Kirby Mass Attack

"More Kirbys, more power."

- Official site

Kirby Mass Attack, known in Japan as あつめて!カービィ (Atsumete! Kābī, meaning Gather! Kirby), is a Kirby game for the Nintendo DS, released on September 19, 2011. Released in the system's waning years, it was not a high profile title at E3 2011 although its US title was announced then, in the form of a logo pop up at the end of the Nintendo press conference mainly highlighting the Wii U and the 25th anniversary for the Zelda franchise. Nintendo did not have an area for the Nintendo DS, so the game's playable representative at the convention was a Japanese demo of the game presented by roaming attendants in the Wii U area. Localized demos of the game are made available for download through the Nintendo Channel for users who own both the DS and the Wii on September 10th.

The unlockable minigames in Kirby Mass Attack makes many references to past games in the series and the anime, in gameplay, key characters, and copy abilities.

Introduction
Excerpt from game introduction - "A Brave Start!" One day, Kirby went exploring in the Popopo Islands, in the south of Popstar. He was snoozing in a field, napping the day away. But then dark clouds filled the sky, and a skull-faced fiend descended. It was Necrodeus, the leader of the Skull Gang. The Skull Gang wanted to drown light in darkness.

Necrodeus raised his staff and struck Kirby with his mischievous magic. Necrodeus split Kirby into 10 copies of himself, each having only a fraction of Kirby's greatness! The fiend was easily able to defeat each of these weaker Kirbys.

Before long, there was only one Kirby left. Popstar was about to lose its greatest defender... and plunge into darkness forever. As the last Kirby raised his head, he saw a star shining brightly. That light was from Kirby's own heroic heart, which had flown to safety. His heart called out to him! "Kirby! Follow me! We can fight Necrodeus together!"

So began Kirby's quest to save Popstar -- and restore Kirby back to his usual self! If they could defeat Necrodeus, they could use his magic staff to make everything right!

Events
Kirby starts out at Green Grounds, where Daroach approaches him in an airship and offers his help. He asks Kirby to collect Medals, which he claims to have a magical power to dispel the magical darkness surrounding Necrodeus' stronghold, which makes it impossible to approach.

And so, Kirby journeys throughout Pop Star, into Sandy Canyon, Dedede Resort, and then into Volcano Valley, where he finally gets enough of those Medals, which fires a great beam of light to dispel the darkness around Necrodeus' stronghold and opens up the fifth and final world, Necro Nebula.

Kirby confronts a few bosses he met along the way in Necro Nebula before commencing a final showdown against Necrodeus.

Gameplay
While Kirby Mass Attack is a Kirby platformer, there are a few fundamental differences that makes it completely different from all the other titles. This is the first time where the player can control up to ten individual Kirbys instead of just one, although each has much more limited capabilities than the single Kirby due to Necrodeus' spell.

Health system
The health mechanic for the game does not follow the tradition where Kirby gobbles up Food to replenish lost health. Food no longer heals Kirby, but instead fills a meter which drops another Kirby down from the sky to join the existing group when completely filled. It takes 100 points to fill up the meter.

The only food available in the parts of Dream Land featured in the game is fruit. There are four different kinds of fruit, and different fruit give different values towards the meter:

There are several ways to obtain fruit: defeating enemies, bumping Kirbys into fruit trees and into certain floating crates will cause fruit to be dropped onto the ground, which the Kirbys can pick up.

Each Kirby essentially only has one point of health, and they turn blue when hit. If the blue ones are hit again, they turn into gray angels and slowly float into the sky, but they can be tapped on to coax the other remaining Kirbys to bring them back onto the ground and return them to their blue, hurt state. There are restoration areas similar in function to the ones in Kirby Air Ride which return hurt Kirbys back to pink. These are pink, floating rings in the sky. Kirbys are healed if they are sent flying through one of them.

Collecting any item gives points towards a high score (top-right on the top screen). If the player is already at the maximum number of Kirbys, filling up the Kirby meter gives a 10,000 point bonus towards the high score instead. That means it is desirable to play through any level with a full complement of Kirbys to get the highest score possible. The player is rated at the end of each level with a medal - bronze, silver, or gold, depending on whether no Kirbys were lost at all (bronze), no Kirbys were turned into angels (silver) or no Kirbys got hurt at all (gold).

Levels
The main goal in the game is to gather a large number of Kirbys in a stage by collecting fruit, and successfully bringing enough of them to the end of the level and back to the overworld map. In stages, certain obstacles can only be removed when there are enough Kirbys pulling or pushing on it, and individual stages can only be entered from the overworld map only if the number of Kirbys matches or exceeds the number needed to get into the level - the game depicts the Kirbys pressing on a switch. Every main level hub has its levels represented in concentric circles, with links in between, and the boss right in the middle. Levels leading to the boss fight have increasingly-larger numbers of Kirbys needed. There is no specific order by which the levels need to be cleared, but stages are unlocked several at a time by activating Rainbow Bubbles which create Rainbow Bridges like those from Kirby's Dream Land 2.

There are initially a total of four levels in the game: Green Grounds, Sandy Canyon, Dedede Resort, and Volcano Valley, each with twelve stages except the first, which has eleven. Eventually Necro Nebula, the fifth and last level opens up with four stages and the final boss fight (which the game doesn't count as a stage), bringing the total stage count to 51+1 excluding minigames.

Travelling between one world to another brings the Kirby count back down to one since enemies roam the skies and pluck Kirbys off the Warp Star as he flies. However, as long as a certain level of the destination world had been previously cleared, all food except Maxim Tomatoes in that level turn into the green ones which give 30 points each, allowing the player to quickly build back up to the maximum number of Kirbys. Once the player reaches 10 Kirbys, the bonus fruit turn back into the usual apple / banana mix. Unlocking Necro Nebula makes the Skullies around levels 1 to 4 go away, so the number of Kirbys no longer gets reduced when travelling between islands except when heading to Necro Nebula. After the game is cleared, there are no more in the skies of Pop Star and the Kirbys can move between any island safely.

Medal collectibles are hidden behind obstacles throughout the game - collecting them unlocks minigames and Checklists when their number reaches a certain threshold. There are between one to five in each level, and there are two types; a gold one, and a shiny rainbow-colored one. Both count towards unlocking extras, but only by collecting all the Rainbow Medals will Necro Nebula be unlocked. There is always one hidden, special door leading to a short cut in the form of a catapult in each level. As long as it is found in a previous play-through, the next time Kirby journeys through the area, he has the option of taking the catapult to largely bypass the trickiest parts of the level, although that would mean missing out on most of the collectibles and points as well. Also, if the player fails to complete a level a number of times, Invincibility Candy will appear in parts of that level to help the player. This is different to the regular Jumbo Candy variety that makes the Kirbys larger - it just makes them invincible.

Control
Kirby Mass Attack is played exclusively with the stylus on the DS's touchscreen, like Kirby: Canvas Curse. The player's stylus moves Kirby's Heart of Courage, which the Kirbys faithfully follow around. Tapping on any location and the Kirbys will try to move there. Double-tapping makes them dash over instead of walk.

Tapping on an enemy or object sends all the Kirbys on it. They will gang up on enemies and attempt to pull down whichever obstacle is in their way, as long as there are enough Kirbys to perform the action. Flicking the stylus while on a cluster of Kirbys will send them in the direction of the movement one by one. Sending them bouncing off certain trees will dislodge fruits. Holding the stylus in place for a while makes all the Kirbys cluster around the Heart of Courage, which starts glowing. Dragging the stylus on the screen at this point will draw a line similar to drawing Rainbow Lines in Canvas Curse, and the player has limited ink as well, but the Kirbys follow the Heart closely instead of following any drawn line. Some occasions call for tapping a button that pops up to help the Kirbys to pull or push an object or enemy.

Islands

 * Green Grounds
 * Sandy Canyon
 * Dedede Resort
 * Volcano Valley
 * Necro Nebula

Characters

 * Kirby

In-game Bosses

 * Whispy Woods
 * Lady Ivy
 * King Dedede
 * Skullord
 * Necrodeus

Minigame Bosses

 * Lololo & Lalala (Kirby's Brawlball only)
 * Marx (Kirby's Brawlball only)
 * Heavy Lobster (Kirby's Brawlball only)
 * Mr. Shine & Mr. Bright (Strato Patrol EOS only)
 * Kracko (Strato Patrol EOS only)
 * Meta-Knights (Strato Patrol EOS and Kirby Quest only)
 * Meta Knight (Strato Patrol EOS and Kirby Quest only)
 * Nightmare (Strato Patrol EOS only)
 * Robo Mecha Dedede (Kirby Quest only)
 * Dark Matter (Kirby Quest only)
 * Moley (Field Frenzy only)
 * Mechanical Mole like boss (Field Frenzy only)

In-game Mid-Bosses

 * Big Birdee
 * Moley
 * A larger version of a Warwiggle
 * Tortletummy
 * Giant Stactus
 * Great Gear
 * A larger, mechanical Clanksprout
 * A larger Eelongo made out of stone
 * Steelsnapper
 * A Big Waddle Dee wearing a large Star Block
 * Dog-like warrior that wield a mace and a shield
 * Freezy Rex
 * Giant tank with four eyes
 * Skullseer
 * Bat-like demon that can transform into a large gravestone

Minigame Mid-Bosses

 * Kracko Jr.
 * Bonkers
 * Bugzzy
 * Fire Lion
 * Poppy Bros. Jr. and Poppy Bros. Sr.
 * Mr. Frosty

In-game Enemies

 * Beanbon
 * Big Beanbon
 * Birdee
 * Oohroo
 * Warwiggle
 * Soarar
 * Snoozroot
 * Slug-like creature that shoots poison
 * Battybat
 * Schnoz
 * Train-like worm that holds fruit and other items
 * Skully
 * Spideroo
 * Roguemole
 * Large trees that blow wind and have mustaches
 * Whispy Woods Jr.
 * Floaty Woods
 * Totem-like trees with mushroom and spiked noses
 * Large tree that attempts to crush the Kirbys
 * Stumpee
 * Squishy
 * Jellyfrizz
 * Mummbon
 * Blish
 * Flickerfloof
 * Stactus
 * Crazy Stactus
 * Big Stactus
 * Grindarr
 * Gondolus
 * Clanksprout
 * Gondolus
 * Gordo
 * Blamboom
 * Geg
 * Spiky Geg
 * Squisters
 * Waddle Dees
 * Duck-like enemies that roll on large metal balls and throw spike balls
 * Blue enemies that use a fishing rod to catch Kirby
 * Tadpole-like enemies that block doors
 * Eelongo
 * Small blue puffer fish
 * Large red octopi resembling Flotzo with a golden ring on the back
 * Large pink puffer fish
 * Electric Blippers
 * Glutbulb
 * Blucko
 * Blue bush-like enemies that extend their spikes to attack
 * Blue, winged, stout creatures that blow cold air
 * Pink, winged, stout creatures that spew fire
 * Large pillars of magma with faces
 * Yellow ball-shaped creatures with a fireball orbiting them
 * Big Blucko
 * Cryball
 * Seedbon
 * Missile-shaped enemies on wheels
 * Stone-like blocks that throw rocks
 * Black orb that charges towards the Kirbys
 * Zombon
 * Big Zombon
 * Banishback
 * Knight-like ghosts that wield lances
 * Pig-like creatures that blow intense gusts of wind
 * Gravestones that can fly and try to smash the Kirbys from above
 * Gobchomplin
 * Small black bats
 * Gruegloom
 * White ghosts with green hats that blow out the Kirbys’ torches
 * Shadowbite
 * Blue slug-like creatures that shoot electric balls
 * White bush-like enemies
 * Space Jellifrizz

Items and Objects

 * Star Block
 * Bomb Block
 * Heave Ho Block
 * Fruit Block
 * Metal Block
 * Jerkweed
 * Fruit
 * Maxim Tomato
 * Recovery Ring
 * Bubble
 * Turnip
 * Key
 * Skull Key
 * Treasure Chest
 * Jumbo Candy
 * Medal
 * Melody Switch
 * Autocannon
 * Door
 * Shortcut Door

Trivia

 * The sparkle on Kirby's eyes in his official artwork in the game are two small blue stars.
 * This game and Kirby 64: The Crystal Shards are the only Kirby platformers to not feature the Kirby Dance at the end of a stage.
 * References to the anime are made. In the japanese version of minigame Strato Patrol EOS, Customer Service is seen on the 'Game Over' screen along with "Holy Nightmare" above him. However, in the english version, a picture of Nightmare is behind him instead. In the minigame "Kirby Quest", one of Kirby's moves is Kabuki Kirby, whom appeared exclusively in a Japan-only episode titled: Take it Down! The Crustacean Demon Beast Ebizou.
 * Escargoon, Chef Shiitake, and Max Flexer from the anime make their respective (surprise) appearances in Kirby Quest.
 * Kirby Mass Attack is the second game to have Kirby actually say "poyo". Kirby's Epic Yarn was the first.
 * The mini-boss music from Kirby Mass Attack is a remix from the Kirby 64: The Crystal Shards mini-boss music.
 * Tankbot, in Kirby Quest, sometimes has yellow eyes instead of the regular ones.