Kirby Mass Attack

"More Kirbys, more power."

- Official site

Kirby Mass Attack, known in Japan as あつめて!カービィ (Atsumete! Kābī, meaning Gather! Kirby), is an upcoming Kirby game for the Nintendo DS, released on September 19, 2011. Released in the system's waning years, it was not a high profile title at E3 2011 although its US title was announced then, in the form of a logo pop up at the end of the Nintendo press conference mainly highlighting the Wii U and the 25th anniversary for the Zelda franchise. Nintendo did not have an area for the Nintendo DS, so the game's playable representative at the convention was a Japanese demo of the game presented by roaming attendants in the Wii U area. Localized demos of the game are made available for download through the Nintendo Channel for users who own both the DS and the Wii on September 10th.

The unlockable minigames in Kirby Mass Attack makes many references to past games in the series and the anime, in gameplay, key characters, and copy abilities.

Plot
Kirby is taking a nap on the grass in the day when Necrodeus comes out of nowhere and zaps him with a bolt of lightning, splitting Kirby into 10 individuals. The Kirbies fight against Necrodeus, but they are much weaker than Kirby as one individual, and Necrodeus soundly defeats all but one. The lone Kirby escapes and finds his heroic heart, which also popped out of Kirby when he was split into ten, and follows it on a journey to put himself back together.

Necrodeus' plan is to use his powers to make darkness reign upon Popstar. He resembles Nightmare to some degree, but wields a wand and has less patterns on his garment.

Gameplay
While Kirby Mass Attack is a Kirby platformer, there are a few fundamental differences that makes it completely different from all the other titles. This is the first time where the player can control up to ten individual Kirbies instead of just one, although each has much more limited capabilities than the single Kirby due to Necrodeus' spell.

Health system
The health mechanic for the game does not follow the tradition where Kirby gobbles up Food to replenish lost health. Food no longer heals Kirby, but instead fills a meter which drops another Kirby down from the sky to join the existing group when completely filled. It takes 100 points to fill up the meter.

The only food available in the parts of Dream Land featured in the game is fruit. There are four different kinds of fruit, and different fruit give different values towards the meter:

There are several ways to obtain fruit: defeating enemies, bumping Kirbies into fruit trees and into certain floating crates will cause fruit to be dropped onto the ground, which the Kirbies can pick up.

Each Kirby essentially only has one point of health, and they turn blue when hit. If the blue ones are hit again, they turn into gray angels and slowly float into the sky, but they can be tapped on to coax the other remaining Kirbies to bring them back onto the ground and return them to their blue, hurt state. There are restoration areas similar in function to the ones in Kirby Air Ride which return hurt Kirbies back to pink. These are pink, floating rings in the sky. Kirbies are healed if they are sent flying through one of them.

Collecting any item gives points towards a high score (top-right on the top screen). If the player is already at the maximum number of Kirbies, filling up the Kirby meter gives a 10,000 point bonus towards the high score instead. That means it is desirable to play through any level with a full complement of Kirbies to get the highest score possible. The player is rated at the end of each level with a medal - bronze, silver, or gold, depending on whether no Kirbies were lost at all (bronze), no Kirbies were turned into angels (silver) or no Kirbies got hurt at all (gold).

Levels
The main goal in the game is to gather a large number of Kirbies in a level by collecting fruit, and successfully bringing enough of them to the end of the level and back to the overworld map. In a level, certain obstacles can only be removed when there are enough Kirbies pulling or pushing on it, and individual levels can only be entered from the overworld map only if the number of Kirbies matches or exceeds the number on the level. Every main level hub has its levels represented in concentric circles, with links in between, and the boss right in the middle. Levels leading to the boss fight have increasingly-larger numbers of Kirbies needed. There is no specific order by which the levels need to be cleared, but stages are unlocked several at a time by activating devices that work like Rainbow Bridges from Kirby's Dream Land 2.

There are a total of four worlds in the game, each with eleven levels, bringing the total level count to 44 excluding minigames. Travelling between one world to another brings the Kirby count back down to one since enemies roam the skies and pluck Kirbies off the Warp Star as he flies. However, as long as a certain level of the destination world had been previously cleared, all food in that level turn into the green ones which give 30 points each, allowing the player to quickly build back up to the maximum number of Kirbies. Once the player reaches 10 Kirbies, the bonus fruit turn back into the usual apple / banana mix.

Collectibles that resemble medals are hidden behind obstacles throughout the game. They are used in similar fashion as medals in Kirby: Canvas Curse's Medal Swap system. There are between one to five in each level, and there are two types; a gold one, and a shiny rainbow-colored one. The rainbow medal serves to unlock minigames depending on how many the player has collected, and the gold one unlocks something else (information panels?). There is one hidden, special door leading to a short cut in the form of a catapult in each level. As long as it is found in a previous play-through, the next time Kirby journeys through the area, he has the option of taking the catapult to largely bypass the trickiest parts of the level, although that would mean missing out on most of the collectibles and points as well.

Control
Kirby Mass Attack is played exclusively with the stylus on the DS's touchscreen, like Kirby: Canvas Curse. The player's stylus moves Kirby's Heart of Courage, which the Kirbies faithfully follow around. Tapping on any location and the Kirbies will try to move there. Double-tapping makes them dash over instead of walk.

Tapping on an enemy or object sends all the Kirbies on it. They will gang up on enemies and attempt to pull down whichever obstacle is in their way, as long as there are enough Kirbies to perform the action. Flicking the stylus while on a cluster of Kirbies will send them in the direction of the movement one by one. Sending them bouncing off certain trees will dislodge fruits. Holding the stylus in place for a while makes all the Kirbies cluster around the Heart of Courage, which starts glowing. Dragging the stylus on the screen at this point will draw a line similar to drawing Rainbow Lines in Canvas Curse, and the player has limited ink as well, but the Kirbies follow the Heart closely instead of following any drawn line. Some occasions calls for tapping a button that pops up to help the Kirbies to pull or push an object or enemy.

Mini-Games

 * Field Frenzy: Whack Moles, Oohroos and Whispy Woods to earn points. Don't whack Gordo. Defeat the Mechanical Mole Boss at the end to win.
 * Dash Course: Tap the right shape at the bottom screen to progress. It is similar to 100-Yard Hop from Kirby 64: The Crystal Shards. Your speed will increase if you tap the correct symbol, and decrease if you tap the incorrect symbol.
 * Kirby Brawl Ball: A game of Kirby Pinball! Rack up points to get the high score. Enter Dedede's mouth and defeat all 4 bosses: Whispy Woods, Lololo and Lalala, Heavy Lobster, and Marx. It is a modern rendition of Kirby's Pinball Land.
 * Kirby Curtain Call: Count the right number of Kirbies! Don't mistake other things for Kirby. It is similar to Tamasan's counting minigame from Kirby's Dream Land 3, but Kirbies are counted instead of Gordos.
 * Kirby Quest: Tap the screen when the bar is at the pink or blue areas to attack! Missing will have one or a certain amount of Kirbies get hurt and turn blue. There are 4 stages, each having 1 boss, with the final stage having multiple bosses, including Daroach. The final boss in this game is Dark Matter.
 * Strato Patrol EOS: This minigame was seen in the trailer, where you control Kirbies through the sky with Kirbies. You gain more Kirbies by rescuing them from "Skull Ghosts." The final boss in the minigame is Nightmare.
 * Boss Rush: After beating the game and collecting all the Kirby Coins, the player unlocks this final minigame which is essentially a boss rush to see how fast you can defeat every single boss in the game without dying. It has a mini lobby with 3 Boss Doors that have a 1, 3 & a 5 (in order of difficulty with 5 having all the main bosses), a restoration ring and 3 Maxim Tomatoes in case you lose a Kirby during the battles.

Characters

 * Kirby

Bosses

 * Whispy Woods
 * Ultopatora
 * King Dedede
 * Skull Pig King
 * Nekuro/Necrodeus
 * Lololo & Lalala (Kirby's Brawlball only)
 * Marx (Kirby's Brawlball only)
 * Heavy Lobster (Kirby's Brawlball only)
 * Mr. Shine & Mr. Bright (Strato Patrol EOS only)
 * Kracko (Strato Patrol EOS only)
 * Meta-Knights (Strato Patrol EOS and Kirby Quest only)
 * Meta Knight (Strato Patrol EOS and Kirby Quest only)
 * Nightmare (Strato Patrol EOS only)
 * Robo Mecha Dedede (Kirby Quest only)
 * Dark Matter (Kirby Quest only)
 * Moley (Field Frenzy only)
 * Mechanical Mole like boss (Field Frenzy only)

Mid-Bosses

 * Kracko Jr.
 * Moley
 * Giant Stactus
 * Big Birdee
 * Great Gear
 * Warrior Dog like mini boss
 * Freezy Rex
 * Tank Boss
 * Sub Shark
 * Giant Bucket
 * Giant Hinger Machine
 * Bonkers
 * Bugzzy
 * Fire Lion
 * Poppy Bros. Jr. and Poppy Bros. Sr.
 * Mr. Frosty
 * Chef
 * Chef Boo

Enemies

 * Big Waddle Dee (carrying a bomb)
 * Waddle Dee
 * Waddle Doo
 * Capsule J2
 * Chilly
 * Whispy Woods Jr.
 * Sword Knight
 * Parasol Waddle Dee
 * Bonkers
 * Burning Leo
 * Dekabu
 * Flamer
 * Gordo
 * Galbel
 * Biospark
 * Kabu
 * Soarar
 * Beanbon
 * Blish
 * Mummbon
 * Schnoz
 * Skully
 * Plant like enemy
 * Pig like enemy
 * Red Big Fish like enemy
 * Big Big Fish like enemy
 * Green like enemy
 * Blue like enemy
 * Cloud like enemy
 * Rock like enemy
 * Dogator like enemy
 * Flower like enemy
 * Worm Train like enemy
 * Oohroo
 * Spideroo
 * Bonkers Boom
 * Seed
 * Bat
 * Little Cactus
 * Giant Thwomp
 * Skull Galaxia
 * Moo Moo Nose

Trivia

 * The sparkle on Kirby's eyes in his official artwork in the game are two small blue stars.
 * This game and Kirby 64: The Crystal Shards are the only Kirby platformers to not feature the Kirby Dance at the end of a stage.
 * References to the anime are made. In the minigame Strato Patrol EOS, Customer Service is seen on the 'Game Over' screen along with "Holy Nightmare" above him. In the minigame "Kirby Quest", one of Kirby's moves is Kabuki Kirby, whom appeared exclusively in a Japan-only episode titled: Take it Down! The Crustacean Demon Beast Ebizou.
 * Escargoon, Chef Shiitake, and Max Flexer appear in this game.
 * Kirby Mass Attack is the second game to have Kirby actually say "poyo". Kirby's Epic Yarn was the first.
 * The mini-boss music from Kirby Mass Attack is a remix from the Kirby 64: The Crystal Shards mini-boss music.