User:TheWikiOddish

Hello!
Hello there! I am TheWikiOddish, a big fan of all things Nintendo. As a fan, one of my all time favorite series has been the Kirby series. At first, Kirby was a strange series to me, seeming to strange for my tastes. But now, Kirby has changed my entire view on everything. It has taught me many things and introduced me to the video game music genre. I have to say, this series has changed my life.

Kirby Interests
Out of all the things I like about Kirby, it has to be either the lore, the abilities, or the concept artwork/beta. Starting with lore, I have always seen Kirby as having heavy lore and it usually has way more than many others games. For abilities, I always love seeing what new abilities they come out with. I have favorite abilities for every installment. Lastly, with concept artwork and beta games, I've always wanted to know what it would be like tp have a game through a different point of view, if everything was kept as it was and nothing was thrown out. That is a unique way of looking at games.

Other Stuff
Right now, I have a Kirby fan-game in the works named Kirby: Sea Stars. If you're interested, check it out.

Kirby's Dream Land

 * King Dedede has unused sprites of him facing the screen. This might have been used for an onstage entrance.

Kirby's Advneture

 * Many future abilities were planned for this game. For instance, the Animal and Missile abilities were planned for this game. The Mini ability was also planned and even has sprites showcasing Kirby shrinking.
 * This game contains an unused song that is identical to the Kirby's Dream Land title theme.
 * Rolling Turtle has an unused sprite of only his shell. This implies that he could possibly hide inside of his shell during his fight.
 * There is a strange debug room of one of the ability museums. In the room, there is a misplaced Togezo with the textures of Sir Kibble.
 * The life meter was originally shown with three stars, meaning that if the player took a hit, one star would be depleted.
 * There were originally puzzles in which Kirby could inhale/drink water through a large straw in order to stop floating blocks from blocking paths.

Kirby's Dream Land 2

 * There is an unused music track that was later remade into the cave theme of Kirby Triple Deluxe.

Kirby Super Star

 * Originally, The Great Cave Offensive was meant to be an unlockable game rather than a default game.
 * In the sprites for Meta Knight's Revenge, it is shown that he would have summoned bats as an attack during the final countdown escape.
 * All of the enemies have a plaette swap (as an enemy and as a helper). Though, a third palette swap was planned for all of the enemies, as these sprites are still in the games files. Some examples are Pink Chef Kawasaki, Blue Lase Ball, Purple Broom Hatter, Pink Glunk, and Yellow Bomber.
 * Many new abilities were planned, but scrapped before release. These include abilities named Rush, Donate, Card, Summon, Mantle, Flower, Grenade, Satellite, and Tonosama.

Kirby 64: The Crystal Shards

 * Many things point out that the Animal Friends (both in Dream Land 2 and 3) were supposed to be playable, ranging from concept artwork to promotinal material.
 * There is an unused track that is a remix of the Animal Friend theme from Kirby's Dream Land 3.
 * The victory theme is present, though it goes unused as Kirby does not dance at the end of boss battles in this game.
 * The main friends (Waddle Dee, King Dedede, and Adeleine) were all intended to be playable characters.
 * At Spaceworld 1999, many mix abilities work or look differently. Ice + Bomb originally turned Kirby into an exploding ice block. Stone still had the ability to jump and walk around and was brown instead of grey. Stone + Spark originally turned Kirby into a computer chip cartridge.
 * Gobblin was originally meant to be a foreground-attacking enemy instead of a background-attacking enemy.
 * There was a planned minigame in which multiple players could play along to the beat of music. Adeleine used a keyboard, Dedede used drums, Waddle Dee used tambourines, and Kirby used an electric guitar.

Kirby: Nightmare in Dream Land

 * Hi-Jump, Laser, Hammer and Spark originally had different hats. Spark had a simple golden headband while Hi-Jump, Laser, and Hammer didn't have any hats at all!
 * The Burning/Fire abilities, Ice/Freeze abilities, and Backdrop/Throw abilities were meant to be mixed into one. In a trailer, Kirby can be seen using the Burning attack with the Fire hat, using the Freeze attack with the Ice hat, and using the Backdrop attack with the Throw hat.
 * Unused icons suggest that the abilities from Kirby's Dream Land 3 were the only ones obtainable, including the Cleaning ability, an ability not present in the final game.

Kirby & The Amazing Mirror

 * There is an unused track of an epic tune looped over and over. It is unknown what this was used for, but it might have been the theme for a level or before-boss event.

Kirby Squeak Squad

 * There is an unused ability named Block with textures. It is unknown what it would do, though the graphics show that it gives a hat identical to Marx's hat and also gives Kirby the Triple Star weapon without the stars.
 * There is an unused textures of one of the Squeakers, showing that there was supposed to be a red coloration. They throw bombs just like the green coloration, but they throw the bombs farther and can even jump to mix up Kirby!
 * There are four unused copy palettes for the bottom screen. They include King Dedede surrounded by some enemies, Daroach surrounded by Squeakers, Kirby surrounded by two other Kirby's, and Meta Knight surround by fire.

Kirby's Return to Dream Land

 * This game took the longest time to make, totaling at 11 years. This suggests that this was a GameCube game and is highly related to the Kirby GCN.
 * Morpho Knight, a character debuting in Kirby Star Allies, was meant to appear in this game.
 * There is an unused enemt named Hearbell that looks similar to a rose. It's behavior would be to swoop down at Kirby and attack.
 * There are unused icons for Super Abilities. These include Super Cutter and Super Spark.
 * There is an unused ability that has a star featuring a clock. What this ability was or its use is unknown.
 * Due to the relations of the Kirby GCN, it can be stated that this game was originally supposed to have the Wheel, Cleaning, and Plasma abilities.
 * Most of the level music have variations in the game files that use the Nintendo 64 soundfont.
 * According to concept artwork, Magolor went through many design changes. Some designs involve him appearing as an old man with a large mustache, him having a smaller appearance with grey hair and green skin, and even him appearing as a female character instead!

Kirby Triple Deluxe

 * The files of the DX bosses are actually labeled as EX bosses. This is also included for Shadow Dedede, as he is labeled as EX Masked Dedede in the files.
 * The project is known internally as "Parufe", a type of Japanese dessert.

Kirby: Planet Robobot

 * Some concept artwork of how the Robobot Armor worked show similarities to the Laser, Beetle, Missile, and Spike abilities, four abilities that can't be obtained in the final game. There is also showcase of the Robobot Armor using the Hammer abilitiy, an ability it can't obtain. There is also a function where the Robobot Armor could send out a ball-and-chain to attack. Whether this was a new abilitiy or a returning one is unknown.
 * Concept artwork of the environments showcase a strange world of brown ruins with black liquid containing red eyes dripping from the ceiling. It is possible that the theme of Dark Matter (which the liquid resembles) could have played a larger role in the story of Robobot.
 * There is an unused variant of Clanky Woods, showing him as a nicer appearance. It is shown to wear a monacle with a small mustache and have glowing lanterns hanging from its branches which light up at night.

Kirby Star Allies

 * Sprites of Hyness can be found in the files that showcase him in his normal coloration plus colorations for Player 2, Player 3, and Player 4. This suggests that Hyness was supposed to be a Dream Friend rather than the Three Mage Sisters.
 * The Marx boss battle on the credits of Heroes In Another Dimension is actually considered its own boss battle as is considered a part of the story, similarly to the Meta Knight and King Dedede fights in the other credits. However, since Marx was considered a Dream Friend in the DLC, this goes unused.
 * There is a alternative track for Daroach's Dream Friend jingle that uses the squeaks normally found in the Squeak Squad theme. This jingle is also used in the trailer for Daroach, but is unused in the game.
 * The project is known internally as "Eclair", a long donut. This is similar to Kirby Triple Deluxe's codename, which was "Parufe".
 * Concept artwork shows the Hyness may have been intedned to be female, having pink hair and a human-like face.
 * Vividria's concept artwork shows that she might have been related to Drawcia, Paintra, and Claycia.
 * There was going to be an extra Friend Action that involved all of the team kicking down pillars in a sort of lines. This action could kick down large objects such as statues.
 * Como's concept artwork shows some similarities to Taranza, having floating hands and a false-face as a head.