User:NerdyBoutKirby/Workshop

A little area where I can craft lengthy articles without publishing them right away. '''For the impatient editors out there, anyone who steals information directly from this page and publishes it will receive a short. It is counted as defiling a user page, which is prohibited. Please note that if an article is claimed by a workshop, it may not be created by another editor without the claimer's consent. This rule applies to all workshops, not just mine.'''

Subpages

 * Trivia project (currently complete)
 * A massive, massive project (cancelled)

Haltmann Tower
The Haltmann Tower is a fortified building in Kirby: Planet Robobot. To aid the Mechanizing Occupation Project, the Haltmann Works Company constructs five of this tower, placing one in each of Planet Popstar's five points. These complexes serve as research stations, enabling the company to learn more about the planet's life, history, and resources.

Each Haltmann Tower is visited twice--once toward the middle of each of the five levels and again in the levels' extra stages. Kirby enters a Haltmann Tower by walking up a spiral ramp positioned on the outside of the building. Each tower contains a memory puzzle somewhere within it. Success at the puzzle results in Kirby obtaining a Code Cube from a Treasure Chest, whereas failure leads to a room with a fake chest and enemies (usually Propellers). Robobot Armor can be found in every Haltmann Tower.

Patched Plains
This tower, located in Stage 4, sports a green color scheme with tanks of green goo set up in various locations. Laser Cubes and Clubmechs serve as frequent enemies, but Kirby can bypass many of them by climbing along grates. The Invincibility Candy available here allows Kirby to defeat King Doo with little effort.

To complete the memory puzzle when he reaches it, Kirby must take, in order, the top path, the bottom path, and the top path.

When Kirby returns to the tower in Stage 6, he uses his Robobot Armor raise a platform. When he leaves his armor behind, he must climb along grates to avoid Laser Cubes and Gordos.

Resolution Road
This tower, located in Stage 3, sports a red color scheme with tanks of blue goo set up in various locations. Clubmechs, Gabons, Electro Spheres, and Scarfies serve as frequent enemies. Kirby is encouraged to use the Wheel ability to drive past obstacles such as Laser Cubes. The hero battles Miasmoros here--he can obtain the Poison ability for the first time after it is defeated.

To complete the memory puzzle when he reaches it, Kirby must take, in order, the heart path, the star path, and the diamond path.

When Kirby returns to the tower in Stage 6, he uses his Robobot Armor to fire out of a cannon and smash Durable Blocks. When he leaves his armor behind, he must travel through a perilous corridor filled with Electro Spheres, other enemies, and spikes.

Overload Ocean
This tower, located in Stage _, sports a _ color scheme with tanks of _ goo set up in various locations. ENEMYX and ENEMYY serve as frequent enemies. Kirby must use/avoid XXX. The hero battles MIDBOSS here.

To complete the memory puzzle when he reaches it, Kirby must take, in order, XXXXXXXXXXXX.

When Kirby returns to the tower in Stage _, he XXXXX.

Gigabyte Grounds
This tower, located in Stage _, sports a _ color scheme with tanks of _ goo set up in various locations. ENEMYX and ENEMYY serve as frequent enemies. Kirby must use/avoid XXX. The hero battles MIDBOSS here.

To complete the memory puzzle when he reaches it, Kirby must take, in order, XXXXXXXXXXXX.

When Kirby returns to the tower in Stage _, he XXXXX.

Rhythm Route
This tower, located in Stage _, sports a _ color scheme with tanks of _ goo set up in various locations. ENEMYX and ENEMYY serve as frequent enemies. Kirby must use/avoid XXX. The hero battles MIDBOSS here.

To complete the memory puzzle when he reaches it, Kirby must take, in order, XXXXXXXXXXXX.

When Kirby returns to the tower in Stage _, he XXXXX.

Other
Between matches in The Arena and The True Arena, Kirby visits an unidentified Haltmann Tower. Here he can collect stickers, take an occasional Assist Star, and use a roulette Copy Essence before reentering the facility to challenge the next boss. In The Arena, every stop at the tower's exterior takes Kirby higher into the sky.

Trivia

 * The color schemes of the towers match the color schemes of their respective levels.
 * According to Core Kabula's pause description, it is the primary power core of the Haltmann Tower in Gigabyte Grounds.
 * Four of the five Haltmann Towers play remixes of existing Kirby series music throughout them. The Patched Plains tower plays the theme from Stage 6 of Sand Canyon from Kirby's Dream Land 3. The Resolution Road tower plays Sky Tower from Kirby's Return to Dream Land. The Overload Ocean tower plays Float Islands' theme from Kirby's Dream Land. The Rhythm Route tower plays Dark Castle's theme from Kirby's Dream Land 2.