User:NerdyBoutKirby/Game Ratings

I've played most of the games in the Kirby series. I've rated them all out of 10 stars, and these are my thoughts on them. I will not tolerate complaints; you came to read about my opinions, and you will respect my thoughts as I do yours.

So let's begin with Kirby's debut!



1. Kirby's Dream Land —

A decent title, but nothing special. It might have been groundbreaking at the time, but I wasn't existent then. Now it's just a shockingly short game. Don't get me wrong, it's a fun adventure, and I would not call it a bad game; I just would like a little more bang for my buck.



2. Kirby's Adventure —

Kirby's in color and is wandering through more levels than ever before! But the levels feel relatively pointless — the only treasures are Maxim Tomatoes and 1UPs? Add a little lag and one-attack copy abilities, plus some unfairly difficult objectives, and there you go! There was some fun to be had along the way.



3. Kirby's Pinball Land —

Ah, the memories. My family was going to Florida in February 2012, and the only game I had with me that I hadn't beaten before was Find Mii II (a good game). I had just gotten Kirby's Pinball Land from Ebay so I could contribute more to this wiki. AWESOME GAME. It kept me entertained during the downtime between Universal Studios and meals. And I played it long after I got back. I still haven't beaten it and I just get frustrated when I try these days, but I'll never forget how it came to my aid during my time of Kirby need.



4. Kirby's Dream Land 2 —

Better than the original Kirby's Dream Land. It bugs me that Kirby's fastest speed is 'slow,' but that's a minor gripe. Still short, but isn't all of Kirby? Extremely frustrating to boot, but looking back on it, I've come to terms with the difficulty. It's a nice title all around. The block formation in Stage 5 of Red Canyon doesn't hurt the rating, but it certainly was uncalled for.



5. Kirby's Block Ball —

The bosses are okay, but breakout isn't exactly my thing. I completely agree with Testzero (http://www.testzero.net/search/label/Kirby%20Retrospective) here — the borderlines are a pain and the levels never end. The sub-games also aren't great. The music doesn't even belong in this series, it's just a bunch of filler tracks made by an inexperienced intern who liked Tetris more than Kirby.



6. Kirby's Toy Box —

I can't properly review this game, since I've only played one of the ten sub-games -- Pinball. I like the sub-game, but it would be much better on the actual system and not an emulator... not that that hurts its grade. It's one simple pinball table and three balls. The physics are mildly annoying but the character cameos make it all worth it. Still, a single sub-game isn't enough to merit a good rating. I don't have much of an urge to return to it. Like I said, this is an unfair review because I lack the other sub-games.



7. Kirby Super Star —

I bought this game after Kirby Super Star Ultra, so not surprisingly, it felt like a downgrade. There are lots of cool features and it did much for the series, but its mechanics are quite annoying. Every time I enter a cave with a little lava, I nearly burn to death. Still, thumbs up for the cameos and bonuses!



8. Kirby's Dream Land 3 —

A good game. The graphics, the art style, the setting, and the music... they all feel right. Then you reach Zero and that easy, crayon-and-pastel, rainbows-and-lollipops feeling drains away as Kirby gets a face full of salty blood. I really love the art style the best of all, but it was nice to get Nago, too. Still, there are too many Animal Friends in this title. It should have had at least two more worlds for all the Animal Friends it contained.



9. Kirby 64: The Crystal Shards —

Possibly the first Kirby game I ever... watched. It was my brother's friend's N64, so I was lucky just to see the action. A 2.5D platformer with combo abilities, an awesome idea. Unfortunately, I'm not a fan of the Nintendo "Ultra" 64's graphics — it would've been a little better in 2D on the SNES. The enemies are obscure, the bosses aren't amazing, and there are very few levels, not to mention that Combo Abilities are only so-so. Still a sweet treat.



10. Kirby Tilt 'n' Tumble —

A team of HAL employees went on a skiing trip and tumbled down the entire mountain. They had a few bruises and a broken arm or two, but it seems most of them also hit their heads hard. "That was fun!" said Larry after getting up from the snow. "We should make a Kirby game where the player bumps and rolls him down hills and even flat planes."

"Yeah," Liz commented, brushing some twigs out of her hair. "We'll make Kirby salmon colored instead of pink, make the bosses insanely difficult, and slap on a time limit to boot."

Then Thomas spoke up. "But guys. We'd have to add copy abilities, which have never been fun." An idea struck him. "Wait, no we don't! Forget abilities! Kirby will kill things by jumping.

The game somehow got OK'd (sadly, not KO'd) by the company and received high scores from game reviewers. But not this one. It gets one star for an appealing art style, a couple good tunes, and Blockbot.



11. Kirby Air Ride —

It's Kirby Air Ride! OHHHHHHHHHHH NOOOOOOOOOOOO...

How shall I begin the tour of this chocolate factory of horrors? Right up front you can see Kirby himself isn't thrilled about the whole scenario. My guess is he's glowering enviously at the Donkey Kong Country GBA game on the other shelf. The pink guy's stuck on a racing machine while DK is living it up in coral reefs and mine carts.

Everything feels strange. The cheerful Kirby environment we're used to is absent as we're shown a menu more comparable to the one in Super Smash Bros. Melee. No really, I think the text is identical. Then we plunge into all too many options.

Looks like we've lost a Kirby along the way, but that's what he gets for jumping into the chocolate river! Or maybe he desperately wanted to get away from this game. Can't say I blame him...

Next up on our tour is any old race course in Air Ride mode. The controls are too simple to make a good racing game. Hold down A to boost, hold A next to an enemy to inhale it, and hold A to use an ability. A GameCube controller has has a B button too, why not use that? The Air part of Air Ride isn't much better; it would be easier flying and landing a blueberry than one of these contraptions. You entirely forget that you CAN fly until you go over a bump and you're suddenly expected to glide like a pro. Flight — which usually ends in a hard landing — just looks like Meta Knight's Up-B move from Brawl, but not as professional.

Then there's City Trial. You're given three minutes to grab weapons and upgrades for who-knows-what sub-game. If you get hurt by your opponents and fall off your machine, you're disqualified from the next event! I've heard you can just find another machine and hop on it, but you move slowly and your opponents move fast; they're gonna send you flying like a gold-egg-laying goose.

There is ONE cool thing about this game: A couple tracks. Besides remixes of old themes, there are three great original tunes: Magma Flows, Frozen Hillside, and Sky Sands. But this game is so unappealing, I'm gonna overlook this and say they were created for Kirby Mass Attack (a marvelous game).

Looks like we're down to just one Kirby. Well scram, twerp! Show's over! I sold this mistake back to the store the next day. I'd rather bite my fingernails till they bleed than play this game. In all seriousness, I've had nightmares more fun than Kirby Air Ride. 0 stars, just one angry KBB Gordo.

(prints out Kirby Air Ride image and throws darts at it)



12. Kirby and the Amazing Mirror —

A fun maze that lets you explore freely. It lets you hunt for treasure, but the game unfortunately has no hint system; you've gotta search everywhere. I like that the enemy names are identified in a more original manner than enemy credits or a list of names.



13. Kirby: Canvas Curse —

A spherical Kirby breathes life and originality into the stale cliche that is paint coming to life. The graphics are appealing and the game is simple enough to control, but it becomes progressively difficult. I like that. The unusual control scheme still manages to take advantage of copy abilities, which spice up the gameplay. Old music is transformed as it takes on a techno-computer theme. I only wish there were more levels!

Kirby: Canvas Curse is a really different experience from the Kirby series -- and from every other game I've played!

MORE COMING LATER