Burning

"Charge ahead invincibly!"

General Information
Burning is one of Kirby's copy abilities, first appearing in Kirby's Adventure. It is often merged with the Fire ability mainly because of its simplistic form of attack. In Kirby's Dream Land 2, Kirby's Dream Land 3, and  Kirby 64, the actual Fire ability is absent, although Burning appears to be its replacement. When the Burning ability is used in conjunction with an Animal Friend (with the exception of Kine) underwater, its range and power are greatly reduced.

Kirby gets this ability when he eats an enemy that constantly radiates heat around itself, the most common being Flamer. When the ability is used, Kirby is wrapped in a coat of flames and then charges forward at super speed, burning any enemy he goes through. It is able to light fuses, and in all games (except for Kirby Super Star/Kirby Super Star Ultra), it can break through Metal Blocks.

Because of its absence as its own ability in Kirby Super Star, Burning didn't receive its hat until Kirby: Nightmare in Dream Land, alongside Hammer, Spark, Hi-Jump, and others. Burning Kirby wears a bejeweled tiara, and his arms are inflamed.

In the English versions of Kirby's Adventure and Kirby's Dream Course, this ability is called Fireball. In the English manual for Kirby 64: The Crystal Shards, it was known as Burn.

Super Smash Bros. Series
In Super Smash Bros. Melee, Burning appears as Kirby's dash attack turning him into a fireball as he plows though his foes. This attack was replaced with Yo-Yo's Break Spin attack in Super Smash Bros. Brawl.

Other Quotes
"Flaming tackle time! Who's gonna stop me?"

"Kirby can turn into a flying fireball! Jump and attack in a flash of fire!"

Trivia

 * Since Kirby's Adventure, Burning appears in every platformer Kirby game (with the exception of Kirby's Epic Yarn, which did not feature copy abilities), even when it is an additional attack for the Fire ability.