User:Iqskirby/Workshop

This is my workshop, where I post various data that will later be put onto viewable wiki pages. No information shall be taken from here or edited by someone else without my permission. If someone does, there will be consequences.

Completed Projects

 * Kirby Fighters Deluxe
 * Mandola Root
 * "Mechanical Enemies" Category
 * Merge "Wheelie Bike" with "Wheelie"
 * "Monster" category
 * Merge "revenge" bosses with corresponding boss
 * The Claykken
 * Revamp Kirby's Star Stacker page
 * Merge "Central Circle" with "Rainbow Route"
 * Secret Diary
 * Team Kirby Clash
 * Listed Grab Hand locations
 * Archive and delete RP
 * Room Guarder
 * Tap Dash
 * Mid-Boss Tower
 * Vitality Heart
 * Bug
 * Mid-Boss All Stars
 * Keychain Picture Collection
 * Code Cube Guide
 * Rare Sticker Guide
 * Sun Stone Guide
 * Rare Keychain Guide
 * Revenge of Meta Knight (transcript
 * Revenge of the King (transcript)

Future Projects
https://www.youtube.com/watch?list=PLz4NmdSG1VFszzgHRpi_CFhltNekwGa2Q&v=OfPGo8VdOXw https://www.youtube.com/watch?v=T5X_NCPR6BI * Uncertain if taking on task, but pages need be made eventually
 * NES Remix 2
 * Energy Sphere Guide
 * Revamp Star article
 * List Robobot Armor locations
 * Medal Guide
 * Rework Door article
 * Moon
 * Expand on Haltmann Works Co. article
 * Ability Testing Room(s)
 * Environmental elements
 * Survival Rush merge
 * Hover*
 * Mouth-to-mouth*
 * Piggy-back/Team attack*

Stage 5

 * 1) Defeat Whispy Woods.

Stage 5

 * 1) Defeat Mr. Dooter.

Stage 5

 * 1) Defeat Fatty Puffer.

Stage 6

 * 1) Defeat Goriath.

Stage 5
1a. 1b. 2a. 2b. 3a. 3b. 4a. 4b.

Stage 6

 * 1) Defeat Grand Doomer.

Stage 3


Kirby's Return to Dreamland Energy Spheres Level 1 1-1 1: None 2 & 3: Super Ability 1-2 1: Metal Breaking 2: None 3: Rope Cutting (through walls) 1-3 1: None 2: Door Unlocking 3: Door Unlocking 1-4 1: None 2: None 3 & 4: Super Ability Level 2 2-1 1: Fuse Lighting 2: None 3: Metal Breaking 2-2 1: Stake Pounding 2: None 3 & 4: Super Ability 2-3 1: Heave-Ho Moving 2: None 3: Medium Range (through walls) 4: Cannon Shooting 2-4 1: Controlled Projectiles/Medium Range (through ceiling)/Speed 2: None 3: Invisibility walking 4 & 5: Super Ability Level 3 3-1 1: Any Ability 2 & 3: Super Ability 3-2 1: Rope Cutting 2: Underwater Range 3: Gold Smashing 4: None 3-3 1: 8-Ton Weighing 2: None 3 & 4: Super Ability 3-4 1: None 2: None 3: None/Metal Breaking (underwater) 4: Gold Smashing 5: Underwater Abilities Level 4 4-1 1: Ice Melting 2: Cannon Shooting 3: Cannon Shooting 4-2 1: Ice Melting + Fuse Lighting 2:Gold Smashing + Enemy Bouncing 3 & 4: Super Ability 4-3 1: Underwater Range 2: Ice Melting + Invisibility Walking 3: Rope Cutting (projectile/through ceiling) 4: Controlled Projectiles/Medium Range/Speed 4-4 1: Cannon Shooting 2: Door Unlocking 3 & 4: Super Ability 4-5 1: Metal Breaking 2: Ice Melting 3: Controlled Projectiles/Invincibility 4: Door Unlocking Level 5 5-1 1: None 2: Rope Cutting 3: None 4: None 5-2 1: Gold Smashing + Very Controlled Projectiles/Midair (vertical movement) Lunge Dash Attacks 2: Stake Pounding 3 & 4: Super Ability 5-3 1: None 2: Medium Range (through walls) 3: High Vertical Speed 4: None 5-4 1: Gold Smashing + 8-Ton Weight/High Vertical Speed 2: None 3 & 4: Super Ability 5-5 1: Rope Cutting 2: Metal Breaking 3: Fire Dowsing 4: Long Range (through walls) 5-5 Secret Entrance 1: Medium Range Fire Dowsing 2: Medium Range (through ceilings/floors) 3: Rope Cutting 4: Stake Pounding Level 6 6-1 1: Cannon Shooting 2 & 3: Super Ability 6-2 1: Fire Dowsing 2: Underwater Metal Breaking (air pocket) 3: Long Vertical Range/Medium Vertical Range (in midair)[through ceiling] 4: Door Unlocking 6-3 1: None 2: None 3 & 4: Super Ability 6-4 1: Metal Breaking 2: None 3: Controlled Projectiles 4: None 5: Long Vertical Range/Medium Vertical Range (midair)[through ceiling] + Door Unlocking 6-5 1: None 2: None 3: None 4: Invisibility Walking 5: None Level 7 7-1 1: Door Unlocking 2: Fire Walking + Door Unlocking + Fire Dowsing 3: Door Unlocking 4 & 5: Super Ability 7-2 1: None 2: Fast Rope Cutting/Full Screen Attack 3: High Vertical Speed 4 & 5: Super Ability 7-3 1: Any Ability & Normal 2: Gold Smashing + Enemy Bouncing 3: Door Unlocking 4 & 5: Super Ability

Products
The Haltmann Works Company manufactures and builds various different products, which can be seen in each of the stages in the game. Some of their inventions are futuristic, while others are more steampunk.

Point Star
A Point Star is a collectible introduced in Kirby's Dream Land 2. Whenever Kirby has collected enough, he gets a 1UP.

Kirby's Dream Land 2
Point Stars appear scattered across almost all of the stages in the game. They appear as stars of no distinct color (due to the game being on the Game Boy) with eyes. Collecting seven of them grants Kirby a 1UP. Point Stars also appear in the bonus stages when reentering boss stages; by collecting all of the Point Stars without taking damage from the boss' attacks, 1% is added to the game's completion.

Kirby's Dream Land 3
Point Stars appear yellow in this game. Point Stars appear much more often, but require thirty in order to obtain a 1UP. In the Goal Game, there is also a Medium Star and a Large Star, equivalent to three and five Point Stars respectively.

Kirby 64: The Crystal Shards
Point Stars serve the same purpose as in Kirby's Dream Land 3, but with some slight tweaks. The Medium Stars and Large Stars are replaced by Red and Green Point Stars respectively; they have the same point values and can only be obtained in Goal Game. There is also a new Blue Point Star, which is worth ten Point Stars; they replace Crystal Shards that have been collected, excluding the ones obtained from Waddle Dee/Waddle Doo, Adeleine, King Dedede, and bosses.

Kirby Tilt 'n' Tumble
Collecting fifty Point Stars grants Kirby a 1UP.

Kirby: Canvas Curse
In Kirby: Canvas Curse, there is only one type of point star, in which 100 grant a 1UP. They appear as just yellow stars, no longer having eyes. Kirby can earn more Point Stars in the goal game based on how far the player launches the character.

Kirby's Return to Dream Land, Kirby: Triple Deluxe, and Kirby: Planet Robobot
Point Stars serve the same function as in Kirby: Canvas Curse, and colored Point Stars return: Green Point Stars are worth five, Red Point Stars are worth ten, and Blue Point Stars are worth thirty. Point Stars can also be obtained from the Goal Game. In each game's Extra Mode, Point Stars receive an altered appearance; in Kirby's Return to Dream Land, they have star-shaped holes in them; in Dededetour, they appear as the Dedede emblem (two finger peace sign); in Meta Knightmare Returns, they appear as Meta Knight's emblem (M with a sword through it).

Kirby and the Rainbow Curse
Point Stars are only yellow again, excluding the Glowing Star. However, there are also 10-Stars, 50-Stars, and 100-Stars, each giving 10, 50, and 100 Point Stars respectively; 50-Stars, however, are only obtainable in Goal Game, replacing the Secret Diary page if the player has it already. Glowing Stars cause Point Stars to appear for a period of time, in which collecting them all awards the player with a prize. Point Stars, in addition to granting 1UPs as their usual function, are used for giving Kirby the ability to use a Star Dash, as well as giving Medals at the end of each normal stage.

Star
A Star is a projectile produced by some bosses and mid-bosses. They generally appear after a physical attack that has a heavy impact, of which are called Impact Stars, and are substitutes for standard projectiles, such as Poppy Bros. Sr.'s bombs or Bonkers' exploding coconuts.

Kirby's Dream Land
King Dedede is the only boss in the game that uses impact stars, and they are also the only projectile Kirby can use against him. They appear after Dedede swings his hammer on the ground or after he does the Super Dedede Jump.

Kirby's Adventure
Mr. Shine & Mr. Bright are the first boss to use stars in the game; they appear as Mr. Shine's shooting star attack and as Mr. Bright's heat wave attack. King Dedede uses them again, but this time, his hammer swing in midair will also produce an impact star. Bonkers produces impact stars from his hammer swing as well. Fire Lion produces impact stars whenever he fails to pounce on Kirby.

Old School Music
Old School Music is an option in Kirby: Canvas Curse which changes the music to tracks used in Kirby: Nightmare in Dream Land. Menu: Menu Grass: Green Greens Urban: Grape Garden Canyon: Vegetable Valley Spooky: Forest Area Volcano: Blimp Area Ruins: Yogurt Yard Cave: Ice Cream Island Water: Orange Ocean Mechanical: Butter Building Ice: Rainbow Resort Space: Mid-boss 2 Paint: Museum Block Attack: Mid-boss 1 Kracko: VS Boss Cart Run: Mid-Boss Tower Paint Panic: VS Boss Drawcia Sorceress: Fountain of Dreams Drawcia Soul: Nightmare Ending Cinematic: Level 8: Fountain of Dreams Credits: Butter Building