User:Star Solister/KRtDL Matchups/Fighter

HADOUKEN! = Instant Mega Force Blast (no space)

The Arena
Incomplete

Whispy Woods
Difficulty: Very Easy


 * Hardest part of this fight is getting down quickly.
 * During phase 1, stand right next to him and Hadouken him four times.
 * Once he starts growing, float all the way up. When his invincibility frames run out (a bit before he starts inhaling), pelt him with drop kicks. This should take him out before he even finishes inhaling.

Mr. Dooter
Difficulty: Easy


 * As soon as you can hit him, fire either a charged force blast or a Hadouken at him, and continue spamming them with the correct timing. When he jumps, jump with him and smash kick (long press midair 1). This should bring him to phase 2.
 * When the invincibility from his transformation runs out, spam Hadoukens until he takes to the air. Slowly walk away from wherever he will land, then once he lands, grab one of the stars he leaves behind while facing him. This will instantly apply the damage from that throw to him. Repeat for each of his landings, and it should be just enough to take him out for good.
 * If he survives that, stay at a safe distance, since he has some hard-hitting melee moves. Spam Hadouken until he falls.

Fatty Puffer
Difficulty: Very Easy


 * As soon as you can hit him, spam Hadoukens. He won't even get to puff up if you time all of them correctly.
 * You can actually hit him before he does his huge rolling attack. Right after he grows to full size, you can smack him with two Hadoukens before he rolls. During his roll, just plow through with your held dash attack to the other side, and when he's vulnerable, smack him with Hadoukens until he falls.

Goriath
Difficulty: Medium Easy


 * Charge up a Force Blast as he destroys the first platform, then hit him with it right before you land.
 * Hard kick him every chance you get. When he's jumping about, you can throw out a smash kick, and if spaced right, he will run into it. When he's climbing the side of the wall you're closer to, continue to smash kick him until he settles at a height, then Rising Break him. If you hit him enough, this should bring him to phase 2; if not, continue hitting him.
 * Once he goes Super Saiyan, do the same thing; charge up a Force Blast while he's destroying the platform, then hit him right as you land.
 * Hard kick him a few times while he bounces around, then when he starts charging his ice attack, don't even worry about that. Just spam Hadoukens with the right timing and he will fall before he gets the chance to use it.

Grand Doomer
Difficulty: Medium


 * One of the trickiest Fighter fights for sure. I've devised some tactics specifically for dealing with this guy. Don't go looking on YouTube, because everyone just runs into his attacks.
 * When he spawns, hard kick him twice and no more than twice. Wait until he swoops down, then weave back and give him another kick. When he settles on the other side, time your hard kicks carefully so that you still get two per hop, but that the projectiles he fires are neutralized by the kicks as well.
 * When he swoops down again, weave back and kick him again, or dash attack. Up to you. The important part is, when he starts spinning around and dropping huge spheres, you want to space your Rising Breaks such that he runs into every single hit and doesn't get his projectiles off. Pay close attention to where he's going, Rising Break to hit him, and if necessary, you will also have the height to smash kick him down to phase 2.
 * Hit him with a Hadouken while he dashes at you for phase 2, then again, carefully time your kicks to neutralize his projectiles. When he lowers himself, hit him with a Hadouken, then dash attack when he swoops.
 * Once he gets into the middle, hard kick him repeatedly, and when the projectiles come out, use a Rising Break and kick if necessary. This should defeat him, but in the event that you didn't deal enough damage to make this the KOing moment, carefully wait for your next opportunity.