 * Purple Twin Fire Lions
 * Bandana Waddle Dee

Aside from Bandana Waddle Dee, each of these mid-bosses can be fought earlier in the sub-game, but only Phan Phan and Fire Lion are required.

Ice Island
Stage 5 of Ice Island serves as the main hideout for the Squeaks. Spinni, Storo, and Doc guard the treasures here.

Dangerous Dinner
Stage 3 of Dangerous Dinner features an ending section in which Ultra Sword Kirby demolishes all of the mid-bosses in the game (except Super Bonkers) and a remix of the Super Ability music plays. They are encountered as follows:
 * Gigant Edge (EX)
 * Moundo (EX)
 * Two Kibble Blades (EXes)
 * Three King Doos (EXes)
 * Two Water Galboros (EXes)
 * Bonkers (EX)
 * Two Dubiors (EXes) & Gigant Edge (EX)

Royal Road
Stage 5 of Royal Road parallels that of Stage 3 of Dangerous Dinner, this time having Hypernova Kirby face off against all of the game's mid-bosses, with its own remixed theme. They are encountered as follows:
 * Flame Galboros DX
 * Two Flame Galboros DX
 * Blocky DX
 * Mr. Frosty DX
 * Flame Galboros DX & Mr. Frosty DX
 * Two Bonkers DXes
 * Three Gigant Edge DXes
 * Three Grand Wheelie DXes
 * Bonkers DX, Grande Wheelie DX, Giant Edge DX, and Hornhead DX

Hypernova Kirby also encounters and defeats Flowery Woods.

Stage 8 of Royal Road also has Hypernova Kirby face off against all of the "Hypernova bosses" while the Fountain of Dreams theme plays. They are fought in the following order:
 * Winged Eggers
 * Waddle Dee Steel Fortress
 * King Fuwa Rover
 * Two Land Barbars
 * Gigant Chicks
 * Black Mowlee Bro.

Access Ark
Stage 5 of Access Ark once again parallels the situations in Kirby's Return to Dream Land and Kirby: Triple Deluxe. This time, Kirby rides in Jet Robobot Armor, destroying the many mid-bosses in its way. In addition to this, Kirby also uses the Robot Armor to destroy holograms from the rebuilt Holo Defense API. Kirby receives the Robobot Armor after fighting an Invader Armor. While riding in the Robobot Armor, a remix of its theme plays. The hologram bosses are encountered as follows:
 * Holo-Doomers
 * Holo-Ice Dragon
 * Holo-Kracko

The mid-bosses are encountered as follows:
 * Five Security Force robots
 * Bonkers 2.0
 * King Doo 2.0
 * Kibble Blade 2.0
 * Two Blocky 2.0s
 * Two Telepathos 2.0s
 * Two Dubior 2.0s
 * Miasmoros 2.0

Afterward, the Jet Robobot Armor crashes. Kirby then has to face another Security Force robot. After defeating it, however, Kirby gains access to an Invader Armor suit. Afterward, Kirby has access to Sword, ESP, Stone,and Beam Copy Essences, along with a couple of Haltworkers for Spark. Kirby then faces Gigavolt II.

Tap Dash
Tap Dash (previously Touch-Dash) is a technique used in Kirby: Canvas Curse and Kirby and the Rainbow Curse. It allows Kirby to roll quickly and ram into enemies to deal damage. It is done by simply tapping on Kirby with the stylus.

Kirby: Canvas Curse
Kirby performs a Touch-Dash to roll quickly and attack enemies. However, Kirby can defeat enemies without Touch-Dashing if they are stunned by tapping on them beforehand. Defeating enemies that grant Copy Abilities will give Kirby the respective Copy Ability. Kirby will use his Copy Ability instead of Touch-Dashing if the player taps on him, with the exceptions being Beam and Spark, in which Kirby quickly rolls forward while using those moves. However, the player can keep the stylus on Kirby to hold him in place while keeping the move active. Touch-Dashes vary depending on the character being used. Waddle Dee and Waddle Doo have faster Touch-Dashes than Kirby, and Meta Knight an even faster Touch-Dash with a powerful sword slice; King Dedede, however, has a slower Spin Dash accompanied by a powerful, horizontal hammer swing. Kirby and other characters also perform a Touch-Dash if the player creates a loop with a rainbow line; this will not initiate Waddle Doo's Beam Whip or King Dedede's Hammer Swing; this is also the case in Kirby: Canvas Curse ' s goal game.

Kirby and the Rainbow Curse
Kirby's Tap Dash causes him to rebound off enemies he attacks instead of allowing him to plow through enemies. As there are no Copy Abilities in this game, Kirby cannot obtain any by using the Tap Dash. However, Kirby can now destroy Star Blocks and Hollow Blocks with a Tap Dash, which previously had to be tapped with the stylus or the player had to use a Copy Ability in order to destroy; it takes two hits to destroy a Star Block, and one to destroy a Hollow Block, in which Kirby does not rebound when he destroys either. Kirby can also speed up similarly to a Tap Dash if the player creates a loop with the rainbow ropes.

Kirby can also initiate an upgraded version of the Tap Dash, called a Star Dash, after gathering 100 Stars. This attack is initiated by holding the stylus on Kirby for a short while; Kirby will enlarge, and tapping on him will cause him to thrust forward at high speeds, destroying almost all kinds of blocks in a single hit and doing high damage to enemies; it is also commonly used to destroy Metal Blocks.

When using the Kirby amiibo, Kirby can use Star Dashes an infinite amount of times. When using the Meta Knight amiibo, Kirby's Tap Dash allows him to roll faster and plow through enemies like in Kirby: Canvas Curse.

In place of Kirby's Copy Abilities are transformations: Kirby Tank, Kirby Submarine, and Kirby Rocket. As Kirby Tank, Tap Dashing gives Kirby Tank a slight boost to the left or right. Initiating a Star Dash will instead have Kirby's crosshair turn into a giant star, allowing him to shoot a barrage of cannonballs. Kirby Submarine does not utilize Tap Dashing, as the stylus is used to move Kirby by tapping on a location; however, a Star Dash will allow Kirby Submarine to shoot off a giant missile to plow through enemies and break Metal Blocks. Kirby Rocket also does not utilize Tap Dashing, and is instead guided by rainbow ropes; a Star Dash will cause Kirby Rocket to jet forward, destroying obstacles, like Metal Blocks, that are in his way.

As Bandana Waddle Dee does not move around by rolling, he does not Tap Dash. Instead, he performs directional attacks with his spear. His equivalent to a Star Dash is a powered-up spear attack; it also does significantly more damage and can break through Metal Blocks. When Kirby Tank is active, Bandana Waddle Dee uses a cannon mounted on his head. He also performs a cannonball barrage upon using Star Power. When Kirby Submarine is active, Bandana Waddle Dee also transforms into a submarine. He can also shoot off a giant missile with Star Power. When Kirby Rocket is active, Bandana Waddle Dee's only purpose is to provide boosts to Kirby Rocket; he does not receive Star Power.