User:NerdyBoutKirby/Workshop

A little area where I can craft lengthy articles without publishing them right away. '''For the impatient editors out there, anyone who steals information directly from this page and publishes it will receive a short. It is counted as defiling a user page, which is prohibited. Please note that if an article is claimed by a workshop, it may not be created by another editor without the claimer's consent. This rule applies to all workshops, not just mine.'''

Subpages

 * Trivia project (currently complete)
 * A massive, massive project (cancelled)

Level 1
"Once you get the hang of the control scheme, you should have an easy time with the first level. Concentrate on collecting stars and star pieces. Star pieces are easier to find, but you'll need a bunch of them to receive a reward."

- Description

Level 1 is an area in the middle of Planet Popstar that serves as the first level in Kirby Tilt 'n' Tumble.

General Information
Level 1 is a grassland covered in flowers, but despite this, Kirby travels through the region's sky rather than on the ground. This sky is bright blue with floating platforms and puffy cumulus clouds, some of which the hero can ride. The Balloon, Invincible Candy, Microphone, and key items are introduced here, as are the more common items: Star Pieces of three colors, Red Stars, Blue Stars, Warp Stars, food, and Stopwatches. Like all levels in Kirby Tilt 'n' Tumble, Level 1 ends at a castle where the boss dwells.

Stage 1
Kirby rolls around on green platforms suspended in the sky. Being the first stage, the player learns most of the game's mechanics here—several of these are taught through information block animations. This is a simple stage with few enemies, all of which are Waddle Dees. Basic objects and obstacles are introduced here, such as Bumpers, Jump Holes, ? Holes, and rideable clouds.

Secrets

 * The Red Star is hidden to the right of the Goal.
 * The Blue Star is hidden under a breakable block in the second half of the stage.
 * A Warp Star is hidden in an alcove to the left of the Waddle Dee group in the first half of the stage. Tilting the Game Boy Color slightly can move a sliding wall, giving Kirby access to the Warp Star. It takes him to an enclosed area where Star Pieces briefly appear forming a giant image of himself.

Stage 2
This stage is almost entirely sky with very little platform for Kirby to travel on. He primarily flies through the air under the effects of Balloons; these grant him flight for 15 seconds and the ability to spit infinite Air Blasts during that time, so he must collect several to avoid falling into the abyss below. Bronto Burts and UFOs get in the way, but the hero can fight them off.

Secrets

 * The Red Star is hidden to the right of the small platform in the second half of the stage.
 * A Warp Star is hidden on an island in the bottom-left corner of the stage. Kirby can fly there using the first Balloon he acquires. The Bonus Stage takes place on a small, H-shaped platform; Kirby is tossed by God Hands when the player presses A, but he can only collect Star Pieces and 1UPs in two of the four sections. Both of the leftmost sections contain the most of each.

Stage 3
Kirby rolls around on blue platforms suspended in the sky, though he must move from platform to platform often. This is achieved by jumping through a chain of Jump Holes and jumping from clouds. Some clouds move back and forth horizontally while other move around an axis is circular patterns. Jumping at the wrong time can result in an immediate KO. Broom Hatters sweep back and forth and can cause problems on small platforms.

Secrets

 * The Red Star is hidden beyond the right Bumper before the gate. Kirby must become invincible by bouncing frequently and destroy the bumper to reach it.
 * A Warp Star is hidden beyond the left Bumper before the gate. The player must use the same method as he/she does to get the Red Star. The Bonus Stage is a large area with six groups of item tiles and some Broom Hatters. The Invincible Candy in the center of the area allows Kirby to defeat the enemies with ease.

Stage 4
Kirby rolls through the game's first castle. He is required to press four switches and bring a key to a locked door in order to progress. Blockbots walk around here; the enemies cannot damage the hero, but their bouncy exteriors can bump him into a pit if he is not careful. After traversing through a maze of Jump Holes and Square Jump Holes that help Kirby get over walls, the pink puff rides a Warp Star to the boss: a green and yellow Orbservor.

Secrets

 * The Red Star is hidden under the rightmost Blockbot stationed before the four switches. Bumping it gets it to move, revealing the star.

Trivia

 * Volume 143 of the Nintendo Power magazine refers to Level 1 as Big Sky Country.

Sprites
{Levels} {DISPLAYTITLE: Level 1 (Kirby Tilt 'n' Tumble)} [Category:Levels] [Category:Levels in Kirby Tilt 'n' Tumble]

Level 2
"The second level adds several new challenges to the mix, like underground tunnels and sliding Jump Pads. You'll also find the enemies to be much more aggressive and stubborn than their mild-mannered counterparts on the first four courses."

- Description

Level 2 is an area in the middle of Planet Popstar that serves as the second level in Kirby Tilt 'n' Tumble.

General Information
Level 2 is a forested area, but despite this, Kirby travels through the region's caves and sky rather than woodlands. The caves are brown with star patterns strewn across the walls, and hover over a black and orange abyss. The sky is orange with floating platforms and puffy cumulus clouds, some of which the hero can ride. Level 2 is notable for introducing more aggressive enemies than the previous level. Like all levels in Kirby Tilt 'n' Tumble, it ends at a castle where the boss dwells.

Stage 1
Kirby rolls through a cavern. Blinkbats cause trouble for him; they are nearly invincible and follow him at a relatively high speed, making them dangerous. The pink puff can avoid them by tunneling under the mesh floors in some parts of the stage or defeat them with occasional Microphone items. Dekabus pound the ground, launching Kirby into the air somewhat to trip him up. The hero must travel through a maze of walls, a series of Jump Holes, and many Bumpers to reach the Goal.

Secrets

 * The Red Star is hidden under the long Bumper located after the gate. By turning it red and bouncing on it repeatedly, Kirby turns invincible and destroys it, revealing the star.
 * The Blue Star is hidden under a long Bumper located after a series of five Jump Holes. By jumping through them in quick succession, Kirby becomes invincible and can destroy the Bumper, revealing the star.
 * A Warp Star is hidden in the lower right-hand corner of the large area with walls. Kirby must rolls into a hole in the mesh, roll to the corner, and jump through another hole to reach it. The Warp Star takes him to a Bonus Stage filled with breakable blocks. The hero can eat Invincible Candy to briefly increase his speed at destroying them.

Stage 2
Kirby rolls through a cavern. Lifts are introduced here; the hero must ride them carefully to cross gaps that would otherwise be impossible to jump. The stage as two separate split paths: The first comes before the gate and is up to the player's choice. The second comes after the gate and the player's path is determined to the roll of a Die—another object introduced here. After avoiding or defeating Kabus, Kirby reaches a massive field of Star Pieces that surrounds the Goal.

Secrets

 * The Red Star is hidden on the left path after the gate. Kirby must carefully jump from a Jump Hole over a wall and onto a moving Lift. He can dismount to the right and find the star in an alcove.
 * Two Warp Stars are hidden after at the end of both paths before the gate. Both are out in the open (though the one on the right path requires block-breaking to get to it) and take Kirby to the same Bonus Stage. In it, the hero must ride moving Lifts from platform to platform. Defeating the Dekabu at the beginning allows Kirby to make Blue Star Pieces appear along the course. Riding the second Lift all the way to the right brings the pink puff to an island with two 1UPs.

Stage 3
Kirby rolls around on orange platforms suspended in the orange sky, though for the majority of the stage he must ride clouds. When traveling on the platforms, Broom Hatters attempt to knock the pink puff into the sky below. When riding clouds, Kirby moves along a circuit; in most cases, the player moves the cloud with the Game Boy Color's gyroscope. After the gate, a large circuit grid opens up to Kirby. He can jump and his cloud catches him, which is essential—any Gordos that hit the hero knock him to his doom. A Balloon and a single Starman appear on the grid's right path.

Secrets

 * The Red Star is hidden on a small platform after the gate. Kirby must ride a cloud across a circuit upward, then to the right. From there, he can jump downward onto the platform and collect the star.
 * A Warp Star is hidden on a small platform after the gate. If Kirby does not use the Balloon hidden in the area, he must ride his cloud up the middle circuit, but move to the left before the end. He can then jump onto the platform and ride the Warp Star to a Bonus Stage. In it, breakable blocks fill the area, but Kirby can break them more efficiently with Invincible Candy from the lower left-hand corner.

Stage 4
Kirby rolls through the game's second castle, which is haunted. Boolers inhabit the stage, floating randomly around or in circular patterns. Boost Pads and Jump Holes that move along a track are introduced in here. The latter appear frequently throughout the stage; they are required to jump over walls and bypass a floor covered in Blast Boards. The pink puff must also hit six switches to move Blockbots and get past sliding walls before he rides a Warp Star to the boss: a brown Orbservor.

Secrets

 * The Red Star is hidden in an alcove before the gate. Kirby must bounce off the group of Boost Pads several times in rapid succession, then become invincible and destroy the right Bumper on the next platform. This reveals a Square Jump Hole that he can use to jump over a wall to the right, bringing him to the star.

Trivia

 * Volume 143 of the Nintendo Power magazine refers to Level 2 as Tilt 'n' Tunnel.
 * When Kirby mounts the Warp Star in Stage 4, he flies over an area with two Treasure Chests. As the area is inaccessible, it is unknown why it is present in the game.

Level 3
Level 3 is an area in the lower right-hand corner of Planet Popstar that serves as the third level in Kirby Tilt 'n' Tumble.

General Information
Level 3 is a grassy area filled with rivers, though the region looks like an ocean with a star-shaped island from afar. As such, this place introduces water, a particularly dangerous hazard—it slows Kirby's movement down, makes him unable to jump, and drowns him after three seconds. A cavernous area like those seen in Level 2 is also located here. Like all levels in Kirby Tilt 'n' Tumble, Level 3 ends at a castle where the boss dwells.

Level 3 is one of the two levels in Kirby Tilt 'n' Tumble where Whispy Woods resides. He lets Kirby warp to another level if the player finds him.

Stage 1
Kirby rolls through a river area, across grassy ground and wooden docks. The river rapids are powerful; the hero does not get far moving against it, but moving with it speeds him up tremendously. Flotzos frequently emerge from the water and spit projectiles to push Kirby into the rapids, which puts him in danger and halts his progression. In the second half of the stage, the hero must progress by means of a long series of Jump Holes and Boost Pads as log hazards float down the river.

Secrets

 * The Red Star is carried by Mr. Frosty after the gate. Kirby can grab it from him by touching the bottom of his unicycle.
 * The Blue Star is hidden in an alcove before the gate. When Kirby reaches the part where he is supposed to roll along a a stretch of wall, he must ignore it temporarily and head right. Wading through water and rounding a corner takes him to the star.
 * The Warp Star is hidden on a small island before the gate. After passing the first ? Hole, Kirby must wade through the current heading northwest. The star takes him to a Bonus Stage where he must jump from the dock to smaller islands to score 1UPs. Water currents and Flotzos attempt to impede his progress, but the hero can defeat the latter with Microphones.
 * Whispy Woods is hidden on a path of land at the beginning of the stage. Upon reaching the third Flotzo, Kirby must roll off the dock and wade to the right side. Whispy can warp him to Level 6 if the player so chooses.

Stage 2
Kirby rolls through a cavern. The ground is almost entirely made up of collapsing tiles; if the pink puff stops moving or attempts to move over the same ground he has already crossed, he falls into the abyss below. He can get a respite from this chase by rolling into occasional bodies of water. Walls and Bumpers are set up in an attempt to knock Kirby into abyss. A group of four Waddle Dees appears late in the stage as well.

Secrets

 * The Red Star is hidden in an alcove before the gate. After the fourth body of water, Kirby must head to the right, but instead of entering the Jump Hole, he must rolls beside it. A trail of brown tiles leads him to the alcove.
 * The Warp Star is hidden in an alcove after the gate. When Kirby reaches the room with the four Waddle Dees, he must head to the lower left-hand corner. He must then break the blocks in front of the path and roll around the spiral maze to the star. It takes him to a Bonus Stage where the ground is made of collapsing tiles; to reach 1UPs, Kirby must roll delicately along a series of walls.

Stage 3
Kirby rolls through a river area. Most of the water here is much calmer than that of Stage 1, though there is far less ground for the pink puff to travel across. Instead, he spends most of the stage riding a Raft, which he can boost forward with the A Button. Squishys emerge from the water and attempt to knock Kirby out of his vessel, but he can defeat them by boosting. This technique is crucial when the hero reaches the rapids.

Secrets

 * The Red Star is hidden after the gate. When Kirby boards the second Raft, he must move backward and to the left. When he reaches the current, he must surge forward and defeat the Squishy, who then drops the star.
 * A Warp Star is hidden after the gate. When Kirby dismounts the second Raft, he finds a horizontal body of water with two Squishys swimming side to side. He must wade to the left to reach the star. It takes him to a Bonus Stage where currents move his Raft around in a circle and he can collect six Blue Star Pieces in a short time period to earn a 1UP.

Stage 4
Kirby rolls through the game's third castle. Hitting a switch causes Blockbots to activate and walk along a set course, creating a destroying blocks below them. Kirby must stay atop these blocks to progress through the first half of the stage, though he can briefly move to areas of ground with ? Holes to collect Star Pieces. Other parts of the stage have him ride clouds, bounce between two long Bumpers to cross a pit, get tossed through a room full of Boost Pads, and press five switches at once. After these, the pink puff rides a Warp Star to the boss: Kracko.

Secrets

 * The Red Star is hidden in an alcove before the gate. When Kirby reaches the cloud that takes him to the gate, he must not dismount. The cloud will head back to the left, past its starting point. The pink puff can dismount here and grab the star.

Sprites
{Levels} {DISPLAYTITLE: Level 3 (Kirby Tilt 'n' Tumble)} [Category:Levels] [Category:Levels in Kirby Tilt 'n' Tumble]

Level 4
Level 4 is an area in the lower left-hand corner of Planet Popstar that serves as the fourth level in Kirby Tilt 'n' Tumble.

General Information
Level 3 is an arid desert, though it has more plant life than its map icon indicates. As such, this place introduces sand, a dangerous hazard—it slows Kirby's movement down, makes him unable to jump, and smothers him after 10 seconds. The cloudy sky is also traversed in two stages. Like all levels in Kirby Tilt 'n' Tumble, it ends at a castle where the boss dwells.

Stage 1
Kirby rolls through a grassy area filled with a great deal of sand. Kirby is intended to wade through sand while taking occasional breaks on patches of grass to prevent him from sinking. Swirling whirlpools of quicksand appear frequently throughout the sand pit, and touching one is an automatic KO. Snippers hide in the sand and lunge out at the hero when he passes over, while Cappies pop out of the sand to knock him around. Waddle Dees and Waddle Doos also present obstacles.

Shaking the Game Boy Color causes buried enemies to pop up briefly, as well as hidden Star Pieces. This can be used to help the player earn 1UPs and avoid damage.

Secrets

 * The Red Star is hidden in an alcove after the gate. When Kirby reaches the second wall he is expected to travel across, he must instead head left through the sand, then travel back toward the bottom of the screen. The star is on a patch of grass.
 * The Blue Star is hidden in an alcove after the gate. Before Kirby reaches the ring of Cappies and Star Pieces, he must travel to the right through sand. The star is on a patch of grass.
 * The Warp Star is hidden in an alcove before the gate. Before the reaching the pair of Hint Boards, Kirby must hug the right wall of the stage. He eventually reaches the alcove with the star, which takes him to a Bonus Stage in the sky. A gray God Hand grabs him and carries him through the air for 10 seconds before dropping him. The player can guide the enemy with the Game Boy Color's gyroscope. The best prizes—1UPs—are found on the platforms in the upper corners of the area.

Stage 2
Kirby rolls around on green platforms suspended in the sky. Pop-Up Floors are introduced here; when the player presses the A Button, flat tiles pop up and popped tiles flatten. If the pink puff is atop the flat tiles when this happens, he is launched into the air. This stage is filled with objects that launch Kirby into the air or bounce him around: Bumpers, Jump Holes, and Boost Pads appear frequently with the Pop-Up Floors. Waddle Dees and a single Starman inhabit the stage. A hidden Balloon allows Kirby to bypass much of the stage's second half, even enabling him to reach sandy platforms he is otherwise unable to.

Secrets

 * The Red Star is hidden on a patch of sand before the gate. When Kirby bounces across the first series of Pop-Up Floors, he becomes invincible and can destroy the bumper ahead. Heading left, he moves across three rows of Pop-Up Floor which bounce him over the abyss below. This takes him to the star.
 * The Blue Star is hidden after the gate. When Kirby reaches the Jump Hole that sends him through a corridor filled with Bumpers, he must instead veer left. The star is at the end of a thin platform strip.
 * The Warp Star hovers over the abyss after the gate. After the Bumper-filled path, Kirby can ride the cloud to the right and leap onto the star, or he can fly there using the hidden Balloon. It takes him to a Bonus Stage filled with sand, where two ? Holes temporarily create 84 Star Pieces and six Blue Star Pieces, respectively. A Snipper hides in the sand as well.

Stage 3
Kirby rolls around on green platforms suspended in the sky. The path is thin and winding, with Waddle Dees walking about to potentially knock the hero into the abyss below. He must be careful in order to progress, and Invincible Candy hidden under a breakable block can alleviate the stress of hitting enemies. The second half of the stage is a maze of Jump Holes on sandy platforms.

Secrets

 * The Red Star is hidden on a small platform before the gate. When Kirby reaches the pair of Waddle Dees, on thin platforms, he can defeat them by jumping and carefully travel across the leftmost strip. A Jump Hole can toss him onto the platform with the star.
 * A Warp Star is hidden on a small platform parallel to the one holding the Red Star. He reaches it the same way, but going right instead of left. The Warp Star takes him to a Bonus Stage where a Jump Hole that moves along a track launches him onto two thin rows of Boost Pads. Ten Red Star Pieces hover over the abyss below, though attempting to collect all of them is risky.

Stage 4
Kirby rolls through the game's fourth castle. Spikes pose a threat by periodically protruding from many of the walls, and Blockbots attempt to bump the hero into them. Sand pits also serve as frequent hazards, with two containing Snippers. After hitting switches, jumping over walls, and navigating through the sharp dangers, the pink puff rides a Warp Star to the boss: A gray Orbservor.

Secrets

 * The Red Star is hidden in an alcove after the gate. Kirby must jump through the first series of Square Jump Holes quickly to gain a burst of invincibility. He must then use the invincibility to destroy a long Bumper and then a round one, which reveals a Jump Hole beneath it. Jumping over the wall and heading left takes him to the star.

Gallery
{Levels} {DISPLAYTITLE: Level 4 (Kirby Tilt 'n' Tumble)} [Category:Levels] [Category:Levels in Kirby Tilt 'n' Tumble]

Level 5
Level 5 is an area in the upper left-hand corner of Planet Popstar that serves as the fifth level in Kirby Tilt 'n' Tumble.

General Information
Level 5 is an area made of ice crystals. Most of the ground is made of ice or special tiles, so Kirby must adapt to reduced friction. The cloudy sky is traversed in two stages, and a cavern (which is not made of ice but does have frozen floors) is traversed in one. Like all levels in Kirby Tilt 'n' Tumble, it ends at a castle where the boss dwells.

Stage 1
Kirby rolls around on platforms suspended in the sky. With the exception of three small sections, the entire stage is frozen over. Dash panels are introduced here—when Kirby touches one, he sticks to it and charges up speed, then launches forward when the player presses the A Button. Bumpers move around all over this stage, making the reduced friction of the ice even more dangerous. Waddle Dees patrol parts of the platform, but Invincible Candy makes them a nonissue.

Secrets

 * The Red Star is hidden on a small platform after the gate. After passing the sixth diagonally-placed long Bumper, Kirby can bounce between two round Bumpers rapidly. This grants him brief invincibility that he can use to destroy the leftmost Bumper. He can then carefully cross a thin strip to the star.
 * The Blue Star is hidden on a small platform after the gate. After passing the fourth diagonally-placed long Bumper, Kirby can veer to the right and carefully cross a thin strip to the star.
 * The Warp Star is hidden before the gate. It is located on the left side of the platform after the first four long Bumpers. It takes Kirby to a Bonus Stage that is arranged into a maze. The hero can collect enough Star Pieces and 1UPs here to earn six lives.

Stage 2
Kirby rolls through an icy cavern. Disappearing and reappearing floor makes up a large portion of the stage. When the blue floors appear for a few seconds, the red floors disappear, and vice-versa. Large Pop-Up Floors also appear, which thrust Kirby into the air when the player presses A. These obstacles, coupled with spikes and large Bumpers, make the cavern a hazardous stage to pass through. Only a single enemy inhabits the cavern: one Blinkbat.

Secrets

 * The Red Star is hidden in an alcove after the gate. In the room filled with large Pop-Up Floors, Kirby can bounce with the repeatedly to gain temporary invincibility. By rolling to the upper right corner, he can destroy a large Bumper to reveal the star.
 * The Blue Star is hidden in an alcove after the gate—it is parallel to the Red Star's location, so it is acquired the same way, though on the left side rather than the right.
 * The Warp Star is hidden in an alcove before the gate. After using the second track-mounted Jump Hole, Kirby can rapidly bounce between two large Bumpers, gaining temporary invincibility. He must then destroy the leftmost Bumper and move up the corridor. The appearing and disappearing portions of the floor present a danger, so the hero must move carefully. The Warp Star takes Kirby to a grassy Bonus Stage where Star Pieces briefly appear on several platforms, but appearing/disappearing floors make certain platforms accessible or inaccessible at certain times.

Stage 3
Kirby rolls around on blue platforms suspended in the sky, though there are relatively few of them here. Instead, the hero primarily rides on clouds, most of which are attached to circuits. Red clouds move automatically while white clouds on circuits follow the Game Boy Color's gyroscope. Broom Hatters appear on the platforms and Gordos move along circuits; if Kirby's cloud hits a Gordo, the pink puff in knocked into the abyss below.

Secrets

 * The Red Star is hidden near a platform after the gate. When riding a cloud on a circuit, Kirby must jump to another platform before reaching the Goal. He can line up the jump to grab the floating star before landing.
 * A Warp Star is hidden on a small platform before the gate. Instead of jumping from a red cloud to the gate, Kirby must jump to a white cloud, then ride it to the right. He must then jump to the Warp Star, which takes him to a Bonus Stage. In it, the pink puff eats Invincible Candy and rushes through lines of Broom Hatters through the use of dash panels.

Stage 4
Kirby rolls through the game's fifth castle. Like the other stages in Level 5, the hazards are more likely to KO the hero by knocking him into the abyss below than by damaging him excessively. Blockbots, Dekabus, and spring-mounted Bumpers pose this threat, especially when the slippery floor is added. Kirby must also pass through switches, spikes, and a pool of water to reach the Warp Star at the end. It takes him to the boss: A blue Orbservor.

Secrets

 * The Red Star is hidden in an alcove after the gate. Kirby finds a wall on the right side of the stage shortly before the Warp Star. When a Dekabu slams the ground, the hero is launched into the air slightly; he can use this to get atop the wall, which leads him to the star.

Gallery
{Levels} {DISPLAYTITLE: Level 5 (Kirby Tilt 'n' Tumble)} [Category:Levels] [Category:Levels in Kirby Tilt 'n' Tumble]

Level 6
Level 6 is an area at the top of Planet Popstar that serves as the sixth level in Kirby Tilt 'n' Tumble.

General Information
Level 6 is an area filled with sky and a river, though the region looks like three mountains from afar. This level primarily reuses hazards and enemies from previous levels, though some are changed to create new challenges. For example, Cappies pop up from Jump Holes and puddles of water while UFOs attempt to abduct Kirby. A few new obstacles and enemies are introduced, however. Like all levels in Kirby Tilt 'n' Tumble, Level 6 ends at a castle where the boss dwells.

Level 6 is one of the two levels in Kirby Tilt 'n' Tumble where Whispy Woods resides. He lets Kirby warp to another level if the player finds him.

Stage 1
Kirby rolls through a river area, across grassy ground and wooden docks. This stage features two split path sections. In the first, the player can choose to venture past pits and Cappies on the left path; or pits, river rapids, and sand on the right. In the second, the left path is filled with water, crossed with a Balloon; the right path has Kirby roll across docks to avoid a strong water current. Waddle Dees, Gordos, and Cappies inhabit this stage.

Secrets

 * The Red Star is hidden in an alcove after the gate. When Kirby reaches the split path, he must proceed down the path on the right. When he reaches the leftmost Bumper, he must bounce off it repeatedly to gain brief invincibility. During this period, he must roll through the Bumper and destroy a long Bumper in the alcove. This reveals the star.
 * The Blue Star is hidden before the gate. When Kirby reaches the wooden wall, he must travel left and use a Jump Hole to leap onto it. He must then carefully roll across it to the right side of the screen, where the star is located.
 * The Warp Star is hidden after the gate. When traveling past the current to reach the Red Star, Kirby must roll off the dock to a small patch of grass to the left. The Warp Star takes him to a Bonus Stage containing eight Star Pieces, a tree, and Whispy Woods. He can warp Kirby to Level 8 if the player so chooses.

Stage 2
Kirby rolls around on green platforms suspended in the sky. The stage is a very long half-pipe, though the player does not have to use any different technique to move up the sides. Poppy Bros. Jrs. roll side to side atop balls; if one hits Kirby at top speed, he is knocked away with tremendous force. This can often be enough to knock him off the platform, KOing him. UFOs fly over the stage and carry the pink puff away if they catch him in their tractor beams, so he must be cautious of that as well.

Secrets

 * The Red Star is hidden on a platform after the gate. Kirby must roll onto the first platform on the right side of the stage, then carefully cross a thin bridge to the star. A UFO moves back and forth across the bridge, so the player must be careful.
 * The Blue Star is hidden on a platform after the gate. Kirby must roll between the two long Bumpers and bounce between them repeatedly to gain temporary invincibility. Using this power, he must quickly destroy the leftmost long Bumper and then a small Bumper after that. This leads him to the star. Alternatively, Kirby can jump toward the long one to bounce into the chamber then bounce between it and the small one to gain invincibility.
 * The Warp Star is hidden in on a platform before the gate. When Kirby reaches the pair of long Bumpers, he must bounce between them, become invincible, and destroy the one on the right. He must then roll onto the Pop-Up Floor and launch himself to the upper-right, propelling him into the star. It takes him to a Bonus Stage where he can collect Star Pieces and eat Invincible Candy to defeat Poppy Bros. Jrs.

Stage 3
This stage is almost entirely sky with very little platform for Kirby to travel on. He primarily flies through the air under the effects of Balloons. Cloud Cannons appear exclusively in this stage, and they attack the hero relentlessly. In order to survive, Kirby must defeat them with Air Blasts and take the Balloons they drop. Bronto Burts and Shotzos also pose a threat to the hero.

Secrets

 * The Red Star is held by the third Cloud Cannon after the gate. The enemy drops it when defeated.
 * The Warp Star floats in the air before the gate. Kirby can obtain it by flying near the left edge of the screen after passing the pillars. It takes him to a Bonus Stage where he enters a Jump Hole and can launch himself into only one chamber of the six-chambered area. The best prize is the 3UP in the upper right-hand chamber.

Stage 4
Kirby rolls through the game's sixth castle, which is haunted. Boolers inhabit the stage, floating about or pursuing the hero when he lands in a Jump Hole. Kirby must face several trials here: He must take a path determined by the roll of a Die, move across floors that pull him in different directions, and open a door with a key retrieved from a Blast Board-filled room. At the end, the pink puff rides a Warp Star to the boss: Kracko.

Secrets

 * The Red Star is hidden in an alcove after the gate. Kirby must ride the moving floor to the left edge and carefully roll backward across the thin bridge. This leads him to the star.

Gallery
{Levels} {DISPLAYTITLE: Level 6 (Kirby Tilt 'n' Tumble)} [Category:Levels] [Category:Levels in Kirby Tilt 'n' Tumble]

Level 7
Level 7 is an area in the upper right-hand corner of Planet Popstar that serves as the seventh level in Kirby Tilt 'n' Tumble.

General Information
Level 7 is volcano surrounded by a ring of smoke, but despite this appearance, it has no volcanic stages. Two caverns and the night sky are traversed. Stages in this level often make use of colored platforms that move or disappear with the player's input. Like all levels in Kirby Tilt 'n' Tumble, it ends at a castle where the boss dwells.

Stage 1
Kirby rolls through a cavern. The primary stage hazard here is the Outlined Tiles that make up a large portion of the floor: When the player presses and holds the A Button, red tiles appear for a brief time, whereas pressing and holding the B Button causes blue ones to appear. Kirby must roll across them to safe ground quickly or else he risks falling into the abyss below. Pop-Up Floors and Bumpers attempt to impede his progress while he is traveling across the tiles, so running into them could potentially KO the hero. Notable parts of the stage include the locked door that requires a dangerously-placed key to enter and the field of Star Pieces at the end.

Secrets

 * The Red Star is hidden in an alcove after the gate. Before Kirby reaches the Blast Boards, he must turn right and roll across a floor made of Red Outlined Tiles. He must jump into the air while moving to the right. If done correctly, he rapidly shakes on the long Bumper before falling into the space beyond it, where he can grab the star.
 * The Blue Star is hidden before the gate. After passing two breakable blocks, Kirby must quickly cross the path of Red Outlined Tiles. As he reaches the end of the path, he must travel left across a thin strip of Red Outlined Tiles. The star is at the end of this strip. Kirby must grab it and immediately roll back to safe ground, as the tiles he is on disappear soon after.
 * The Warp Star is hidden in an alcove after the gate. When Kirby passes the locked door, he must move up and right across Red Outlined Tiles; to do so, he must have the Pop-Up Floor in its flat position. He can jump on a cloud and ride it to the star. The Warp Star takes Kirby to a Bonus Stage where he rolls through a maze of Red and Blue Outlined Tiles while collecting items.

Stage 2
Kirby rolls around on blue platforms suspended in the night sky. He spends much of the stage jumping from cloud to cloud over the abyss below. Most clouds are attached to tethers that rotate around a central point at different speeds; the player must time his/her jumps carefully. Broom Hatters inhabit a few platforms. Because Kirby spends so little time on solid ground, he has few opportunities to collect Stopwatches—as such, running out of time is a notable danger here, especially in Extra Mode.

Secrets

 * The Red Star is hidden on a platform after the gate. When Kirby is riding the first cloud that moves in a circular motion, he must jump to the sandy platform on the right side. He must then quickly jump through a series of Jump Holes, briefly become invincible, and use his invincibility to destroy two Bumpers. The star is behind the second Bumper.
 * The Warp Star is hidden on a platform after the gate. Immediately after the gate, Kirby must enter the Jump Hole on the left side. A Bumper immediately bounces him onto the platform. The hero rides the Warp Star to a platform where a field of Star Pieces briefly appears, and he must weave through moving Bumpers to collect as many as possible.

Stage 3
Kirby rolls through a cavern. Lifts move all throughout the cave and serve as a vital mode of transportation. As usual, when riding these, the pink puff must be careful not to fall off. The second half of the stage introduces Red and Blue Lifts; the former move when the player holds A, the latter move when he/she holds B. Moving Bumpers attempt to knock the hero off one particular Red Lift at the end of the stage. This place is inhabited by a few Waddle Dees.

Secrets

 * The Red Star is hidden before the gate. When Kirby rides third Lift, he must ride it all the way to the end. This leads him to another Lift that takes him to the star.
 * The Warp Star is hidden in an alcove before the gate. When riding the third Lift that moves horizontally, Kirby must dismount to the right. The Warp Star takes him to a Bonus Stage where he gains brief invincibility and is given a chance to earn 1UPs by destroying large Bumpers.

Stage 4
Kirby rolls through the game's seventh castle. Hitting a switch causes Blockbots to activate and walk along a set course, creating a destroying blocks below them. Kirby must stay atop these blocks to progress through the first half of the stage, though he can briefly move to areas of ground with ? Holes to collect Star Pieces. Other parts of the stage have him avoid charging Blockbots, hit groups of switches to move Blockbots, and defeat Blockbots using invincibility achieved by bouncing on Boost Pads. After these, the pink puff rides a Warp Star to the boss: A gray Orbservor.

Secrets

 * The Red Star is hidden on a platform after the gate. Kirby must roll to the right side of the platform with four Blockbots. A cloud floats over and lets him jump to the star.

Trivia

 * Stage 1 of Level 7 and Stage 1 of Level 8 are the only stages in the game that are not inhabited by enemies.

Sprites
{Levels} {DISPLAYTITLE: Level 7 (Kirby Tilt 'n' Tumble)} [Category:Levels] [Category:Levels in Kirby Tilt 'n' Tumble]

Level 8
Level 8 is an area on a star next to Planet Popstar that serves as the eighth level in Kirby Tilt 'n' Tumble.

General Information
Level 8 is an area filled with sky and a cavern, though the region looks like a statue of Kirby from afar. This level primarily reuses hazards and enemies from previous levels, though some are used more here than elsewhere. Like all levels in Kirby Tilt 'n' Tumble, it ends at a castle where the final boss dwells. Clearing this stage puts an end to King Dedede's plot.

Stage 1
Kirby rolls around on green platforms suspended in the sky. xxx

Secrets

 * The Red Star is hidden xxx
 * The Blue Star is hidden xxx
 * The Warp Star is hidden xxx

Stage 2
Kirby rolls through a cavern. xxx

Secrets

 * The Red Star is hidden xxx
 * The Warp Star is hidden xxx

Stage 3
Kirby rolls around on green platforms suspended in the sky. xxx

Secrets

 * The Red Star is hidden xxx
 * The Warp Star is hidden xxx

Stage 4
Kirby rolls through the game's eighth and final castle. xxx After these, the pink puff rides a Warp Star to the final boss: King Dedede.

Secrets

 * The Red Star is hidden xxx

Trivia

 * Stage 1 of Level 7 and Stage 1 of Level 8 are the only stages in the game that are not inhabited by enemies.

Sprites
{Levels} {DISPLAYTITLE: Level 8 (Kirby Tilt 'n' Tumble)} [Category:Levels] [Category:Levels in Kirby Tilt 'n' Tumble]