Hi-Jump

"Leap into the air with a Hi-Jump! Zoom back down with an unstoppable high-speed Rocket Dive! A hero has made his debut!"

General Information
Hi-Jump (also spelled High Jump) is one of Kirby's copy abilities, first appearing in Kirby's Adventure. It is a heroic ability that can currently only be obtained by inhaling a Starman.

Hi-Jump, unlike most abilities, is limited to only one function. All Kirby can do with this ability is spring high up into the air. Although it may not seem like the most practical ability, it can be used to score some fast hits on enemies, as well as breeze through the level with ease.

With this ability, Kirby usually wears a long red and blue cape and a small, gold, winged circlet. The cape draws inspiration from an average super hero, while the latter is derived from the headwear of Hermes, the messenger of the Greek pantheon.

Strangely, this ability has been upgraded over time. In the original Kirby's Adventure, Kirby had to remain flat on the ground in order to use it. The player can also cancel the height of the jump attack by pressing the B button in midair. In Kirby: Nightmare in Dream Land, Kirby can also use this ability as he is bouncing off the ground, and canceling the attack will emit a brief forcefield that does extra damage. In Kirby: Squeak Squad, this ability can virtually fly, as it can be performed anywhere in the air as well and there is only a brief recovery time. The only downside is that the attack can no longer be canceled in midair, but with the help of an Ability Scroll the forcefield comes back as an added part of the jump. In Kirby's Return to Dream Land, Kirby can charge his jump, and even use a "Rocket Dive".

It comes in very handy in fights against aerial bosses like Kracko or Mecha Kracko, but can still be used effectively on others as well.

In Kirby's Return to Dreamland, there is a Hi-Jump Challenge that can be accessed by collecting 35 Energy Spheres.