User:Star Solister/KSSU Matchups/Hammer

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This is in chronological order of which the player fights the bosses.

Whispy Woods
Difficulty: Very Easy

All Kirby has to do is use a midair swing before he gets on the ground and Hammer Flip two times, and Whispy is done for.

Lololo and Lalala
Difficulty: Easy

If they're above Kirby, a Hammer Flip + one swing will take them down. If they're on the same column as him, he should smack them with the Hammer Swing move repeatedly and they should go down, and if they're already weakened enough, he should use a well-timed Hammer Flip. The only chance they have against Hammer is if they escape by going below Kirby.

Kracko Jr.
I can't technically count this, as Hammer isn't accessible when you fight Kracko Jr. outside of mix ability hax.

Kracko
Difficulty: Easy

Before Kracko fully transforms, Kirby should smack him with a well-timed Hammer Flip to bring his HP to ~50%, then finish him off with a series of hammer swings and Giant Swings. If done correctly, Kracko should not be able to start attacking before Kirby defeats him.

King Dedede
Difficulty: Very Easy

Kirby can finish off King Dedede with three Hammer Flips (although Kirby must sacrifice an eighth of his health to do so) or a few hammer spins. King Dedede's hitstun causes him to not be able to launch any attack during the duration of a grounded hammer spin, so it gives Kirby a great advantage.

Mid-Boss All-Stars 1
Difficulty: Very Easy ~ Easy

Kirby must be careful while attacking as one wrong move could possibly lead to lost health. Even though all the mid-bosses die in a Hammer Flip (or two,) they can, unlike most bosses, dodge the attack and strike back. Unless the player's a total newbie, (s)he won't have trouble dealing with these bosses.

Dyna Blade
Difficulty: Easy

Swing in the air when she appears and Hammer Flip when she's on the ground. Due to Hammer Flip's long animation, it might not be safe because Dyna Blade can use the head-stretching and fire ball attacks to hinder Kirby.

Fatty Whale
Difficulty: Medium

Fatty Whale gives inexperienced Hammer users trouble. It stays in midair, causing Hammer Flip to miss very often unless Kirby times it well. It is constantly moving, with half of the screen repeatedly being taken up by attacks. The player should take caution when battling Fatty Whale due to its unpredictability.

Great Cave Offensive version
Difficulty: Very Easy

Everything dies in one hit except for Magician, who is taken down by a Hammer Flip + regular swing.

Milky Way Wishes / Arenas version
Difficulty: Very Easy

Magician dies in one hit, Evil Knight dies in two turns and his attacks are easily avoided with the grounded hammer spin, and Great Dragon dies in two turns and its attacks bar its star shooting are also blocked or neutralized by the hammer spin.

Chameleo Arm
Difficulty: Very Easy ~ Medium Easy

Kirby can sacrifice some of his health to take down Chameleo Arm in three hits with the Hammer Flip, although this must be carefully timed. One must absolutely not let Chameleo Arm get high into the air or else the battle will drag, which is hazardous in Arenas if one is trying to speedrun.

Wham Bam Rock
Difficulty: Very Easy ~ Medium

Two Hammer Flips and one regular swing for each time his hands come down will defeat him, although Kirby must be careful while aiming as the hands are sort of unpredictable. One must not let Wham Bam Rock start frantically attacking as Hammer is a slow ability and will not be able to catch up.

Twin Woods
Difficulty: Very Easy

Two Hammer Flips per tree kills them. Done and done.

Combo Cannon / Main Cannon #2
Difficulty: Medium Hard

This is one of the only bosses that Hammer has trouble with. As Kirby now takes damage when he stands beneath the upper cannon, it is not safe to go up and recklessly attack with Hammer Flips, as the damage caused by touching the cannon may be enough to cause Kirby to forcefully eject his ability, which will cause him to be easily combo'd. This is one of the bosses where Hammer Kirby has to take it slowly and not charge in like a madman, and also one of the bosses where Plasma Kirby does better in all aspects.

Mid-Boss All Stars #2
Difficulty: Very Easy (first two fights,) Easy (last two fights)

The first two die in one hit from a Hammer Flip, and the last two die from two. The last two, however, can dodge it fairly easily and strike back with a long-ranged attack should Kirby try to escape.

Heavy Lobster
Difficulty: Medium Easy

Hammer Flip before the shrimp comes into play or play it safe and stay a distance to Hammer Flip later. Either way, Heavy Lobster should be taken down in 3-4 Hammer Flips.

Reactor
Difficulty: Indeterminate

As with all other abilities, the Reactor's difficulty is indeterminate as there are many ways for the battle to end. Hammer has an advantage over other abilities by being able to take down the reactor's cannon fairly easily, but its sluggish Hammer Flip often leaves it open to attack.

Meta Knight
Difficulty: Medium

Due to Meta Knight's great speed, he can dodge Hammer Flips fairly well and strike back with long-ranged, powerful attacks or a multistab that can take away 1/4th of Kirby's health (and even his ability) in a single shot. Strike him down with hammer spins and only use Hammer Flips when necessary.

Marx
Difficulty: Medium Hard

Marx stays in the air all the time and spams moves that Kirby would have an easier time with if he was using a projectile blocking ability or a faster ability (Plasma, Jet, Stone, or even Mirror.) Hammer Flip when Kirby gets the chance to; otherwise, stick with spins and midair swings.

Whispy Woods's Revenge
Difficulty: Easy

See Whispy Woods but with one more Hammer Flip added. It's a bit harder if Whispy manages to use his tornado-blowing attack, as a weird glitch/misprogramming causes Kirby to take damage if he uses a Hammer Flip while Whispy's using tornadoes. Otherwise, still as easy as ever.

Lololo and Lalala's Revenge
Difficulty: Medium Easy

Since Lololo and Lalala have four columns to move in now, there are now two rows where Kirby cannot hit them automatically. Hammer Flip when Kirby gets the chance and then spin them to death after they're wounded.

Kracko Jr.'s Revenge
Difficulty: Easy

Even with Kracko Jr.'s frantic movements, it's still easy to take him down. Use midair swings and if Kirby gets the (rare) chance, he should use a Hammer Flip which greatly wounds Kracko Jr.

Kracko's Revenge
Difficulty: Medium Easy

Do the same stuff as you did with Kracko but with added caution due to Kracko's newfound speed.

True Mid-Boss All Stars
Difficulty: Medium Easy (first two,) Medium (last two)

The first two are fairly easy, just watch out for their projectiles. The last two are pretty fast and have powerful attacks, so take caution.

Waddle Dee
Difficulty: Insane Easy

OMG OMG WADDLE DEE THERES NO WAY YOU CAN BEAT HIM Actually, just use a couple Hammer Flips and he's done for. All that there is to be worried about is that Hammer Flip is so slow that the Waddle Dee outruns it.

Masked Dedede
Difficulty: Easy

Go ahead and just Hammer Flip this guy to death, avoiding attacks when necessary.

Wham Bam Jewel
Difficulty: Medium ~ Medium Hard

Same deal as with Wham Bam Rock except that Wham Bam Jewel is really aggressive when he starts to lose. Use three Hammer Flips on his hands then hope that he tries to shoot down Kirby. If he does, use another Hammer Flip and a regular swing and he'll be done for. If not, prepare for a longer battle.

Galacta Knight
Difficulty: Medium

Unlike Meta Knight, Galacta Knight is pretty predictable and can be Hammer Flipped easily. The bad part is that he has about five times as much HP as Meta Knight, and has faster attacks that take away your ability more often. The Hammer Flip is also outrun by his minions.

Marx Soul
Difficulty: Medium Easy ~ Very Hard

If Marx Soul starts to get serious, it becomes Very Hard to take him down; if he has just started the battle and is in the range of Hammer Flip, go ahead and destroy him. I truly admit that the teleport- and vine-spamming is just really annoying when trying to beat a record.