User:Iqskirby/Workshop

This is my workshop, where I post various data that will later be put onto viewable wiki pages. No information shall be taken from here or edited by someone else without my permission. If someone does, there will be consequences.

Completed Projects

 * Kirby Fighters Deluxe
 * Mandola Root
 * "Mechanical Enemies" Category
 * Merge "Wheelie Bike" with "Wheelie"
 * "Monster" category
 * Merge "revenge" bosses with corresponding boss
 * The Claykken
 * Revamp Kirby's Star Stacker page
 * Merge "Central Circle" with "Rainbow Route"
 * Secret Diary
 * Team Kirby Clash
 * Listed Grab Hand locations
 * Archive and delete RP
 * Room Guarder
 * Tap Dash
 * Mid-Boss Tower
 * Vitality Heart
 * Bug
 * Mid-Boss All Stars
 * Keychain Picture Collection
 * Code Cube Guide
 * Rare Sticker Guide

Future Projects
https://www.youtube.com/watch?list=PLz4NmdSG1VFszzgHRpi_CFhltNekwGa2Q&v=OfPGo8VdOXw https://www.youtube.com/watch?v=T5X_NCPR6BI * Uncertain if taking on task, but pages need be made eventually
 * NES Remix 2
 * Energy Sphere Guide
 * Sun Stone Guide
 * Rare Keychain
 * Revamp Star article
 * List Robobot Armor locations
 * Medal Guide
 * Rework Door article
 * Moon
 * Expand on Haltmann Works Co. article
 * Ability Testing Room(s)
 * Kirby: Planet Robobot Environmental elements
 * Hover*
 * Mouth-to-mouth*
 * Piggy-back/Team attack*

Stage 1

 * 1) Inhale the tree with Hypernova. A Sun Stone will appear shortly afterward.
 * 2) Pull the Slide Blocks with Hypernova. The first one will crush some Durable Blocks and the second one can be moved close to the Sun Stone. Get on top of the second Slide Block and inhale the Slide Block containing the Sun Stone. It will shatter upon hitting the ground, releasing the Sun Stone.

Stage 2

 * 1) Destroy one of the Terrain Blocks in the background to gain access to a Treasure Chest.
 * 2) In the Cannon room, use the left branching path.
 * 3) In room with Shotzos, enter optional room. Use the water bowl to cause the flowers to bloom. The left flower releases a Key, the right flower releases a red Star and serves as a platform.

Stage 3

 * 1) Use the triple 3D Tilt Missile to destroy the Durable Blocks in the background. The lowest one needs to be destroyed to get the Sun Stone.
 * 2) In the room with the boulders, enter the optional door. Light the fuse and tilt the block to keep the spark going until it reaches the Cannon
 * 3) Inhale the fourth Pipe Worm to access optional room. Inhale both Slide Blocks in order to pull back wrecking ball. Pull back wrecking ball all the way to obliterate the wall. Below is a Treasure Chest.
 * 4) Move the Slide Block to the center of the room to pull away the curtain. The Sun Stone is in the background.

Stage 4

 * 1) In the second room, use Beetle to cut grass to find a Key. Use it on the locked door in the background.
 * 2) In the area with the Invincible Candy, destroy the Bomb Block blocking access to a 3D Warpstar.
 * 3) Use the Tilt Gondola to bring the Key to the locked door.

Stage 5

 * 1) Defeat Flowery Woods.

Stage 6

 * 1) In Treasure Chest after defeating Blocky DX.

Stage 1

 * 1) Destroy the Terrain Block in the second room.
 * 2) Use Wheel to pass through first Gordo to enter optional room. Hit the switch and make it past the gate before it closes.
 * 3) In the second room with a Lollipop Tank, destroy a Bomb Block to get rid of the ground beneath the tank. This will prevent it from destroying the Durable Blocks in the background which are holding up a Treasure Chest containing the Sun Stone.

Stage 2

 * 1) Use Spear to cut rope to gain access to optional room. Move the 8-ton weight so that it's above the Durable Blocks. Cut the rope.
 * 2) In the underwater room, destroy the Bomb Block on the ceiling, uncovering a Sun Stone in the background. Destroy the Bomb Block on the floor, uncovering a 3D Warpstar. Go to the background and retrieve the Sun Stone.
 * 3) Move the Furnace Bot under the ice that contains a door. After the ice has melted, move the Furnace Bot into a safe position to allow access to the optional room. Move the truck on the top right so that it crushes the Durable Blocks below. Move the second truck over to the right so that Kirby can move to the left. Move the truck back to the left until is destroys the Durable Blocks below it.
 * 4) Pull the banner featuring the Green Greens from Kirby's Dream Land all the way, revealing a couple of Poppy Bros. Jr.'s, a Poppy Bros. Sr., Whispy Woods, and the Sun Stone.

Stage 3

 * 1) Destroy the Durable Blocks in the background using the 3D Helmet Cannon.
 * 2) Use the second set of Timed Dynamite on the Durable Blocks in the background.
 * 3) Grab the Key before the third wall crushes it. Bring the key to a locked door, allowing access to a lower, alternate pathway. The next room has the Sun Stone.

Stage 4

 * 1) Race the Key Dee. Take the 3D Warpstar to the background to take his Key, then return to the foreground to unlock the door.
 * 2) After the room with fake doors, note that, in the background, the Sun Stone is to the left with a two-way door, the middle has a normal door, and the right is nearly a mirror image of the left, but without a two-way door or the Sun Stone, instead a ladder and a door above it. The 3D Warpstar takes Kirby to the middle section. In the next room go to the left. The circus tapestry that acts as a mirror to the door to the right also functions as a door, leading to the earlier-seen Sun Stone.
 * 3) Enter the optional room below the fake optional door. This is done by using the Truth Mirror to find a soft platform after passing Chip. Going below it will lead to the pathway to the optional room. In the optional room, use the Truth Mirror to avoid Gordos and pits.

Stage 5

 * 1) Defeat Paintra.

Sunstone Guide
LEVEL 1: FINE FIELDS

Stage 1
There are two Sun Stones located in this stage.

The first one in this stage, and in the game itself, is located in the fourth room of the level. After obtaining the Hypernova ability, keep going right and swallow the large tree blocking the path. Then, the first Sun Stone will pop out of the ground above the doorway. This one's hard to miss!

The second one is in the next room after you get the Hypernova ability and after the next two trees, where it is trapped in a cage. In order to break it, follow the diagram on the wall and pull the first giant block so that it falls into the hole in the ground. Then, pull the second giant block as far left in the room as possible. Finally, get on top of the giant block you just pulled and pull the cage to the right. When it hits the ground, the cage should break, allowing you to get the second and last Sun Stone in this level.

Stage 2
In this stage, there are three Sun Stones to be found.

In the third room, progress until you see a chest in the background. Use a 3D Warp Star to travel there, and then break the cracking walls surrounding the chest. Then, open the chest to find the first Sun Stone.

In the fourth room of the stage, use the cannons until you get to a part where there are two paths to choose. One path has a Gordo on it, and the other has the Second Sun Stone. Use the cannon to burst through the rock blocks on the LEFT side to obtain the Sun Stone.

The final sun stone in the stage is in the fifth room. Move through until you see a doorway beneath you. Break the above Bomb block to be able to go underneath to reach the doorway. In the room, you will need to water the two plants until they grow to their largest. Then, grab the Key on the top of the left flower and move to the locked doorway in the top right corner. Once unlocked, grab the third and final Sun Stone in this stage.

Stage 3
There are four Sun Stones hidden in this stage.

The first of the four Sun Stones is in the third room. You will need to use the second set of rockets. Fire the three of them wisely so that all of the rocks in the mound will blow up. After you destroy them all, use the 3D Warp Star in the room and move to the right to obtain the first Sun Stone.

The second is in the fourth room. After progressing, you will find another doorway below you. To get to it, destroy all of the blocks below (Being careful not to be hit by a boulder!) and then get into the room. When in the room, get the Fire Ability and light the fuse. Lean your 3DS so that the fuse on the moving block lines up with the other fuse by the time the fire reaches the meeting point of the two fuses. Then, quickly lean over the moving block so it lines up with the fuse connected to the cannon. Meanwhile, make sure Kirby is in the Cannon by the time the fuse fire reaches it! If done correctly, the Cannon should shoot Kirby up into an area containing the Second Sun Stone!

Sun Stone number three is contained in the fifth room. Grab the Hypernova ability in it and then progress until you see three logs, each with a worm monster inside of them. Move to the upper one, swallow it by its tail, then enter the log. Then enter the door. When inside, move up the ladder and pull both of the large blocks on the left side so they drop down. Then, pull the chained ball as far back as it wil go so that it smashes the wall on the opposite side. Then, collect the Sun Stone inside the chest that is through the hole where the wall used to be.

The final Sun Stone in this stage is in the sixth room. It is next to the exit of the stage, so it is nearly impossible to miss!

Stage 4
This stage contains three Sun Stones in it.

The first Sun stone is in the second room of this stage. Progress until you find a box that contains a key. Pick it up and progress until you see a 3D Warp Star. Use it and then progress left (Be sure to avoid that fire enemy) until you find the locked gate. Open it, and then you have the first Sun Stone!

The next Sun Stone is located in the fifth room. Break the box on the right and use the Invinciblity Candy it contains. Then, rush left until you see a 3D Warp Star encased with stone. Break the Bomb Block quickly and then use the Star. In the room it takes you to, jump quickly over the enemies and grab the Sun Stone. After you grab it, use the 3D Warp Star on the other side of the room.

The final Sun Stone in this stage is in the sixth room. Continue through this room until you see a key. Grab it and then jump into the 'boat' nearby. Lean the 3DS carefully so that you don't touch any fire or spikes. If you reach the end with the key, use it on the locked gate and then drop down to retrieve the Sun Stone.

Stage 5 (BOSS)
There are no regular Sun Stones to obtain in this Boss stage, however there is a Grand Sun Stone to be collected after defeating the boss.

Stage 6 (EX)
This stage is obtained by collecting all of the Sun Stones in Fine Fields, and this stage only has a single Sun Stone in it.

The one and only Sun Stone to be found in this stage is found in the fifth room. After defeating Rocky DX, move to the right and open the chest. It contains the Sun Stone. This is a very easy Stone to find, as it it near the end of the stage.

Congratulations! You've found all of the Fine Fields Sun Stones!

LEVEL 2: LOLLIPOP LAND

Stage 1
This stage has three Sun Stones hidden in it.

The first Sun Stone is in the second room. Progress through the room until you come up to a cracked wall. Destroy the cracked part of the wall, and then obtain the Sun Stone that it was hiding.

The second Sun Stone is found in the fourth room. You will need to use the Wheel ability. Go through the room normally until you see a door surrounded by two Gordos. Pass through them using the Wheel, and then enter the door. Then, use the Wheel ability and jump to hit the switch. Next, jump to hit and get on the 3D Warp Star. Finally, use Wheel to dash through the door (As it will close) and obtain the Sun Stone.

To obtain the last Sun Stone in this level, you must be in the fifth room. Move along until you come acriss an underground room with a bomb brick in it. Make sure NOT to pass this by. Destroy this bomb block, which should make the Cannnon in the background fall through the floor.Now go right and hop on the 3D Warp Star. Open the chest to get the Sun Stone.

Stage 2
Stage 2 contains four Sun Stones.

To add the first Sun Stone from this stage to your collection, you must be in the second room. This Sun Stone is in a Doorway that you can't get to. You will need to break the string of the platform blocking you from getting in there. (I suggest using Archer, as this ability is the most readily available in the stage that can do this) Once you enter it, climb up the ladder onto the platform. Next, tilt your 3DS so that the 8 ton weight is above the the two metal blocks. Finally, you must break the rope holding the weight up while it is over the metal blocks. Then, you should be able to get the Sun Stone.

The next Sun Stone in this stage lies in the third room. Progress normally until you reach an Under- water cavern. In this cavern, destroy the first Bomb block you see, which should be on the top of the cavern. This will reveal the Sun Stone, but it is in the background! To get to the background, move forward and break the next Bomb block you see, and this one should be on the ground. Use the 3D Warp Star it was hiding and then go retrieve the Sun Stone!

Sun Stone three is in room four. After getting the hypernova ability, Progress until you see a Laser- robot near a frozen doorway. You will need to bring that robot's lasers underneath the frozen doorway. This should melt the ice, revealing the doorway. Move that robot out of the way and then enter it. This puzzle involves moving trucks. First, suck the truck in the top right corner left so that it falls into where the stone blocks are. Then, move the lower truck as far right as you can pull it. Then, jump on to the platform above and go around to the other side of the truck. Now, pull it all the way left. Finally, jump dowt to where the truck landed and claim the Sun Stone nearby!

The last Sun Stone that can be found in this stage is in room five. Go all the way right to the room. Then, pull the 'poster' to the first hitch. Then, jump on the platform you entered this room on, and suck it again. This time, pull it so that it hitches on the second hitch. (The 'hitches' are golden and star-shaped.) Now, move right, ignoring the exit door for now. Next to Whispy Woods (on the poster) there should be a Sun Stone.

Stage 3
There are three Sun Stones in Stage 3.

The first of the three Sun Stones is in the third room. Grab the helmet powerup and progress quickly through the room until you see a large compound of metal blocks. Destroy them all, and if you are low on energy for the helmet, shoot for the middle of the compound. Once the blocks are destroyed, it should reveal a Sun Stone. To get it, move ahead and hop on the 3D Warp Star. Then, the Sun Stone should be at your fingertips.

You will find the second Sun Stone in the fifth room. When you come up to the second switch in the room, pull it and grab the bomb that falls out of the ceiling. Quickly run through this room, climbing up the Star blocks and getting on the 3D Warp Star. Once on that side of the room, throw the bomb so that it destroys the metal blocks nearby. Once they are destroyed, grab the Sun Stone inside.

The third Sun Stone is in the sixth room. On the third falling wall, quickly grab the key before the wall falls and dash back to the hole! If you made it back, progress and open the locked door. Then, enter the doorway inside. Be careful! Inside this room is a Crash enemy, so avoid his bomb and then grab the Sun Stone inside the floor.

Stage 4
Three Sun Stones are in this stage.

The first is in the fifth room. You'll see a Waddle Dee carrying a key in the background. Race through the room to try to beat him, and once you get to the 3D Warp Star, hop on. Finally, if you are still in front of the dee, swallow him and grab the key. Then hop on the 3D Warp Star again and unlock the locked passage to get this Sun Stone.

The Second Sun Stone is in the eighth room. To get to it, simply go left, opposite where the doorway is, and enter the hole in the broken banners on the other side of the room. This will take you to an area containing the Sun Stone.

The third Sun Stone is in the tenth room. Progress through this mirrored room until, in the mirror, you see a platform you can go underneath on. Drop down on it and go through the underneath room until you dee a doorway. Enter it. At the end of the mirrored room inside the doorway, you will find the third and last Sun Stone of this level.

Stage 5 (BOSS)
There are no regular Sun Stones to obtain in this Boss stage, however there is a Grand Sun Stone to be collected after defeating the boss.

Stage 6 (EX)
This stage is obtained by collecting all of the Sun Stones in Lollipop Land, and it only has a single Sun Stone in it.

This Sun Stone is in the sixth room. After defeating Flame Glaboros DX, break the bomb block to the right and open the chest near all of the stars and food. This contains the last Sun Stone in Lollipop Land!

Congratulations! But you still have four levels to go!

LEVEL 3: OLD ODYSSEY

Stage 1
This stage has three Sun Stones contained in it.

This stage's first Sun Stone is in the third room. You will find yourself in the foreground on a cliff. Float down the dropoff on the left to find a bomb block with stone around it. Break it to find a 3D Warp Star, which will take you to the background. Near where the large cannon is (Not the Shotzos, which are black) in this background is cracked rock. Break it to find a doorway, and enter it. Hop into the blue cannon and shoot Kirby through the rock. This will bring you into a second cannon, with two lines of rock on either side of the room. Shoot Kirby through the rocks right side of the room to obtain this Sun Stone.

The next Sun Stone is in the fifth room of the stage. After getting the Hypernova ability, swallow the train on the fourth train track in the room. The chest that was on the train will drop down. Open it to get this Sun Stone!

The third and final Sun Stone is located in the fifth room as well, almost immediately after the second one. After the fourth set of train tracks, suck the turnips so that they break the two rocks near it. Then, use the key that breaking the rock revealed to open the locked doorway that was revealed by breaking the other rock. Enter the unlocked doorway. Suck the turnip in the room right so that it breaks the two smaller rocks. Finally, suck a second turnip right again so that it breaks the rock with the three Dees walking on it. This will reveal the last Sun Stone in this level.

Stage 2
This stage has three Sun Stones to be found.

The first of the three Sun Stones is in the third room. Go through the room until you see a key, which will be above you after you pass through using the first boat. Grab it and go into the second boat. Avoid all obstacles until you reach a sloping downhill part of the rail. At the end of the rail, jump onto the platform above. Next, unlock the locked doorway to get access to the 3D Warp Star. Climb all the way up the mountain that it sends you to to get the Sun Stone.

The second Sun Stone is found in the fourth room. Go through until you find a place where you can go down one of two paths- left and right. Take the right path and destroy the enemy inside to reveal a doorway. Inside, FLOAT OVER to the 3D Warp Star. Then, carefully float left to the key, avoiding enemies. Grab the key and make your way back to the 3D Warp Star, use it, and then go all the way left in the room to get to the locked doorway. Open it and get this Sun Stone.

You will find the last Sun Stone in the sixth room. Destroy the first four giant falling stones in this room, but do NOT destroy the fifth, because what it will smash is a chest with the Sun Stone in it! Instead, drop down and go around this large stone and destroy the bomb block ahead. Use the 3D Warp Star it was hiding, and then go left and open the chest, and you will get the final Sun Stone!

Stage 3
This stage has three more Sun Stones to collect.

You will find the first Sun Stone in the third room. Use the long pole. Near the end of the room, you will see a blue switch in the background. Jump up and try to get the pole to activate it! You'll only have one shot at this, so make it count. If you hit the switch, go right and obtain the Sun Stone!

The second Sun Stone is in the fourth room. After the part with the guy who gives the Fire ability, go down the large hill until you're at the edge. Then, go up into the shrubbery in the top right corner on your screen. Beat the enemy and then get the Sun Stone!

The last Sun Stone to be found in this level is in the fifth room. You will need the Fire ability, or another ability that can create fire to get this Sun Stone. Progress until you see a doorway with an orange star above it below you. Go around the cannons and destroy the cracked wall that lies about in between of where the two cannons are. Go through the doorway previously mentioned now. Inside, tilt the 3DS so that the block with the fuses in it is all the way at the left. Light the fuse and make Kirby get into the cannon. When the block's first fuse lights, move the block all the way right, lighting another fuse. Then line up the block with the first fuse from the left. When the block's second fuse lights, line it up with the fuse connected to the cannon. If all is done correctly, Kirby should be shot by the cannon into an area where the final Sun Stone in this level is.

Stage 4
Stage 4 contains three Sun Stones.

Sun Stone one is in the second room. Use the Invincibility Candy and rush right. Then, fly up until you reach a platform. Then, go into the hole with spikes in it on the left (After breaking the Bomb Block!). Inside is a chest which contains the first Sun Stone.

The second Sun Stone is in the fourth room, but you will need to be in the third room to be able to get to this Sun Stone. Instead of going inside the doorway nearest to where you came from, fly underneath the platform that holds the doorway. This will bring you to a 3D Warp Star. Use it and enter the doorway it sends you near. You will now be in the fourth room. Progress through the room until you get to a doorway. Enter it. Grab the Archer ability if you didn't already have it. Tilt the 3DS so that the stone with the hole is facing the target on the other side of the room. Shoot an arrow through the hole so that it hits the target. This will destroy the stone, allowing you to pass through the room and get this Sun Stone.

The last Sun Stone in this stage is in the fifth room. Once you make it to the top of the room, go right and use the 3D Warp Star. Then go through the Gordos and PASS left of the exit doorway. Then, use a second 3D Warp Star and jump up to obtain the final Sun Sun Stone in this stage.

Stage 5
There are four Sun Stones in this stage.

The first one is in the third room. You will need the fire ability (In the previous room, there was a Flame Glaboros which should give you it). Light the fuse and then quickly jump into the cannon. Keep pressing A until you get to the top. You will not be shot into the last cannon, just slightly below it. Jump into that last cannon quickly so that you get shot up into an area where the Sun Stone is. Note that it has ice surrounding it, so use Fire to break the blocks.

You will find the second Sun Stone in the fourth room. Progress through the room until you see a Dee in the background carrying a key. He will be on skis downhill, so make sure to chase him down quickly! At the end of the hill, there is a spring that will bounce him into the foreground. Make sure that you hit him when he does, or he will just fall off. If you got the key, grab it and go right, where you will open the locked passage and open the chest inside, giving you the Sun Stone.

The third Sun Stone is found in the fifth room. Get that Hypernova ability, and then go through the room until you get shot up into an area with two snowmen (We'll call them Mr. Snowman and Mrs. Snowman), and both of them are missing their heads! Put their heads on them, and make sure to put Mr. and Mrs. Snowman's head on the correct body! Only bring down one head at once. If you put their right heads on them, they will leave, but not before throwing back the third Sun Stone!

The final Sun Stone found in this level is in the sixth room. After you swallow the Dees' second house (the Log Cabin), there will be only a chest left. Open it to obtain the final Sun Stone! (This one's very easy to get.)

Stage 6 (BOSS)
There are no regular Sun Stones to obtain in this Boss stage, however there is a Grand Sun Stone to be collected after defeating the boss.

Stage 7 (EX)
This stage is obtained by collecting all of the Sun Stones in Old Odyssey, and this stage has two Sun Stones in it.

The first Sun Stone is found inside the fourth room. Once you get into the lower section, grab the dynamite that is on a platform and race left until you see two stone bricks. Throw the dynamite next to it and wait for it to blow up. Then, go through where it blew up and enter the door. Inside, you will see two Dees on skis, and both of them are carrying keys. When they jump on the spring, you need to make sure that you are ready to swallow the Dee on the left (or right) when it lands in the foreground. If you swallow the Dee, spit it out to the right so that it will hit the Dee on the right when it lands in the foreground. If done correctly, you will be able to use the keys to unlock the two gates below and get the Sun Stone! (NOTE: This one may take a few tries! It is pretty difficult!)

The second Sun Stone is in the sixth room. After fighting Mr. Frosty DX in the windy corridor, progress until you see a chest. Open it to get this Sun Stone! This one is impossible to miss.

Congratulations! You're done with the third world now! You are halfway towards getting them all.

LEVEL 4: WILD WORLD

Stage 1
There are three Sun Stones in this stage.

In the second room, you will find the first Sun Stone. You must cut the grass before where Hornhead is, but after where the rock enemy is. This will reveal a key. After defeating Hornhead, cut all of the grass placed immediately after him. This will reveal a locked doorway, which you should use the Key on. Go up and enter the first doorway you see. Tilt the 3DS so that the weight is hovering over the exposed brick. Then, cut the wire and activate the switch that you see. Next, go above and you will see another weight. This time, tilt your 3DS so that it is over the hole that is second from the left. Cut it and grab the Sun Stone that breaking this brick will allow you to reach.

The second Sun Stone is located in the third room. Progress until you see a Dee holding a key. The problem is, every time you try to hit him, he runs behind the tree that is behind him! To defeat him and get the key, you will need to either rush up on him extremely fast, or use a long range weapon to hit him. Once you have the key, go right, avoiding the spikes, and then when you are nearly next to the large ledge,, go down into an underground area. Open the locked doorway that is there and enter it. The key to getting this Sun Stone is simply breaking the bomb block on the right. Then, drop down into an underground area where you will be able to reach the Sun Stone.

The final Sun Stone to be found in this stage is in the fifth room. Progress upwards until you see a Sun Stone, unprotected, in the center of the room. This one is easy enough to get, but make sure you do not get slammed by the spiky logs while getting it!

Stage 2
Three Sun Stones can be found in this stage.

The first of these Sun Stones is found in the second room. Progress until you reach what is the sixth waterfall. Instead of going on the 3D Warp Star, go around it and enter the door below. Inside, all you will need to do is defeat and go past all of the enemies in the room. At the end of the right side of the room, you will find the Sun Stone.

The second Sun Stone is found in the fourth room. You will need the Wheel ability found both in the previous room and in this room. Once you reach a part where there are large whale-like creatures, you know you are in the right place. Use Wheel to ride across the water and go underneath the platform ahead. You should get past the Gordo inside easily. After you get past it, the Sun Stone will be just ahead.

The final sun stone that can be found in this level is in the fifth room. Once you go into the background, follow the flow of the water until you are in between the first spiky ring and the second spiky ring. Break the Bomb block above and go up, where you will find the Sun Stone.

Stage 3
In this stage, there are four Sun Stones.

You will find the first of the four Sun Stones in the third room. Once you make it to the fourth level down of this room, go left and make sure you are centered in the middle of this disappearing platform! There will be a door surrounded on both sides by spikes. Enter this door. Use the three rockets in the room, aiming the first one at the star block, the second at the now exposed bomb block, and the third at the switch at the left. If done correctly, this will expose the Sun Stone right of where you are.

You will find the second Sun Stone in the fourth room. Move up on the invisible platforms until you reach a forked path, where the left side has an invisible Gordo going around a platform. Take the left side and grab the key. Then, go right and near the end of the mirror, there is a locked gateway. Open it up go inside, where this Sun Stone is.

The third Sun Stone is found in the sixth room. Progress until you reach some evil (or you can call it posessed) armor. Swallow it with Hypernova and the Sun Stone will reveal itself.

The seventh room contains the final Sun Stone. Use the 3D Warp Star and then swallow the curtains that you see. Instead of going back to the foreground, swallow the windows so that they break off, bringing this last Sun Stone to where you can get it.

Products
The Haltmann Works Company manufactures and builds various different products, which can be seen in each of the stages in the game. Some of their inventions are futuristic, while others are more steampunk.

Point Star
A Point Star is a collectible introduced in Kirby's Dream Land 2. Whenever Kirby has collected enough, he gets a 1UP.

Kirby's Dream Land 2
Point Stars appear scattered across almost all of the stages in the game. They appear as stars of no distinct color (due to the game being on the Game Boy) with eyes. Collecting seven of them grants Kirby a 1UP. Point Stars also appear in the bonus stages when reentering boss stages; by collecting all of the Point Stars without taking damage from the boss' attacks, 1% is added to the game's completion.

Kirby's Dream Land 3
Point Stars appear yellow in this game. Point Stars appear much more often, but require thirty in order to obtain a 1UP. In the Goal Game, there is also a Medium Star and a Large Star, equivalent to three and five Point Stars respectively.

Kirby 64: The Crystal Shards
Point Stars serve the same purpose as in Kirby's Dream Land 3, but with some slight tweaks. The Medium Stars and Large Stars are replaced by Red and Green Point Stars respectively; they have the same point values and can only be obtained in Goal Game. There is also a new Blue Point Star, which is worth ten Point Stars; they replace Crystal Shards that have been collected, excluding the ones obtained from Waddle Dee/Waddle Doo, Adeleine, King Dedede, and bosses.

Kirby Tilt 'n' Tumble
Collecting fifty Point Stars grants Kirby a 1UP.

Kirby: Canvas Curse
In Kirby: Canvas Curse, there is only one type of point star, in which 100 grant a 1UP. They appear as just yellow stars, no longer having eyes. Kirby can earn more Point Stars in the goal game based on how far the player launches the character.

Kirby's Return to Dream Land, Kirby: Triple Deluxe, and Kirby: Planet Robobot
Point Stars serve the same function as in Kirby: Canvas Curse, and colored Point Stars return: Green Point Stars are worth five, Red Point Stars are worth ten, and Blue Point Stars are worth thirty. Point Stars can also be obtained from the Goal Game. In each game's Extra Mode, Point Stars receive an altered appearance; in Kirby's Return to Dream Land, they have star-shaped holes in them; in Dededetour, they appear as the Dedede emblem (two finger peace sign); in Meta Knightmare Returns, they appear as Meta Knight's emblem (M with a sword through it).

Kirby and the Rainbow Curse
Point Stars are only yellow again, excluding the Glowing Star. However, there are also 10-Stars, 50-Stars, and 100-Stars, each giving 10, 50, and 100 Point Stars respectively; 50-Stars, however, are only obtainable in Goal Game, replacing the Secret Diary page if the player has it already. Glowing Stars cause Point Stars to appear for a period of time, in which collecting them all awards the player with a prize. Point Stars, in addition to granting 1UPs as their usual function, are used for giving Kirby the ability to use a Star Dash, as well as giving Medals at the end of each normal stage.

Mid-Boss All Stars
Mid-Boss All Stars is a set of Mid-bosses fought in succession in place of a standard boss battle, appearing in Kirby Super Star (and its remake), Kirby & The Amazing Mirror, Kirby's Return to Dream Land, Kirby: Triple Deluxe, and Kirby: Planet Robobot. This pits the player up against three or four mid-bosses. They only appear in The Arenas and The True Arenas, as well as Kirby & The Amazing Mirror ' s Boss Endurance, all being fought in a coliseum.

Kirby Super Star and Kirby Super Star Ultra
There are two sets of Mid-Boss All Stars in Kirby Super Star, and a third one in Kirby Super Star Ultra. They are aptly named Mid-Boss All Stars 1, Mid-Boss All Stars 2, and True Mid-Boss All Stars (which only appears in The True Arena). All odd-numbered Mid-bosses spawn in to the left of the player, whereas all even-numbered Mid-bosses spawn to the right of the player.

Mid-Boss All Stars 1: the first three mid-bosses encountered in Dyna Blade (excluding Iron Mam at Enemy Stage)
 * Chef Kawasaki
 * Bonkers
 * Bugzzy

Mid-Boss All Stars 2: first two mid-bosses of Spring Breeze, mid-boss of Enemy Stage, and mid-boss in the Old Tower basement.
 * Poppy Bros. Sr.
 * Mr. Frosty
 * Iron Mam
 * Jukid

True Mid-Boss All Stars: the only mid-bosses present in Revenge of the King (excluding Kracko Jr.'s Revenge)
 * Mr. Tick-Tock
 * Grand Wheelie
 * Phan Phan
 * Fire Lion

In Helper to Hero, Mid-Boss All Stars 1 is fought in Round 2 and Mid-Boss All Stars 2 is fought in Round 8, each with alternate palettes.
 * Chef Kawasaki is brown.
 * Bonkers is orange.
 * Bugzzy is blue.
 * Poppy Bros. Sr. is red.
 * Mr. Frosty is green.
 * Iron Mam is green.
 * Jukid is blue.

Kirby & The Amazing Mirror
There are three sets of Mid-Boss All Stars in Kirby & The Amazing Mirror ' s Boss Endurance, but do not have any given names, being represented by three purple balls with a couple of stars in them, and a differently colored background: red, purple, or green. All Mid-bosses spawn at the right side of the coliseum, although some of their positions vary.

Mid-Boss All Stars Red: all mid-bosses featured in Kirby: Nightmare in Dream Land
 * Mr. Frosty
 * Bonkers
 * Phan Phan

Mid-Boss All Stars Purple: Arena Waddle Dee from Kirby Super Star and a couple of new mid-bosses
 * Waddle Dee
 * Bombar
 * Box Boxer

Mid-Boss All Stars Green: all new mid-bosses
 * Batafire
 * Boxy
 * Master Hand

Kirby's Return to Dream Land
Kirby's Return to Dream Land once again features two sets of Mid-Boss All Stars (however, Sphere Doomers act similarly to Mid-Boss All Stars). Mid-bosses spawn in on the side of the arena where Kirby is farthest (e.g. if Kirby is on the right side of the arena, the Mid-boss will appear on the left side)

Mid-Boss All Stars 1:
 * Gigant Edge (EX)
 * King Doo (EX)
 * Bonkers (EX)

Mid-Boss All Stars 2:
 * Kibble Blade (EX)
 * Moundo (EX)
 * Water Galboros (EX)
 * Dubior (EX)

In The True Arena, the last two mid-bosses in each Mid-Boss All Stars are fought simultaneously. The second Mid-boss in the duo (Bonkers EX in the case of Mid-Boss All Stars 1, and Dubior EX in the case of Mid-Boss All Stars 2) will spawn on the side of the arena nearby Kirby.

Kirby: Triple Deluxe
Like Kirby Super Star, there are only two sets of Mid-Boss All Stars. Also like in Kirby Super Star/Ultra, their spawn positions alternate between right and left, although this time being set positions instead of depending on Kirby's position.

Mid-Boss All Stars 1:
 * Grand Wheelie (DX)
 * Bonkers (DX)
 * Hornhead (DX)

Mid-Boss All Stars 2:
 * Mr. Frosty (DX)
 * Flame Galboros (DX)
 * Gigant Edge (DX)
 * Blocky (DX)

This version of Mid-Boss All Stars 1 may be a reference to the Mid-Boss All Stars 1 from Kirby Super Star/Ultra, having Bonkers be second and a beetle be third.

Kirby: Planet Robobot
As with Kirby Super Star, Kirby's Return to Dream Land and Kirby: Triple Deluxe, there are only two Mid-Boss All Stars. Their spawn positions are the same as in Kirby: Triple Deluxe.

Mid-Boss All Stars 1:
 * Kibble Blade (2.0)
 * Blocky (2.0)
 * King Doo (2.0)
 * Dubior (2.0)

Mid-Boss All Stars 2:
 * Security Force (2.0)
 * Miasmoros (2.0)
 * Bonkers (2.0)
 * Telepathos (2.0)

Star
A Star is a projectile produced by some bosses and mid-bosses. They generally appear after a physical attack that has a heavy impact, of which are called Impact Stars, and are substitutes for standard projectiles, such as Poppy Bros. Sr.'s bombs or Bonkers' exploding coconuts.

Kirby's Dream Land
King Dedede is the only boss in the game that uses impact stars, and they are also the only projectile Kirby can use against him. They appear after Dedede swings his hammer on the ground or after he does the Super Dedede Jump.

Kirby's Adventure
Mr. Shine & Mr. Bright are the first boss to use stars in the game; they appear as Mr. Shine's shooting star attack and as Mr. Bright's heat wave attack. King Dedede uses them again, but this time, his hammer swing in midair will also produce an impact star. Bonkers produces impact stars from his hammer swing as well. Fire Lion produces impact stars whenever he fails to pounce on Kirby.