Challenge

A Challenge is a sub-game in Kirby's Return to Dream Land. These can be accessed by collecting a specific number of Energy Spheres.

With the exception of the Item Challenge, all Challenges require the use of a specific ability. These abilities are given at the start of the challenge and cannot be discarded. (In the case of the Item Challenge, Kirby discards his ability and recieves a key.)

All challenges contain Score Coins, some of which are hidden.

Placeholders
In challenges, Kirby's basic goal is to reach the goal with the highest score possible. Points can be obtained in several ways:
 * By collecting Score Coins
 * By defeating enemies
 * By recieving bonuses at the end of a stage (see the Bonus section)

Time
Kirby is also faced with a time limit. The time limit is usually two minutes but can change depending on the challenge. If time runs out, Kirby won't complete the challenge.

Bonuses
After a stage, Kirby can earn bonuses depending on how well he did. He can recieve:
 * A time bonus
 * A 30-Seconds Left or 20-Seconds Left bonus
 * An All Foes Defeated bonus
 * A No Damage bonus
 * A Barely Concious bonus
 * A Coins Complete bonus

Medals and High Scores
After completing a stage, Kirby will recieve a Medal for beating a target score. Target scores are given when the gate is opened the first time.

If a score is beaten, it will replace the score that was previously larger and move that score down one. This will not change the target scores, however.

Challenges

 * 1) Sword Challenge (Collect 7 Energy Spheres)
 * 2) Whip Challenge (Collect 25 Energy Spheres)
 * 3) Hi-Jump Challenge (Collect 35 Energy Spheres)
 * 4) Bomb Challenge (Collect 50 Energy Spheres)
 * 5) Water Challenge (Collect 70 Energy Spheres)
 * 6) Wing Challenge (Collect 90 Energy Spheres)
 * 7) Item Challenge (Collect 120 Energy Spheres)