User:Iqskirby/Workshop

This is my workshop, where I post various data that will later be put onto viewable wiki pages. No information shall be taken from here or edited by someone else without my permission. If someone does, there will be consequences.

Completed Projects

 * Kirby Fighters Deluxe
 * Mandola Root
 * "Mechanical Enemies" Category
 * Merge "Wheelie Bike" with "Wheelie"
 * "Monster" category
 * Merge "revenge" bosses with corresponding boss
 * The Claykken
 * Revamp Kirby's Star Stacker page
 * Merge "Central Circle" with "Rainbow Route"
 * Revive Central Circle
 * Secret Diary
 * Team Kirby Clash
 * Listed Grab Hand locations
 * Archive and delete RP
 * Room Guarder
 * Tap Dash
 * Mid-Boss Tower
 * Vitality Heart
 * Bug
 * Mid-Boss All Stars
 * Keychain Picture Collection
 * Code Cube Guide
 * Rare Sticker Guide
 * Sun Stone Guide
 * Rare Keychain Guide
 * Revenge of Meta Knight (transcript)
 * Revenge of the King (transcript)
 * Gem Apple
 * Fragment
 * Dream Kingdom
 * Vigor
 * Energy Sphere Guide
 * Kirby Fighters (Deluxe) stages
 * Merge stages with same names
 * Attack Riders
 * Battle Arena
 * Crazy Theater
 * Robo Bonkers
 * Slam Hockey
 * Flagball
 * Coin Clash
 * Staff
 * Festival
 * The Cake Royale
 * The Cake Royale/Transcript
 * Revenge of Meta Knight Chapter articles
 * Rare Picture Piece Guide
 * Ability Testing Room(s)
 * Food from Cook Friend Abilities
 * Mass Attack translations
 * Sizzle
 * Zap
 * Blizzard
 * Splash
 * Bluster
 * Rework Door article
 * Moon
 * Revamp Kracko's page
 * Kirby Star Allies Channel

Planned Projects
https://www.youtube.com/watch?list=PLz4NmdSG1VFszzgHRpi_CFhltNekwGa2Q&v=OfPGo8VdOXw https://www.youtube.com/watch?v=T5X_NCPR6BI
 * NES Remix 2
 * Revamp Star article
 * List Robobot Armor locations
 * Medal Guide
 * Expand on Haltmann Works Co. article
 * Environmental elements
 * Survival Rush merge
 * Kirby 64 Mid-boss theme → Room Guarder theme
 * Gear
 * Differences in Guest Star
 * Warp Star Station
 * Expand on novel characters

Pages to delete in the near future

 * Twisty
 * Big Twisty
 * Grand Twisty
 * Whispy Woods Sr.
 * Totem Woods
 * Slugoo
 * Giant Stactus
 * Clammy
 * Vacuumus
 * Electro Blipper
 * Goldfish
 * Illusion Door
 * Ill Door
 * Fire Noserunt
 * Ice Noserunt
 * Fire Bubble
 * Lava Magmer
 * Dice
 * Big Dice
 * Ducky
 * Cakefloof
 * Mr. Hook
 * Glub
 * Starepoll
 * Seedbon
 * Dart Soarar
 * Space Slugoo
 * Star Block Waddle Dee
 * Sanchang
 * Octotzo
 * Gate Squid
 * Bombmole
 * Pricklemole
 * Skullig
 * Mecha Mole
 * Shield Carrier
 * Sutoneiku
 * Palt
 * Stone Thrower

Shuttle Loop
Shuttle Loop is a technique learned by those with the Wing Copy Ability. This technique is also available to Meta Knight and the other knight bosses in the games.

Wing
Shuttle Loop is a follow-up to Toss. After an enemy or star is tossed into the air, Kirby/Birdon can perform an inside loop maneuver that will defeat the enemy and can damage other enemies, Mid-bosses, or Bosses in its path.

Knights
The way the Knight characters, such as Meta Knight, perform this move is different from Wing. The knights can perform a shuttle loop as a standard move instead of as a follow-up, and after performing the loop, they can glide in the air with their weapons outstretched. This is performed by pressing down, then up, and then the attack button; the move can be ended by landing, stalling, or performing an aerial attack. Meta Knight is the only knight character to be able to use this in his playable appearances, as Dark Meta Knight performs Blade Burst instead of Shuttle Loop, and none of the other knight characters are playable, only being bosses.

Super Smash Bros. Brawl
Super Smash Bros. Brawl marks the first instance of Meta Knight being able to perform Shuttle Loop, which is his Up Special. The move behaves as it does in the Kirby games, performing an inside loop followed by a glide that can be canceled by stalling, attacking, or landing.

Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate
Shuttle Loop returns as Meta Knight's Up Special. Due to the removal of gliding, Meta Knight instead ends the attack with a second upward thrust.

Trivia

 * Shuttle Loop is named after a type of roller coaster. Despite this, the move has more in common with the inside loop aerobatic maneuver.

Generic

 * Three or four characters walk into center stage and perform their victory poses before walking to the opposite side of the stage.
 * Four characters walk into center stage and perform their victory poses before returning to their side of the stage.
 * Four characters pop up from below and strike a pose.
 * Four characters run across the stage.
 * Four characters run across the stage in single file.
 * P1 P2, and P3 walk one way while P4 walks the opposite way.

Kirby

 * Kirby and two or three other characters run across the stage, with Kirby either tripping, performing his victory pose, or stretching partway through.
 * Kirby walks in while three other characters run in; Kirby is momentarily confused, and then runs with the other three.
 * Kirby walk onto the stage and three others run into the center stage from the other side. They stop and all perform their victory poses before walking off stage from where Kirby came from. One from the group of three trips during this.
 * P2 and P3 run away from P4, who is being followed by Kirby. Full-bellied Kirby then walks across the stage, with P2 and P3 following him.
 * Parasol Kirby performs Chumbrella, and three friends walk with him under the umbrella, either across the stage or back the way they came.

Wester

 * Wester, P2 Plugg, Mike Kirby, and P4 Broom Hatter walk into center stage and perform their victory poses in succession.
 * P3 Wester, P2 Plugg, Marx, and P4 Broom Hatter walk into center stage and perform their victory poses in succession.

Bonkers

 * Bonkers, P2 Vividria, P3 Bugzzy, and P4 Chef Kawasaki walk into center stage and perform their victory poses.

Burning Leo

 * Burning Leo, P2 Chilly, P3 Bugzzy, and P4 Rocky walk into center stage and perform their victory poses in succession.

Chilly

 * Three characters with Blizzard imbued weapons walk into center stage with Chilly and perform their victory poses.

Waddle Doo

 * Waddle Doo and three Waddle Dees walk into center stage. Waddle Doo then turns around and raises his scepter. The Waddle Dees perform their victory poses.

Plugg

 * Three characters with Zap imbued weapons walk into center stage with Plugg and perform their victory poses.

Driblee

 * Curling Kirby, Rick, or Gooey is followed by Driblee.
 * Curling Rick, Gooey, and Rocky are followed by Water Kirby.

NESP

 * One or three characters run across the stage and trip, then look around in confusion. After walking away, NESP appears from the side of the stage and giggles.
 * Three characters with Zap imbued weapons walk into center stage with NESP and perform their victory poses.

Broom Hatter

 * Cleaning Kirby, P3 Broom Hatter, P4 Broom Hatter, and P2 Broom Hatter perform Sweep and Move.

Beetley

 * Beetley, P2 Bugzzy, and P3 Como walk into center stage and perform their victory poses.

Vividria

 * P3 Vividria, P1 and P2 NESPs, and P4 Vividria float into center stage and perform their victory poses.

Chef Kawasaki

 * P2 Birdon walks in and fiddles around. Chef Kawasaki walks in with a puzzled look on his face. Upon noticing Chef Kawasaki, Birdon runs away, with Chef Kawasaki in pursuit.
 * Coo flies in and lands. Chef Kawasaki peeks from the side, leaves briefly, and then runs in trying to catch Coo, who flies away just in time.

Elements

 * Burning Leo, P2 Chilly, P3 Driblee, and P4 Plugg walk into center stage and perform their victory poses.

Zap

 * Plasma or ESP Kirby, P2 Waddle Doo, P3 Plugg, and P4 NESP walk into center stage and perform their victory poses.

Artist

 * Artist Kirby, Adeleine, and Vividria walk into center stage and perform their victory poses.

Dream Friend

 * Three Dream Friends of the same wave will walk into center stage and perform their victory poses.

Bandana Waddle Dee

 * Kirby and three Bandana Waddle Dees walk across the stage.

King Dedede

 * King Dedede and Bandana Waddle Dee followed by Parasol Waddle Dees and/or Waddle Doos, walk across the stage.
 * Waddle Dees and Waddle Doos walk into center stage, followed by King Dedede. King Dedede raises his hammer, and the Waddle Dees and Waddle Doos perform their victory poses. They then run off stage.
 * One character walks into center stage and performs their idle animation. King Dedede then walks in and sneezes, startling the other. King Dedede then continues walking, and the other character follows.
 * King Dedede, Hammer Kirby, and Bonkers walk into center stage and perform their victory poses.

Meta Knight

 * Four Meta Knights (some may be Dark Meta Knight) walk into center stage and perform their victory poses.
 * Three Blade Knights walk into center stage, followed by Meta Knight. Meta Knight raises his sword, and the Blade Knights perform their victory poses. They then run off stage.

Rick & Kine & Coo

 * Rick, Kine, and Coo walk into center stage and perform their victory poses.
 * Kirby, Rick, Kine, and Coo, pop up from below and strike a pose.
 * Kirby rides Rick, and is followed by Gooey and P4 Broom Hatter using Clean ChuChu.
 * Coo, Birdon, Meta Knight or Dark Meta Knight, and Marx performing Radiant Flight move to center stage and perform their victory poses.
 * Kine is followed by a swimming Kirby.

Marx

 * Kirby walk in with P2 Parasol Waddle Dee and P3 Poppy Bros. Jr. and encounters Marx. Kirby strikes a pose, and Marx bounces on his ball. Kirby then runs off stage, followed by Parasol Waddle Dee and Poppy Bros. Jr.; Marx exits from the opposite side. Marx then reappears in his transformed state.
 * Kirby, P2, and P3 walk into center stage before turning around and spotting Marx. They try to flee, but either P2 or P3 trips before getting back up and running with Marx close behind.

Gooey

 * Three Gooeys in their Mock Matter forms float across the stage, followed by Adeline performing Brush Force.
 * Gooey in his Mock Matter form swoops across the stage. Marx performing Radiant Flight form swoops in the opposite direction. Adeleine performing Ribbon Flight then swoops in the same way as Gooey.

Adeleine & Ribbon

 * Kirby, Adeleine, and King Dedede walk into center stage. Kirby and Adeleine sit down, in which Adeleine chats with Ribbon; King Dedede occupies himself by twirling his hammer before falling asleep. Parasol Waddle Dee then shows up, to which King Dededea wakes up and the others to get up and leave together.
 * Adeleine walks onto the stage and performs Canvas Cover. Marx performing Radiant Flight or Gooey in his Mock Matter form floats past her and Ribbon. After leaving, Adeleine gives Ribbon a low five, Ribbon gives Adeleine a low five, and then they give each other a high five, before returning back the way they came.
 * Adeleine walks onto the stage and performs Canvas Cover. Dark Meta Knight then runs past her and Ribbon to center stage and looks around in confusion. He then continues running. After leaving, Adeleine gives Ribbon a low five, Ribbon gives Adeleine a low five, and then they give each other a high five, before returning back the way they came.
 * Kirby walks across the stage followed by Ribbon.

Dark Meta Knight

 * A character walks in and Dark Meta Knight drops into center stage, prompting the character to run away with Dark Meta Knight in pursuit. Dark Meta Knight then flies away and four versions of the other character walk into center stage and are shocked upon seeing copies. They then run after Dark Meta Knight.
 * Two Blade Knights walk into the stage, then turn around to see Dark Meta Knight, who raises his sword. The Blade Knights look at each other in confusion. The real Meta Knight then appears from the opposite side, blowing Dark Meta Knight's cover; Meta Knight and the Blade Knights then chase after Dark Meta Knight.
 * Dark Meta Knight walks just past center stage and stops. Birdon walks in after him and stops just behind him. Dark Meta Knight flaps his wings in place and then resumes walking; Birdon also flaps his wings before continuing walking.

Daroach

 * Kirby walks in and stretches. Daroach runs in, followed by Spinni, Doc, and Storo, who proceeds to flatten Kirby. Kirby then chases after them.
 * Daroach runs across the stage, followed by Rick with Wester riding him.
 * Daroach walks onto the stage, then turns around and expresses shock, and then turns around and runs as Nago pursues him.

Friend Actions

 * A Friend Circle rolls across the stage, bouncing at the end.
 * A Friend Train runs into center stage, stops momentarily, then continues across the stage.

Kirby's Dream Land 2 Notes
6-5: Five doors
 * Door 1: 5 Propellers
 * Door 2: 5 Pep Brews; exit
 * Door 3: 5 Scarfys
 * Door 4: 5 Point Stars
 * Door 5: 5 Mumbies

7-7: forfeit pathway
 * 9 Waddle Dees
 * 10 Mumbies
 * 4 Gordos
 * 2 Mashers, 2 Butches, 2 Blades
 * 8 Icicles
 * 5 Broom Hatters
 * Jumpershoot

Gear
Upon equipping a Weapon and Armor of the same gear set, the stats will increase by 10%.

Products
The Haltmann Works Company manufactures and builds various different products, which can be seen in each of the stages in the game. Some of their inventions are futuristic, while others are more steampunk.

Star
A Star is a projectile produced by some bosses and mid-bosses. They generally appear after a physical attack that has a heavy impact, of which are called Impact Stars, and are substitutes for standard projectiles, such as Poppy Bros. Sr.'s bombs or Bonkers' exploding coconuts.

Kirby's Dream Land
King Dedede is the only boss in the game that uses impact stars, and they are also the only projectile Kirby can use against him. They appear after Dedede swings his hammer on the ground or after he does the Super Dedede Jump. Small stars also fall in one of the rooms in Bubbly Clouds, but they cannot be inhaled.

Kirby's Adventure
Mr. Shine & Mr. Bright are the first boss to use stars in the game; they appear as Mr. Shine's shooting star attack and as Mr. Bright's heat wave attack. The shooting stars gives the Cutter ability, and inhaling the stars fro the heat wave gives Fire. King Dedede uses them again, but this time, his hammer swing in midair will also produce an impact star. Bonkers produces impact stars from his hammer swing as well. Fire Lion produces impact stars whenever he fails to pounce on Kirby.

Kirby's Dream Land 2
Efreeti produces an impact star after charging straight into the wall, and a second star upon landing, as well as producing one after divebombing. Efreeti can also perform an upward diagonal charge before divebombing, in which the ascending charge can produce a star if he hits a wall, however, a star will not appear upon him landing back on the ground. Master Green can jump into the air and throw down a star that explodes on impact or can throw an arcing star while on the ground. Waiu can produce a star after performing a dive kick, which then bounces twice before disappearing; this star is small and cannot be inhaled, instead setting Kirby on fire upon contact.

Sweet Stuff can summon a pair of starfish that can be used to damage her by using Water Gun on them, sending them back at her like normal stars. Mr. Shine & Mr. Bright use stars once again, again in their shooting star and heat wave attacks, although the stars from the heat wave attack now give Burning, since Fire does not appear in this game. King Dedede can once again produce stars by swinging his hammer and performing the Super Dedede Jump, but also has a few new attacks that produce stars: when King Dedede is enraged, he can jump high into the air before performing his face plant, which creates a star on impact, as well as an exploding star that cannot be inhaled that is sent upward. He can also us his inhale, turn around and shoot out a ball of air that explodes, spreading smaller stars that damage Kirby, an exploding star sent upward, and a normal star sent forward that bounces off the wall before disappearing briefly afterward. His hammer can create a normal star that bounces once alongside an exploding star sent upward.

Old School Music
Old School Music is an option in Kirby: Canvas Curse which changes the music to tracks used in Kirby: Nightmare in Dream Land.
 * Menu: Menu
 * Plant Plain/Growth Grasses: Green Greens
 * Tiny Town/Paletto Polis: Grape Garden
 * Ravine Road/Canvas Canyon: Vegetable Valley
 * Ghost Grounds/Dreamy Darkness: Forest Area
 * Mag Mount/Volatile Volcano: Blimp Area
 * Rift Ruin/Collapse Castle: Yogurt Yard
 * Contrast Cave/Dungeon Dome: Ice Cream Island
 * Silver Submarine/Silent Seabed: Orange Ocean
 * Machine Mansion/Mad Mechanism: Butter Building
 * Cold Course/Frozen Fantasy: Rainbow Resort
 * Spectacle Space: Mid-boss 2
 * The World of Drawcia: Museum
 * Block Attack: Mid-boss 1
 * Kracko: VS Boss
 * Cart Run: Mid-Boss Tower
 * Paint Panic: VS Boss
 * Drawcia Sorceress: Fountain of Dreams
 * Drawcia Soul: Nightmare
 * Ending Cinematic: Level 8: Fountain of Dreams
 * Credits: Butter Building

KCC Room Guarders

 * Tiny Town: 6 Spear Waddle Dees
 * Growth Grasses: Balloon Bombs
 * Dreamy Darkness: 28 Para-bombs