User:NerdyBoutKirby/Workshop

A little area where I can craft lengthy articles without publishing them right away. '''For the impatient editors out there, anyone who steals information directly from this page and publishes it will receive a short. It is counted as defiling a user page, which is prohibited.'''

Subpages

 * Trivia project (currently complete)
 * A massive, massive project (cancelled)

Ball (form)


Ball (called Ball Kirby or Kirby Ball in some games) is a form that Kirby takes in the Kirby series, debuting in Kirby's Pinball Land. He is shown to possess the ability to freely take on this form in certain games, specifically spin-offs. Other characters in the series, such as King Dedede and Meta Knight, take on this form as well.

Physical Appearance
When in this form, Kirby loses his limbs and becomes a complete sphere. He maintains his face, however.

Kirby's Pinball Land
In this game, Kirby takes on Ball form because it is the optimal way of traversing the Pinball Lands. He changes back into his normal self when he battles bosses, gets KO'd, rides a Warp Star, and confronts King Dedede at the end of the game. In pinball form, the pink puff loses his mouth and blush, though these features occasionally reappear for brief cutscenes.

Kirby's Dream Course
Don't forget to mention Kirby Bowl 64!

Kirby's Dream Land 2
Kirby takes on Ball form when his Animal Friends use certain Copy Abilities. These are Rick's Ice and Parasol attacks and Coo's Burning and Spark attacks.

Kirby's Dream Land 3
When Kirby teams up with Nago, the pink puff is converted into Ball form and rolled around by his partner. Kirby is spherical for all of Nago's attacks except Clean. The four Copy Ability-Animal Friend attacks that turn him into a ball in Kirby's Dream Land 2 still do that in this game.

Kirby briefly becomes a ball when spat out by Pacto, Peloo, and Zebon. Gooey is able to turn into Ball form the same ways Kirby can.

Kirby Tilt 'n' Tumble
Though the entire game centers around Kirby rolling the along ground and platforms, Kirby is not in Ball form, as his hands and feet are simply tucked more tightly into his body. He only achieves the form in the Kirby's Roll-o-Rama sub-game, which has the player tilt the Game Boy Color to roll two or more spherical Kirbys into holes under a time limit.

Kirby: Canvas Curse
The game begins with the sorceress Drawcia transforming Dream Land into paint, and when Kirby confronts her, she transforms him into a ball. He cannot be controlled with buttons or the +Control Pad; instead, the player must use the Magical Paintbrush (the Nintendo DS stylus) to tap him and draw rainbow lines on the Touch Screen. Kirby slowly rolls forward automatically, and tapping him causes him to perform a Touch-Dash technique: He gains a brief burst of speed that enables him to defeat most enemies without taking damage. To guide the hero, the player can draw rainbow lines under him, which he follows.

Additionally, Kirby floats in water, but Touch-Dashing causes him to dive. Various obstacles can halt or move him, so the player must learn to use these effectively or avoid them altogether to progress. He can use several Copy Abilities as well, all of which are controlled using the stylus. Kirby remains in ball form in the sub-games as well.

Other playable characters include Waddle Dee, Waddle Doo, King Dedede, and Meta Knight. All of them are balls and have different attributes.

By the end of the game, Drawcia is defeated; Kirby and Dream Land are restored to their normal selves.

Kirby: Canvas Curse ' s spiritual successor, Kirby and the Rainbow Curse features similar gameplay. However, Kirby is not in ball form--he simply chooses to roll by tucking in his hands and feet.

Kirby's Epic Yarn
In multiplayer, Kirby or Prince Fluff can Yarn Whip each other; one grabs the other and holds him over his head, and can then throw his partner as an attack. The character who is grabbed takes the form of a yarn baseball with eyes (and a crown in Fluff's case).

Kirby Mass Attack
The Kirbys take on Ball form twice in this game: once in the rainbow pinball table in Stage 2 of Dedede Resort, and again in the Kirby Brawlball sub-game. The former has the player fire Kirbys out of an autocannon into a pachinko machine; the Kirbys' goal is to collect the Maxim Tomatoes and Medals in the table's pockets while avoiding the skull pocket at the top.

Kirby Brawlball is an homage to Kirby's Pinball Land, and as such, the hero is used as a pinball. Following Kirby Mass Attack ' s theme of controlling multiple Kirbys, the player is able to spawn more balls by lining up three Kirby images in roulettes or hitting the miniature Marx during the last boss battle. The sub-game ends when all present Kirbys fall into the drain.

Trivia

 * Kirby: Canvas Curse was not first conceptualized with the Kirby series in mind. Employees at Nintendo wanted to create a game in which a character moved along a rainbow. When members of the staff thought about making the character a ball, they remembered Kirby, and the game ultimately became a part of the series.
 * Concept artwork seems to suggest that additional playable characters were considered for Kirby: Canvas Curse; these characters include Lololo & Lalala, 0, Dark Matter, and Nightmare's Power Orb form.

Kirby's Epic Yarn (transcript)
For narrator, see Kirby: Triple Deluxe (transcript).

(Kirby defeats in  and collects a strand of Magic Yarn)

{DISPLAYTITLE: Kirby's Epic Yarn (transcript)} [Category:Transcripts]

Boarding the Halberd
""That tune" from Revenge of Meta Knight. Featuring a frantic tempo and introducing propeller drums!"

- Description

Boarding the Halberd is the sixth level in Dedede's Drum Dash Deluxe. It succeeds City and precedes C-R-O-W-N-E-D. It is part of an amusement park built by Magolor.

General Information
King Dedede bounces across drums while collecting Musical Coins. The background is a dark hue, indicating that the stage takes place at dusk. Black trees, a carousel, spinning wheels, and various other structures decorate it. The moon and clouds appear as cardboard cutouts suspended in the air by strings.

The secret version of this level has more animated background details. Included among them are a carousel, spinning wheels, flying rockets, and roller coasters. Wavy lines hover in the air as well.

The music that plays here is a rearrangement of "Boarding the Halberd" from Kirby Super Star. The player is given two minutes to clear this stage.

Normal Level
The tempo is fast. This level introduces propeller drums--these drums automatically fly to the right when Dedede touches them and stop when they reach the end if their track. The king must time his movements precisely to stay on the moving drums. The stage is littered with pits and spiked rings, as well as one bumper. A few enemies also inhabit the stage: Beetleys swoop in and out of the foreground while swiping their horns, a Bouncy bounces up and down, and a Bronto Burt hovers in the air. Several Recovery Rings appear to heal the king. The level ends when Dedede reaches the Goal Drum and launches skyward.

Secret Level
By clearing the first six levels, the player unlocks secret levels. Boarding the Halberd is unlocked by completing the secret Floral Fields.

The tempo in this level is the same as its normal counterpart. There are more pits in the path and significantly more propeller drums, some of which are small; these make the level more hazardous. Most of the drums are also smaller, so Dedede must be more precise with his jumps. The most notable new obstacle included here are passing clouds--these obscure coins from the player's view. The many spiked rings scattered throughout the path can hurt the king as well.

Significantly more enemies inhabit the secret version of the stage: Beetleys swoop in and out of the foreground while swiping their horns, Bouncys bounces up and down, and Gordos hover in the air (typically in or nearby rings). A backbeat cymbal also appears to create coins. The level ends when Dedede reaches the Goal Drum and launches skyward.

Hidden keychains
Keychains are hidden in the background of every level in the game. The keychains in Boarding the Halberd and its secret counterpart are and. The former appears in each level, and the latter represents Taranza, as he is an important character in the then-newest game, Kirby: Triple Deluxe.

Related quotes
"Don't fall off those propeller drums! And look out for number coins hidden behind drifting clouds."

- Description (secret)

Trivia

 * Beetley is a more common enemy in these stages than Bronto Burt, Gordo, and Bouncy. This is extremely uncommon in the Kirby series. In any given game, staple enemies such as these generally populate a stage more abundantly than enemies like Beetley, who exist primarily to yield a new or rare Copy Ability.

C-R-O-W-N-E-D
"The theme from the final boss battle of Kirby's Return to Dream Land! This super-difficult level has prickly pencils poking all over the place!"

- Description

C-R-O-W-N-E-D is the seventh and final level in Dedede's Drum Dash Deluxe. It succeeds Boarding the Halberd. It is part of an amusement park built by Magolor.

General Information
King Dedede bounces across drums while collecting Musical Coins. The background is a xxx hue. xxx trees, a Ferris wheel, a castle, and various other structures decorate it. The sun and clouds appear as cardboard cutouts suspended in the air by strings. [NOT EVERY LEVEL HAS ALL OF THESE FEATURES, SO CHECK EACH ONE CAREFULLY!]

The secret version of this level has more animated background details. Included among them are xxx. Wavy lines hover in the air as well.

The music tracks that play in these levels are rearrangements of "C-R-O-W-N-E-D" from Kirby's Return to Dream Land. The player is given two minutes to clear the normal level and three minutes to clear the secret version.

Normal Level
xxx

Secret Level
By clearing the first six levels, the player unlocks secret levels. C-R-O-W-N-E-D (Reprise) is unlocked by completing every previous level.

xxx

By bouncing skyward off the Goal Drum, Dedede clears the game's longest level, ending Dedede's Drum Dash Deluxe.

Hidden keychains
Keychains are hidden in the background of every level in the game. The keychains in C-R-O-W-N-E-D and C-R-O-W-N-E-D (Reprise) are and. The former appears in each level, and the latter represents Magolor, the character after whom the level is themed.

Related quotes
"The REAL final level, in all its frantic, tricky glory. Set your sights on that goal drum, and dash for the finish!"

- Description (C-R-O-W-N-E-D (Reprise))

Trivia

 * C-R-O-W-N-E-D (Reprise) is the only secret level in the game with a unique name.
 * C-R-O-W-N-E-D (Reprise) was specifically designed in such a way that, if completed on the best route the staff has prepared, the player will end with 1:11 left on the timer. This is a reference to Kirby: Triple Deluxe ' s Japanese release date: January 11, 2014.
 * In C-R-O-W-N-E-D, "DDD" can be seen spelled out with Musical Coins. In C-R-O-W-N-E-D (Reprise), however, the coins instead spell "HAL." This is a reference to the HAL Laboratory development team.

Channel PPP
Channel PPP is a group of Waddle Dees in the Kirby series. They made their debut as a part of the Kirby 25th Anniversary Twitter account, but first appeared in a game with the release of Kirby Battle Royale.

Quotes
"So, what's your strategy to avoid getting creamed?"

- Reporter Waddle Dee

"I'll be recording your battle cries while you fight. Don't hold back!"

- Microphone Waddle Dee

"Wow! It's been an excellent tournament. Keep it up!"

- Assistant Waddle Dee